Yes, desperately. I’ve bought less AAA games (especially Western ones) in the past 5 years than I did in 2005 alone.
Many of the best games of all time are linear, fairly short, games. Classic 16-bit games like Sonic 3&K, Shinobi 3, Donkey Kong Country 2, are all linear. And you have more recent examples like Resident Evil 4, Splinter Cell Chaos Theory, Uncharted 2, the Doom reboot, etc.
I prefer linear single player games more. Because when there is a big open world game like GTA, it makes the experience a little extra special. But I don’t care as much about the time it takes to complete. As long as it’s between 8 and 30ish hours, I’m good.
One reason why I don't play multiplayer games. I need closure to my experience. I would love for games to shed some of their fat. For example, God of War really didn't need the whole armor system. It felt like it was added so current popular design choices that pad out the game could be added. It could have been a stronger game if it shorter and more focused.
I think games need to respect the players (that have little time because of responsibilities) and have an short mode.
These are pretty much my fave games to play so yes. I do like an action RPG (Souls) or a open world (GTA) style game every now and again but really want to keep those to a minimum as I only really trust a handful of companies to do those genres right.
Yep. I rent or get review codes for most games so I'm rarely looking for more and more hours for my buck, so to speak. I find a lot of games are bloated and outstay their welcome in an attempt to propose more "value" to the player.
I'm all for more wide linear/immersive sim games like Hitman or Dishonored that can be completed in a short time frame but offer lots of replay value. What I don't want is the industry to go back to pushing the kinds of short, linear experiences that typically offer less replay value, like corridor shooters or platformers (played enough of those for one lifetime). I do have a weakness for survival horror games like Dead Space, Alien Isolation, Resident Evil, and The Last of Us, which tend to be shorter, so keep those coming!
As a gamer, sure why not, more options are great. In reality it's a terrible business model these days, and before anyone says, "But Sony...", remember they earn far more from each unit sold than third party publishers, also they benefit from more consoles sold.
The issue is big publishers want players to spend more time per game. They don't want someone to spend eight hours on a game and then trade it back in. And let's be serious -- the initial $60 purchase stopped being enough to satisfy publishers at modern budgets long ago. Only console manufacturers can really get away with that now. That's why there's DLC, special editions that are like $90, and so-on.
Me and the wife are playing through Gears of War series. It has some of the most fun, linear, nonsensical gameplay. I think games are vying for time and attention in a way that wasn't as big an issue in the 360/PS3 era and before. I love games I can play again and again or for extended periods of time. But I find the variety of AAA games sorely disappointing and hope that the Microsoft acquisitions bring some life back into the AAA space. The quality is certainly there, but the variety is subpar.
I'd always argue that the price of video games (or any art, really) is highly subjective, so me paying 30€ for a game that is 100+ hours long but I just don't enjoy feels like a rip-off whereas paying 60€ for a 20h game that I massively enjoy and will likely frequently revisit feels like a bargain. So, yes, shorter experiences feel always welcoming to me, but alas, this is also a matter of enjoyability.
I'd also argue that openness and linearity are less dichotomous than it is presented here, and act more as the endpoints of a sliding scale, so to me, the opposite of the corridors of Final Fantasy XIII isn't the open sandbox of Minecraft (neither of which is a game I actually care for), but the area in the middle, where linearity and openness are balanced out. Recently, Tales of Vesperia was a game which's structure I enjoyed greatly, and it follows a linear path throughout the game's narrative, but there are these little "pockets" strewn throughout the world which allowed for doing things outside the main path, but were always constrained enough to not suffocate the main quest, though they grew subsequently bigger as the endgame approached. This was a pattern I feel was common for video games for a good while and most of the games I like - Metroidvanias, classic JRPG, the Zelda series - tend to orbit around this sweetspot.
So, yeah... what I want is more of a mix of linearity and openness and not the radical extreme of hallway gameplay.
EDIT: An exception to that preference would be story-driven genres - notably, adventure games and visual novels, I don't mind if they're a bit linear and I also don't mind if VNs are "kinetic" - i.e. they just tell a story and don't have branching narratives through choices.
As someone who doesn't ascribe to the 'amount of gameplay per dollar spent' metric of quality that some people here seem to have, I really wouldn't mind some of these shorter, more focused single player AAA experiences at $60.
These wouldn't be to replace open world/GaaS/MP focused games but to compliment them. Variety is the spice of life and open world fatigue is definitely a thing. For me, a well crafted, detailed SP game with a great story could easily be worth the expected entry fee
I don't think they need to be AAA though, I think that 'linear AAA' is no longer viable. But something with the budget of a Hellblade or A Plague Tale seems to me like the way forward, along with indies of course.
Not really, I love huge open worlds where I get to set the pace of how I play. I will never get tired of roaming a beautiful open world like Egypt or The Wild West, that is the pinnacle of gaming to me.
I suppose I wouldn't mind more linear AAA games like Uncharted, but I still tend to prefer open world games like RDR2 / Horizon Zero Dawn or at least open-ended games like MGSV / Monster Hunter World / Mario Odyssey etc.
A 1000% yes. The last open world game I finished the story was Ass Creed whatever the pirate one was called*. It's just not for me to meander through worlds with ten minutes hikes to quest markers. I will go across the map to the most interesting feature in the distance once, but generally moving around the map repeatedly and especially for fetch crap feels like a time wasting practice to pad numbers. If I want to kill time with playing, I'll play one of my few MP games.
I can stand hub-worlds better, the Lake of Nine in GoW didn't stop me from finishing the game, but I don't really need something like it. "Linear" games with wide "corridors" like TLOU or MGS1-3 (4 was hardly a game) that still offer multiple routes and/or approaches are vastly preferable to me. I had some of my favourite gaming moments with even more constricted level design like Uncharted 1+2 and Resi4, games you can easily replay just to beat a higher difficulty or enjoy the tight pacing.
I value my time more than games and I rarely feel like playing more than 2 hours max when I actually play. I don't play countless games as a result, so most months I won't buy a single new game. And I rarely buy games and almost never for full price, so I don't value X time spent for Y amount of money when purchasing, but rather "will I probably have fun with this purchase". Uncharted: LL, my last purchase, recommended here as a short, mure fun UC4 lasted me a week of daily play. I'll replay it one day, whereas I never got past chapter 3 or so with my replay of the weirdly paces UC4 (and I've beaten every UC on PS3 at least thrice and GA twice). Before that I had GoW4 for close to a full year before finishing it and BF5 as my "time waster" game. And both could be had for ~50€ a few weeks after launch, since most big games are part of competition between retailers. Remake 2 will be my next game and it's 36€. If I get one person's campaign done in 12 hours or so I'll consider that money very well spent if the gameplay is as good as they say. Did I get my money's worth from the ~15 to 20 hours I put into AC Origins I paid 35€ for? Yes, but only because of the marvelous sights and critters in the game, not from 100% watchtower areas.
Some Open world or semi-open world game this gen demonstrate well enough that you can have exceptional story/graphics/gameplay even in a bigger world and games like the order or quantum break demonstrate that small games can be still mediocre.
Also when a game is good, i prefer to play for 30 to 60 hours and not 10 hours and you're done.
As long as the gameplay is great then yes. Most AAA are far too long and many people don’t even finish the story, I’m not a big story gamer but I would be more prone to playing a story based game if it was movie length or a bit longer say between 2-6 hours, and if the production values were worth it I wouldn’t even mind paying the full retail price as I would probably replay it.