Arkham Horror: The Card Game |OT| Cards of Cthulhu

BassForever

Member
Oct 25, 2017
7,579
CT
That was a very thematic moment there lol, and you should show your friend the charisma skill that would let him have both allies on the field at the same time.
 

JMizzlin

Member
Oct 29, 2017
348
That was a very thematic moment there lol, and you should show your friend the charisma skill that would let him have both allies on the field at the same time.
Hahaha good point, it was very on-brand. No good deed goes unpunished, right?

Oooh I didn't know about this! I absolutely will recommend it. Are there any cards in Zealot that force discard allies? I can't remember.
 
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XShagrath

XShagrath

Member
Oct 25, 2017
540
Checking in after finishing Night of the Zealot.
Awesome write-up! I love how great the narrative is in this game. Not just the written stuff, but the emerging story that comes out of the individual plays within a game. It's so great that it's engaging enough to allow you to craft your own stories out of what's happening within the game.

Also, we have a board game discord server (with an Arkham channel), if you'd like to join. Just shoot me a PM and I'll send you an invite (since the invites expire after one day). That goes for anyone who wants one.
 

Llyranor

Member
Oct 25, 2017
1,436
"Each of the scenarios in The Dream-Eaters can be played on their own or combined with three of the six Mythos Packs in The Dream-Eaters cycle to form a larger four-part campaign. Alternatively, these scenarios can also be combined with all six of Mythos Packs to form a cohesive eight-part campaign."

Sounds interesting! So 2 parties of investigators that play either in the real world or the dream world, and a campaign that can be split in 2 parts that can be played separately but that will also interact with each other
 
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XShagrath

XShagrath

Member
Oct 25, 2017
540
They never cease to amaze me at the different ways they can spin these mechanics and make each scenario/campaign feel unique.
 

BassForever

Member
Oct 25, 2017
7,579
CT
Man I was hoping to go full penny sleeves with this game going forward, but they feel so cheap and flimsy I can’t when I have over 1000 cards with better quality sleeves. It wouldn’t bother me so much if the cards fit the sleeve perfectly, but the cards sag in the sleeves which makes me very sad.
 
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XShagrath

XShagrath

Member
Oct 25, 2017
540
Man I was hoping to go full penny sleeves with this game going forward, but they feel so cheap and flimsy I can’t when I have over 1000 cards with better quality sleeves. It wouldn’t bother me so much if the cards fit the sleeve perfectly, but the cards sag in the sleeves which makes me very sad.
You don't want to know how many sleeves I have laying around. I buy them by the box.
 

Big One

Member
Oct 25, 2017
3,237
Really looking forward to this Dreamlands deluxe, the new bonded stuff as well as Luke already sold me on that.

I wonder if because it's a shorter campaign if they'll be able to all be played as side scenarios to other campaigns. They seem to be going with a lot of freedom with it so it would be a nice touch to be able to play it as a "campaign inside of a campaign" similar to Guardians. Speaking of Guardians...that was also in the Dreamlands. : )
 

DarthOrange

Avenger
Oct 27, 2017
1,476
Southern California, Mexico
Two small four chapter campaigns sounds great. Bouncing between two different investigator decks in order to play it as a full 8 scenario campaign sounds a lot less great. I'm definitely curious to hear more details about this.
 
Oct 25, 2017
11,880
Sweden
i have some friends at work who would be interested in trying this out

what is recommended to get started for a group of 4 people?

would a couple of base sets be enough?
 
Oct 25, 2017
11,880
Sweden
If it's just to try, 2 base sets will be enough to get a taste of the experience. There won't be much room for customization, though.
If you plan to move on to extra scenarios after the short campaign included in the core set, would the expansions provide enough customization to make things a bit more interesting, or would you still need to buy more base sets?

On the other hand, none of us are really used to deck building, so lack of customization may actually help us just get up and playing more quickly. Might be a good thing for this group
 

Llyranor

Member
Oct 25, 2017
1,436
If you plan to move on to extra scenarios after the short campaign included in the core set, would the expansions provide enough customization to make things a bit more interesting, or would you still need to buy more base sets?

