The game began development under Sumo in early to mid 2016. A modern AAA game typically takes 3-4 years to develop. Decent chance the new version will be at E3 or Gamescom this year.That said, it's been so long I don't see it happening. Seems like it got quietly cancelled to me.
No, Dambuster are just providing support. THQ Nordic's financial reports list Sumo as the lead developer with support from Dambuster. A bit of poking around reveals Dambuster seem to be handling the motion/performance capture stuff since they have their own facilities. However, Dead Island 2 is not Dambuster's main project. That is another game, listed seperately by THQN, that entered development around October 2016.https://gamerant.com/dead-island-2-developer-switch/
Apparently, Dead Island 2 might now in the hands of Dambuster. Who even knows what's going on behind the scenes. This would be the third developer change if true.
Same reason Crytek made Crysis. Dead Island belongs to Deep Silver. The two companies had disagreements and Techland went to Warner Bros and then self publishing.I don't understand why Techland made Dying Light since they had their Dead Island IP. I mean it was easier to make a game in already estabilished series.
I haven't played DL, but the one thing that turned me off, was that it didn't have the limb system that made the original interesting gameplay wise.
Dead Island in the style of single-player Bethesda doesn't sound that bad.
Trailer has a very last gen vibe, back when trailers were fun.
Limb system? Could you specify?
Because I remember having a shit ton of fun just making zombies limbless and play with them in Dying Light:
Dying Light is the superior experience through and through, you're doing yourself a hujge disservice sleeping on it if you liked Dead Island.
I mean Yager wasn't doing too good regardless if they were deving it or not. Their version of the game really didn't work well outside of previews.