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Would you like to see shorter linear single player experiences in AAA gaming more going forward?

  • Yes

    Votes: 635 79.5%
  • No

    Votes: 164 20.5%

  • Total voters
    799

Edgar

User requested ban
Banned
Oct 29, 2017
7,180
I like 50h+ open world games as long as they are good. (Witcher 3, RDR 2, ac origins)
I like shorter 10h+ linear games too (uc4, qb, dmc5, re2) as long as they are good.
I'm OK passing games like the order or Ffxv.
 

Kill3r7

Member
Oct 25, 2017
24,388
Yes but it is highly unlikely I am buying most of them day one. As it stands, I am not buying most of them day 1.
 

Thera

Banned
Feb 28, 2019
12,876
France
The most important part is pacing. Am I OK with GOW being 30 hours? Yes. Am I OK with the last third of the game who have pacing issue? No
 

Segafreak

Member
Oct 27, 2017
2,756
Yeah, the industry is lacking those type of short but tight games it once had. The trend is: more side content, more shitty rpg elements, more checklists and collectibles, it's ruining gaming. When everyone wants open world, rpg and recurring revenue (GaaS aka loot) in everything it becomes bad.

I wouldn't mind a full priced 4 hour cinematic game, if the game is good, I don't care about its length, Journey was a $20 2 hour game, cinema is $20 for a 2 hour movie.

I don't really want to pay $60 for something under 10 hours.

12-15 is a good length for an action adventure game though.

If they have the price to match. I'm not paying $60 for a 10 hour game.

Sure, if it was priced accordingly.

Though personally I'll wait til it's on sale for $10-$15.

Did y'all start gaming this gen? Some of the best games in Gen 6 and 7 were full priced ~10 hour experiences.

That's fair, most of the older linear single player games were in that price range and of very high quality.
Wut? When? When I think of linear single player game I think of Uncharted 2, Gears etc. Those games have always been $60.


Not really. At least I'm not paying full-price for them.

I want more games like Sekiro (49h first playthrough) and God of War (~40h 1st playthrough maybe? I did everything besides the crows and collectibles), which offer incredible amounts of great content without being open-world games full of padding shit and checklist types of activities.
God of War was 20 hours, it was twice as long as the older GoW games, I wouldn't mind a 10 hour game again.
 

Almagest

Member
Oct 28, 2017
1,447
Spain
Of course. Variety is the spice of life.

I understand why publishers are reluctant to fund those but, as consumers, we should advocate for all (reasonable) kinds of games.
 
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Acquiescence

Banned
Oct 26, 2017
10,257
Lake Titicaca
Yes. God yes. I want more games like Resident Evil 2, Detroit and The Last Guardian. Too many times now I've reached the end credits of a game and have felt relief that it's over more than anything.
 

Ted

Member
Oct 25, 2017
431
-72.290091, 0.795254
I voted no.

Not because I don't want or don't enjoy the kind of experiences the OP describes but because I don't think the AAA space has the motivation or ability to take the kind of risks that make these smaller experiences worth it.

Talented, diverse, hardworking, eclectic individuals and small shops are already filling this niche with incredibly interesting and exciting games. I really can't see many AAA teams being able to make a Stories Untold, an EVERYTHING IS GOING TO BE OK, an Obra Dinn or a Hypnospace Outlaw without diluting the personal elements that make them so incredibly special.
 

Iztok

Member
Oct 27, 2017
6,133
Good thing that it's not a requirement to do it either.
I was using a well known, exaggerated example to illustrate open world gameplay.
Nothing is "required", you can play the most linear game in existence for just 5 minutes and be done with it, having gotten some enjoyment out of it, possibly.

Depends on the person, but I'm guessing most like to finish games without feeling like they've missed out on 95% of it.
 

Breqesk

Member
Oct 28, 2017
5,229
Nah, I like choice/dialogue-driven games with stories that can branch based on your choices. I'd certainly prefer it if we could have more of those without all of the superfluous open world junk, though.

I'm thinking, like, the old BioWare model, but even more focused. Honestly, the original concept for Dragon Age 4 is almost exactly the sort of thing I'm thinking of.
 

Thrill_house

Member
Oct 27, 2017
10,602
Sure but im probably going to just rent your shit or buy it at heavy discount if its a short full priced game. I prefer huge games that take me a bit to complete for the most part though.
 

DOA

Member
Oct 26, 2017
481
I always liked SP with story games. that way i could have played them the way i wanted, whether it's slow to investigate each nook and cranny, or just grazing through the main stuff, ignoring side quests and going straight for the main issue.
 

blinky

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
1,329
Yes, but replayability is important for these kinds of titles. RE2 was short and linear, but it had replayability in spades, and I strongly prefer that kind of game to most open world games.

If it's a 10-15 hour one-and-done experience, I'm waiting for a price cut.
 

Skade

Member
Oct 28, 2017
8,846
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Pillock

User Requested Ban
Banned
Dec 29, 2017
1,341
Unfortunately people equate a games length with its value. So a 200 hour collectathon is worth more than a tightly crafted more liner 8 hour experience.
 

Amibguous Cad

Member
Oct 25, 2017
3,033
Nah.

AAA games have to play things too conservatively to produce linear experiences worth playing. If they did start making them again they'd just start looking like late Call of Duty single player campaigns and uncharted, milked long past their expiration date.

The linear 10 hour game is much better served by the 30-40 dollar Kickstarter market and 0-20 dollar indie market are much better at delivering worthwhile experiences in this field.
 