On the other hand, none of us are really used to deck building, so lack of customization may actually help us just get up and playing more quickly. Might be a good thing for this group
I went through Dunwich campaign 4p with just 2 core sets (but with player cards from both Dunwich and Carcosa). I'd say extra core sets beyond 2 is a luxury. Focus on the deluxe expansions/mythos packs first (of course, you could always just grab a core set later if you find yourself wishing for extra copies of core set player cards, or proxy some).

The investigators from the core are more 'dual-class' than some of the other characters. 4 specialist players won't have a lot of overlap except for neutral cards.

Sidenote: standalone scenarios do not add player cards so don't prioritize them. 'Return to' sets should be last last priority.
 
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XShagrath

XShagrath

Member
Oct 25, 2017
540
i have some friends at work who would be interested in trying this out

what is recommended to get started for a group of 4 people?

would a couple of base sets be enough?
Two core sets for four players will be a good start to see if you like this. As mentioned, you won't really be able to do too much customization, but it will at least give you a good introduction to see if the game is for you and your group. From there, I'd recommend going to Dunwich Legacy next. You probably don't need to buy two copies of each of those things, as they come with two copies of each player cards, and there's probably not a ton of overlap needed.
 
Oct 25, 2017
11,880
Sweden
I went through Dunwich campaign 4p with just 2 core sets (but with player cards from both Dunwich and Carcosa). I'd say extra core sets beyond 2 is a luxury. Focus on the deluxe expansions/mythos packs first (of course, you could always just grab a core set later if you find yourself wishing for extra copies of core set player cards, or proxy some).

The investigators from the core are more 'dual-class' than some of the other characters. 4 specialist players won't have a lot of overlap except for neutral cards.

Sidenote: standalone scenarios do not add player cards so don't prioritize them. 'Return to' sets should be last last priority.
Two core sets for four players will be a good start to see if you like this. As mentioned, you won't really be able to do too much customization, but it will at least give you a good introduction to see if the game is for you and your group. From there, I'd recommend going to Dunwich Legacy next. You probably don't need to buy two copies of each of those things, as they come with two copies of each player cards, and there's probably not a ton of overlap needed.
Sounds good, thanks for the advice! The store I'm passing by today annoyingly only had one copy of the core set in stock, but I guess I can get them elsewhere later
 
Nov 13, 2017
243
Are the "Return to" boxes really good storage solutions? I am not sure if monster sets appear in multiple sets or are they self contained to that particular cycle?
 
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XShagrath

XShagrath

Member
Oct 25, 2017
540
Are the "Return to" boxes really good storage solutions? I am not sure if monster sets appear in multiple sets or are they self contained to that particular cycle?
There are Core Set encounter cards used in every cycle. Since most people are only playing one cycle at a time, it's easy enough to put those cards in the box. The Return boxes also contain dividers for all of those encounter sets, so they're kind of designed that way.
 

BassForever

Member
Oct 25, 2017
7,579
CT
Are the "Return to" boxes really good storage solutions? I am not sure if monster sets appear in multiple sets or are they self contained to that particular cycle?
Return to dunwich is perfect, especially if you sleeve and bought a second core and can put your duplicate encounter sets in that box.

Return to arkham NEEDS a custom insert to not be garbage since arkham is such a short scenario. I use the return to arkham box with customer insert to store my extra scenarios.
 

Sorian

Avenger
Oct 25, 2017
4,068
Just wanted to post in here now that I stumbled on this thread. My wife and I started this game up last month and we’ve fallen in love. Got two cores and the full Dunwich campaign. Still haven’t been successful in winning night of the zealot. We did get the best ending in Dunwich though using some awesome Pete and Zoey decks in standard. Decided to try again on hard and we’re only at blood on the altar but we’ve been getting demolished on every scenario so far except extracurricular activity which we beat no problem. Probably could have won miskatonic museum if
the restricted hall didn’t end up being the bottom of the deck

But yeah, game is amazing, we have a move coming up but once we’re unpacked, I’m looking forward to moving on to path to carcosa.