Summary:
https://jobs.zenimax.com/requisitions/view/2051
https://jobs.zenimax.com/requisitions/view/1227
https://jobs.zenimax.com/requisitions/view/1226
https://jobs.zenimax.com/requisitions/view/1225
For posterity, the Games as a Service listing:
- If you've been following along with my threads on Bethesda/ZeniMax's shift to Games as a Service, you may remember that I noted that Bethesda, MachineGames (Wolfenstein), and Arkane Austin (Dishonored 1/Prey) all seemed to be shifting toward more toward (online) service games, whereas there were no signs that Arkane Lyon (Dishonored 1 and 2) or Tango were. (id and ZeniMax Online always worked in this area.) Well, today that changed for Arkane Lyon.
- They have a build manager job where they say experience with Games as a Service is a plus.
- They have updated both their engine and gameplay programming jobs to note that Networking is a helpful area of specialization. Previous, this had always been excluded from the list.
- More ambiguously, the Tools Developer job says that LiveOps experience is helpful, but that's possibly for live operations of their internal tools.
- While the first one is extremely explicit about embracing Games as a Service, the networking and live ops ones aren't quite 100% bulletproof enough for me to say the game definitely has multiplayer, but uh, don't be shocked if it does.
https://jobs.zenimax.com/requisitions/view/2051
https://jobs.zenimax.com/requisitions/view/1227
https://jobs.zenimax.com/requisitions/view/1226
https://jobs.zenimax.com/requisitions/view/1225
For posterity, the Games as a Service listing:
Desired skills:
- Experience on GaaS projects would be a plus
- Experience on AAA projects would be a plus