*Edit*
Just for clarity, by linear I don't mean small corridors etc, my definition of it here is just a more focused narrative experience more in line with games such as Uncharted for example.
Is the AAA space lacking shorter more focused single player experiences?
When I look back at games (such as Dead Space for example) which roughly took around 14-15 hours to complete, the thing that stood out to me about these games were that they were incredibly focused experiences, normally with great stories and didn't outstay their welcome and make you do lots of busy work.
In my opinion, the focus on open world has really harmed the single player linear experience and sort of pushed it out of favour with publishers because I think publishers truly believe people no longer want single player linear experiences which I think is inaccurate.
Now, don't get me wrong, I am not saying I dislike open world games, far from it, I am simply saying that I think not every single game has to follow this structure, this idea that a game is only good if it gives you 50+ hours of gameplay, even if the majority of that gameplay is of lower quality when compared to the main story is not something I agree with.
So basically my question is, are smaller more linear story-driven experiences that take around 10-15 hours to complete with no multiplayer and microtransactions something you would like to see more of going forward?
Just for clarity, by linear I don't mean small corridors etc, my definition of it here is just a more focused narrative experience more in line with games such as Uncharted for example.
Is the AAA space lacking shorter more focused single player experiences?
When I look back at games (such as Dead Space for example) which roughly took around 14-15 hours to complete, the thing that stood out to me about these games were that they were incredibly focused experiences, normally with great stories and didn't outstay their welcome and make you do lots of busy work.
In my opinion, the focus on open world has really harmed the single player linear experience and sort of pushed it out of favour with publishers because I think publishers truly believe people no longer want single player linear experiences which I think is inaccurate.
Now, don't get me wrong, I am not saying I dislike open world games, far from it, I am simply saying that I think not every single game has to follow this structure, this idea that a game is only good if it gives you 50+ hours of gameplay, even if the majority of that gameplay is of lower quality when compared to the main story is not something I agree with.
So basically my question is, are smaller more linear story-driven experiences that take around 10-15 hours to complete with no multiplayer and microtransactions something you would like to see more of going forward?
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