Rathorial

Member
Oct 28, 2017
578
I'd prefer as always something more like Prey or Deus Ex, where you get sandbox levels that give you path choices, but they're smaller, denser and have a beginning and end point based on the story. They also clock in less hours than overly long open-world games now.

Feel like you get the best of both worlds, without the bloat of open-world, or the constraints of straight up linear games.
 

Mantorok

Member
Mar 8, 2018
1,494
We need both IMO.

The shorter campaigns offer great replay-ability, like a good movie that you can watch several times over. Where-as the 150h+ open world space offers that constant dip-in-out experience that you're likely to only play through once.
 

Damerman

Banned
Jun 9, 2018
850
I want so see more moderate games like sekiro or god of war... a little bit of freedom but tight level design and a nice plot. So 20 to 30 hours of gameplay.
 

Edgar

User requested ban
Banned
Oct 29, 2017
7,180
Unfortunately people equate a games length with its value. So a 200 hour collectathon is worth more than a tightly crafted more liner 8 hour experience.
i mean I could also say people equate short linear scripted experiences with minimal player agency to quality
 

nanskee

Prophet of Truth
Member
Oct 31, 2017
5,069
Honestly the older I get the more I prefer shorter, single-player experiences. I do still play long games in short bursts. But I'm starting to get less time and less interest in playing games
 

Barn

Member
Oct 27, 2017
3,137
Los Angeles
Yes, absolutely. I love the clarity of vision and detail-oriented execution that games like Hellblade: Senua's Sacrifice and Dead Space have. Not to say that there's no room for mega-budget, massive open-world games and long RPGs and such, but there is so much in that space that's vying for our attention -- nowadays, I find that 5 to 10 hours of polished gameplay really hits a sweet spot.
 

Katten

Member
Oct 27, 2017
2,499
I have been playing games regularly since somewhere in the start 80'ies. Current state of gaming is slowly killing my will to play games.

Single-player is mostly open world now and has gotten so formulaic that I no longer want to play a good part of them.

GaaS is slowly murdering another big part of them.

I have been moving slowly to more and more console gaming, since it still has some exclusives that I love, and even though Spider-Man and God of War (Horizon and many others) still suffer from the open world syndrome, they at least still provide solid stories and don't lock my story progress behind having to do a bunch of annoying shit to unlock new areas.

I would *LOVE* more linear experiences with all of my heart.
 
OP
OP
Detail

Detail

Member
Dec 30, 2018
2,946
I have been playing games regularly since somewhere in the start 80'ies. Current state of gaming is slowly killing my will to play games.

Single-player is mostly open world now and has gotten so formulaic that I no longer want to play a good part of them.

GaaS is slowly murdering another big part of them.

I have been moving slowly to more and more console gaming, since it still has some exclusives that I love, and even though Spider-Man and God of War (Horizon and many others) still suffer from the open world syndrome, they at least still provide solid stories and don't lock my story progress behind having to do a bunch of annoying shit to unlock new areas.

I would *LOVE* more linear experiences with all of my heart.

This is how I feel as well tbh, I have to say, there is a lot of value in the indie space on PC from what I have seen today, some great games.

But I do like the big budget titles for linear experiences because you get all the bells and whistles with the great voice acting etc so yeah, I would also love for these type of games to make a bit of a comeback.
 

butman

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
3,024
No. I' have more than 25 hours in Sekiro and i'm having a blast.
 

Unkindled

Member
Nov 27, 2018
3,247
AAA mean's a 60$ game so no. Not many people will be spending 60$ for shorter single player experience.
 

RedSwirl

Member
Oct 25, 2017
10,049
Could make sense with the right kind of replay value personally. I spent over 90 hours on Resident Evil 2 even though you can reach the credits in like eight hours.
 

Boiled Goose

Banned
Nov 2, 2017
9,999
Shorter AAA experiences are basically what dlc is now. Can't make AAA less than 60. Dlc is a way to leverage existing engines and assets
 

Chaos2Frozen

Member
Nov 3, 2017
28,021
It's all about replay value, RE2 and DMC5 gets away with relatively short campaigns because the game is designed to be played multiple times to improve performance and challenge.

But at the same time both games have a dedicated fanbase that knows this and embrace it.

Would a IP be as successful? Who knows. People barely even complete games.
 

Gorion's Ward

Member
Apr 6, 2019
495
Israel <3
I feel like 9-12 hours is the sweetspot for a SP linear experience, and there's something great about launching a game and knowing I can beat it in a weekend. I like RPGs and open worlds too but I too often I just sit in front of the TV and want a nice linear game to immerse myself in. But honestly, I don't feel like there aren't enough games like that.
 
Oct 31, 2017
8,466
Generally speaking? I'm definitely more in favor of well designed non-linear games and systemic design. It's a philosophy of design I feel far more rewarding than being spoonfed a strict progression through a linear path.
On the other hand, there are SO MANY games that seem to go out of their way to ruin their open worlds with poor mechanics and ideas (i.e. random drops and bloated and generic loot systems, pointless collectathon, etc) or simply for the lack of well designed set pieces along the way.

That said, there have been definitely cases of linear games that I liked more than most open worlds/sandboxes. But it was rarely BECAUSE they were linear and more likely because of what they did right at some point.
 
Oct 20, 2018
1,281
Brazil
I voted "yes" but I only partly agree with that option. I definitely want linear games to be more common again (I was never a fan of open-world games), but I don't want them to be shorter because of it. Give me 40-50h long games with good stories and I'll gladly buy them.