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Gxgear

Banned
Oct 25, 2017
1,160
Vancouver
*Looks at Shadow of War* Absolutely not. I can't believe people are willing to entertain the idea when we have clear evidence of it ruining game design.
 

Raspyberry

One Winged Slayer
Member
Oct 25, 2017
1,237
Of course, I never suggested it wasn't. I'll just keep avoiding those games, they can keep making them and we'll see where we end up.
You and I both. The reason these aren't profitable is because they can't stay on budget. You're asking customers to fund poor management.
 

John Omaha

Member
Oct 25, 2017
2,866
Micro has absolutely nothing to do with project budget. Staying on budget isn't going to magically make the market change. You might as well say "if they had stayed on budget, they wouldn't need DLC".
It does, because the premise of this thread is micro-transactions helping studios turn a profit on their games. How about learning to budget their games so there's no need to nickel-and-dime consumers to break even in the first place?
 
Oct 27, 2017
5,946
Las Vegas
*Looks at Shadow of War* Absolutely not. I can't believe people are willing to entertain the idea when we have clear evidence of it ruining game design.

I 100% completed Shadow of War and didn't spend a cent on microtransactions. I also ended up with over 100k of the in game currency by the time I was finished which is kind of a ridiculous amount considering the chests in the game are only 1500 a pop.

Shadow of War is probably the biggest example of the outrage being unnecessary and completely overblown.
 

Gxgear

Banned
Oct 25, 2017
1,160
Vancouver
I 100% completed Shadow of War and didn't spend a cent on microtransactions. I also ended up with over 100k of the in game currency by the time I was finished which is kind of a ridiculous amount considering the chests in the game are only 1500 a pop.

Shadow of War is probably the biggest example of the outrage being unnecessary and completely overblown.
Just because you've completed without using microtranacions doesn't mean the game was not fundamentally altered because of it, which did happen. It's not an outrage to point out facts.
 

Allseeingeye

Banned for having an alt account
Banned
Oct 27, 2017
1,018
I feel publishers are largely to blame...a game does not need to be a technical marvel, in fact most of the best selling games are because they are fun to play. Scale down your project, starting with wasting money to get Peter Dinkledge to voice your game character lol.
 

mas8705

Member
Oct 27, 2017
5,497
To imply that a studio can only turn a profit through Microtransactions sounds like the game was created with the intention that it isn't going to sell well. Mind you if the game is free to play, that's a different story, but a game should stand on its own merits if you are paying the full price. (Overwatch being the prime example).
 

Cranston

Banned
Oct 31, 2017
1,377
Perhaps.

I think they're tacky but, if I'm honest, the persistent outrage is getting boring. There are clearly understated implementations which do not intrude on the experience. Those are fine. People just need to learn to exercise their own judgement.
 

Griffith

Banned
Oct 27, 2017
5,585
I'm generally okay with most micro-transactions that don't affect game balance in the slightest manner but I do find it petty and unrewarding, as a consumer, if I buy a product that has more content developed for it at the get-go than I am able to get because of some contrived reason.

Publishers and developers have proven multiple times that we can't trust them with the benefit of doubt that they won't change their game's balance if they sell a micro-transaction that affects the balance or makes progress easier.

Whether or not they make a profit is irrelevant to me as a consumer. I just want a good product that I can appreciate and if they make it I will support them and if I don't appreciate it I won't. It's as simple as that.
 

Pein

Member
Oct 25, 2017
8,221
NYC
Sure, I'm a sucker for cosmetics in games I love, if it means I can get a neat costume or a flashy new weapon or move that doesn't give me any advantage I'm all for it.
 

Khanimus

Avenger
Oct 25, 2017
40,172
Greater Vancouver
If you're balancing your game that the experience is demonstrably worse or more frustrating by not spending money on loot boxes or gameplay relevant items, then fuck you.

Story content that doesn't feel like the game was missing crucial story details (Mass Effect 3), cosmetics etc., I am not at all bothered by. Even stuff in BOTW locked behind amiibos are far from necessary to enjoy that game. In fact the upper-tier items you get from them break the balance of the game more than anything.

But Shadow of War was a disgusting exercise to wring money out of their users.
 

