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Are shorter, linear single player experiences something you would like to see more of going forward in the AAA space?

Would you like to see shorter linear single player experiences in AAA gaming more going forward?

  • Yes

    Votes: 611 79.4%
  • No

    Votes: 159 20.6%

  • Total voters
    770
Oct 29, 2017
2,977
I like 50h+ open world games as long as they are good. (Witcher 3, RDR 2, ac origins)
I like shorter 10h+ linear games too (uc4, qb, dmc5, re2) as long as they are good.
I'm OK passing games like the order or Ffxv.
 
Oct 27, 2017
1,652
Yeah, the industry is lacking those type of short but tight games it once had. The trend is: more side content, more shitty rpg elements, more checklists and collectibles, it's ruining gaming. When everyone wants open world, rpg and recurring revenue (GaaS aka loot) in everything it becomes bad.

I wouldn't mind a full priced 4 hour cinematic game, if the game is good, I don't care about its length, Journey was a $20 2 hour game, cinema is $20 for a 2 hour movie.

I don’t really want to pay $60 for something under 10 hours.

12-15 is a good length for an action adventure game though.
If they have the price to match. I'm not paying $60 for a 10 hour game.
Sure, if it was priced accordingly.

Though personally I’ll wait til it’s on sale for $10-$15.
Did y'all start gaming this gen? Some of the best games in Gen 6 and 7 were full priced ~10 hour experiences.

That's fair, most of the older linear single player games were in that price range and of very high quality.
Wut? When? When I think of linear single player game I think of Uncharted 2, Gears etc. Those games have always been $60.


Not really. At least I'm not paying full-price for them.

I want more games like Sekiro (49h first playthrough) and God of War (~40h 1st playthrough maybe? I did everything besides the crows and collectibles), which offer incredible amounts of great content without being open-world games full of padding shit and checklist types of activities.
God of War was 20 hours, it was twice as long as the older GoW games, I wouldn't mind a 10 hour game again.
 
Oct 28, 2017
839
Spain
Of course. Variety is the spice of life.

I understand why publishers are reluctant to fund those but, as consumers, we should advocate for all (reasonable) kinds of games.
 
Last edited:
I voted no.

Not because I don't want or don't enjoy the kind of experiences the OP describes but because I don't think the AAA space has the motivation or ability to take the kind of risks that make these smaller experiences worth it.

Talented, diverse, hardworking, eclectic individuals and small shops are already filling this niche with incredibly interesting and exciting games. I really can't see many AAA teams being able to make a Stories Untold, an EVERYTHING IS GOING TO BE OK, an Obra Dinn or a Hypnospace Outlaw without diluting the personal elements that make them so incredibly special.
 
Oct 27, 2017
941
Good thing that it's not a requirement to do it either.
I was using a well known, exaggerated example to illustrate open world gameplay.
Nothing is "required", you can play the most linear game in existence for just 5 minutes and be done with it, having gotten some enjoyment out of it, possibly.

Depends on the person, but I'm guessing most like to finish games without feeling like they've missed out on 95% of it.
 
Oct 28, 2017
2,015
Nah, I like choice/dialogue-driven games with stories that can branch based on your choices. I'd certainly prefer it if we could have more of those without all of the superfluous open world junk, though.

I'm thinking, like, the old BioWare model, but even more focused. Honestly, the original concept for Dragon Age 4 is almost exactly the sort of thing I'm thinking of.
 
Oct 26, 2017
134
I always liked SP with story games. that way i could have played them the way i wanted, whether it's slow to investigate each nook and cranny, or just grazing through the main stuff, ignoring side quests and going straight for the main issue.
 
Oct 27, 2017
1,316
Yes, but replayability is important for these kinds of titles. RE2 was short and linear, but it had replayability in spades, and I strongly prefer that kind of game to most open world games.

If it's a 10-15 hour one-and-done experience, I'm waiting for a price cut.
 
Oct 25, 2017
1,246
Nah.

AAA games have to play things too conservatively to produce linear experiences worth playing. If they did start making them again they’d just start looking like late Call of Duty single player campaigns and uncharted, milked long past their expiration date.

The linear 10 hour game is much better served by the 30-40 dollar Kickstarter market and 0-20 dollar indie market are much better at delivering worthwhile experiences in this field.
 
Oct 28, 2017
462
I'd prefer as always something more like Prey or Deus Ex, where you get sandbox levels that give you path choices, but they're smaller, denser and have a beginning and end point based on the story. They also clock in less hours than overly long open-world games now.

Feel like you get the best of both worlds, without the bloat of open-world, or the constraints of straight up linear games.
 
Mar 8, 2018
341
We need both IMO.

The shorter campaigns offer great replay-ability, like a good movie that you can watch several times over. Where-as the 150h+ open world space offers that constant dip-in-out experience that you're likely to only play through once.
 
Oct 31, 2017
2,193
Honestly the older I get the more I prefer shorter, single-player experiences. I do still play long games in short bursts. But I'm starting to get less time and less interest in playing games
 
Oct 27, 2017
1,517
Los Angeles
Yes, absolutely. I love the clarity of vision and detail-oriented execution that games like Hellblade: Senua's Sacrifice and Dead Space have. Not to say that there's no room for mega-budget, massive open-world games and long RPGs and such, but there is so much in that space that's vying for our attention -- nowadays, I find that 5 to 10 hours of polished gameplay really hits a sweet spot.
 
Oct 27, 2017
314
I have been playing games regularly since somewhere in the start 80'ies. Current state of gaming is slowly killing my will to play games.

Single-player is mostly open world now and has gotten so formulaic that I no longer want to play a good part of them.

GaaS is slowly murdering another big part of them.

I have been moving slowly to more and more console gaming, since it still has some exclusives that I love, and even though Spider-Man and God of War (Horizon and many others) still suffer from the open world syndrome, they at least still provide solid stories and don't lock my story progress behind having to do a bunch of annoying shit to unlock new areas.

I would *LOVE* more linear experiences with all of my heart.
 
OP
OP
Thinkdifferent
Dec 30, 2018
814
I have been playing games regularly since somewhere in the start 80'ies. Current state of gaming is slowly killing my will to play games.

Single-player is mostly open world now and has gotten so formulaic that I no longer want to play a good part of them.

GaaS is slowly murdering another big part of them.

I have been moving slowly to more and more console gaming, since it still has some exclusives that I love, and even though Spider-Man and God of War (Horizon and many others) still suffer from the open world syndrome, they at least still provide solid stories and don't lock my story progress behind having to do a bunch of annoying shit to unlock new areas.

I would *LOVE* more linear experiences with all of my heart.
This is how I feel as well tbh, I have to say, there is a lot of value in the indie space on PC from what I have seen today, some great games.

But I do like the big budget titles for linear experiences because you get all the bells and whistles with the great voice acting etc so yeah, I would also love for these type of games to make a bit of a comeback.