Aokiji

Banned
Oct 25, 2017
6,265
Los Angeles
the good version of this would be them including it for people who don't want items that require extra effort to obtain

but the sad truth of that would be we wouldn't know what effort was normally required to obtain said items if MT weren't included in the first place. so it's sort of a conundrum itself. the items don't affect other players in a SP game but for those who don't want to spend, who's to say it would not have been easier and less of a grind to acquire said items if MT were never involved'? that's the issue. see: Shadow of War
 

robjoh

Member
Oct 31, 2017
586
No, however I have no problem with how paradox handles DLC so that model is fine with me. If anything I find it a little bit sad that the paradox model was not there during the time SMAC was developed. I would have loved as long support for that game as I got under the time I still had time to play EU4.
 

irishonion

Member
Oct 25, 2017
3,220
I don't mind them at all, I can still enjoy games. There are a couple of bad eggs but for most part not game breaking.
 

Freshmaker

Member
Oct 28, 2017
3,924
Generally the main question I ask myself on MT's is "Do they add value?"

And they usually don't.

Loot boxes especially don't add value since you're paying for a randomized nothing. "To save time" while you maybe get something kinda like what you want and have to stop and back out of a game or go into a different menu and wait for the unboxing animations to play out etc. Injustice 2 got extremely tedious in that regard. I wouldn't want to reward that kind of approach with money ever.

A solid expansion like Blood and Wine? Hell yes. I'll buy that.
 

Deleted member 21411

Account closed at user request
Banned
Oct 28, 2017
4,907
Yes I would mind, however I don't care what you do outside of that experience. You wanna sell me a season pass of dlc, sure. Multiplayer forced in with loot boxes, as long as the single player is the game I want it to be I'll safely ignore it. But the game design on that single experience needs to remain consistent.

If battlefront 2 had a single player that was legendary I don't think I would care as much about them ruining that multiplayer.
 

Pokemaniac

Member
Oct 25, 2017
4,944
Microtransations put some heavy negative pressure on game design that I'd really rather just not be there ever.
 

BernardoOne

Banned
Oct 25, 2017
10,289
*Looks at Shadow of War* Absolutely not. I can't believe people are willing to entertain the idea when we have clear evidence of it ruining game design.
But it didn't. It didn't affect the game design and they are actually pointless to the point of not being worth anything even for people looking for shortcuts.
Just because you've completed without using microtranacions doesn't mean the game was not fundamentally altered because of it, which did happen. It's not an outrage to point out facts.
Those aren't facts though. I mean, they literally aren't. The only basis you have for this is because you said so. The majority of people who actually played the damn thing will tell you it's more of a useless after thought more than anything.
 

Zukuu

Member
Oct 30, 2017
6,809
What? No. That's akin to asking if you'd be okay to find hair on your pizza if it means the restaurant turns a profit. If you can't sustain your business, maybe you shouldn't be in it. Of course games can always encounter problems or bomb for unforeseeable reasons, but the norm should be to have realistic sales expectations and turning the budget down if necessary. That's business 101.
 

Freddo

Member
Oct 27, 2017
1,639
Småland, Sweden
No.

I still haven't bought Deus Ex: Mankind Divided or MGS5 because of micro transactions. And both series are series I love and bought the previous Deus Ex and MGS games at launch.
 

Salty Rice

Banned
Oct 25, 2017
8,612
Pancake City
Depends how and what kind of microtransactions are implemented.

But single player games in general no.

Especially loot boxes. Keep that shit out of the game.
 

-PXG-

Banned
Oct 25, 2017
6,186
NJ
1) If they're cosmetic and can be earned in game within a reasonable time frame, sure

2) The company's bottom line is not my concern
 

Drexion

Banned
Oct 27, 2017
268
We have to ask ourselves how did we get here in the first place. Too many studios shot themselves in the foot by pushing and advertising visuals instead of gameplay. And yes, while there is nothing wrong with amazing visuals and pushing hardware to it's limit, the percentage of the budget eaten nowadays by non-gameplay elements is so high it's eating into the budget which used to be allocated to the teams responsible for gameplay elements.

Even if the studios want to cutback, some suit is going to point out that "the competition isn't cutting back so we can't", and the cycle will continue. So now they have to find other ways of milking the cow, and GaaS and microtransactions are one way of doing so. The bloated tripleA development cost bubble is going to burst eventually, and it can't happen soon enough.