You guys are on a whole other level. Antiquegamer The card stands... OMG.
If I have the cards sleeved will they all fit in the Return boxes?
If I have the cards sleeved will they all fit in the Return boxes?
You guys are on a whole other level. Antiquegamer The card stands... OMG.
If I have the cards sleeved will they all fit in the Return boxes?
You should see this guy at our game store, he got miniatures and map terrain pieces for all the scenarios.You guys are on a whole other level. Antiquegamer The card stands... OMG.
If I have the cards sleeved will they all fit in the Return boxes?
If you're talking about encounter cards only, then yes. Return to Zealot has tons of room, and I've got Core, Return to NotZ, and all of the stand-alones in that one. Return to Dunwich fits Dunwich and its Return companion as well. I also store a copy of all of the core cards needed for Dunwich in there as well.
That's freaking amazing.You should see the guy at our game store, he got miniatures and map terrain pieces for all the scenarios.
See if he'll let you take a pic and post it next time.You should see the guy at our game store, he got miniatures and map terrain pieces for all the scenarios.
He's a store manager at Guardian Games in Portland, Oregon. If you listen to Drawn To Flame podcast, they ran one of Nathan's custom scenario set in Portland, Oregon. Nathan told me he is going to Arkham in Flame next week in London.
I've taught 3 people using just
I've found that as long as I know the specifics (or look it up quickly in the full ruleset), they don't need to know more details
I'm going to be teaching three new mostly new players next week (one has played one scenario like two years ago). I feel this is a game best learned while playing, so I'm going to do a pretty brief overview, and then dive into The Gathering. I'll explain things as they come up, so as not to frontload too many rules. For instance, when they draw their first encounter card, I'll just have them lay it out and we'll deal with it. There's no "Peril" cards in the first scenario, so I won't worry about that until we get to Midnight Masks.So, anyone had any experience with *teaching* Arkham Horror LCG?
There's no "Peril" cards in the first scenario, so I won't worry about that until we get to Midnight Masks.
Oooh, I hadn't noticed that, that helps a lot, means we could probably be more open with hands without getting into bad habits.
Are your group preselecting their characters/decks (with a brief precis or somesuch?), or are you going to bring them to choose on the night? And, for that matter, would you be choosing a specific collection of characters that you think would suit them, or giving them freedom to choose from a few preplanned decks?
Which gold sword are you talking about? Timeworn brand?Ursula indeed you don't want much Relics especially if you run Dr. Eli you need to invest in the ones that benefit you the most like Ornate Bow and Grotesque Statue. Once we get an upgraded version of that Gold colored sword however things might lead to that being splashed.
Nah I'm talking about this dual-class card from the recent pack The Secret Name:
You're correct. The Hunter will move, engage, and attack if there is an investigator in the next location. Part of the tactical decision is whether to tank the attack (so you can potentially do three attacks on your next round), be two locations away (not always an option), or to go in with the enemy and evade them (so that they don't activate that round). Other cards or scenario-specific things will add additional options or wrinkles, but those are three simple options to deal with Hunters.I've just bought the base game yesterday and started with the learn to play scenario. There's a lot to take in, especially since this is my first card game! Both the off- and online resources are great though.
There's two things that I can't completely figure out:
An enemy with the Hunter attribute moves to the closest investigator. Does it automatically engage an investigator when it reaches a room with one in it in the same turn? Because this would mean that a hunter enemy can Move > Engage > Attack in one single Enemy phase, which seems kind of much for one turn and near impossible to prepare for. The booklets and tutorial video weren't clear about this.
Yes, Wendy can engage the enemy off of Roland, and evade him. However, the enemy will automatically re-engage Roland when he becomes unexhausted). Prey is always (as far as I'm aware) coupled with the Hunter keyword, and dictates the monster's path. They will take the shortest route to their prey (highest combat value, lowest remaining sanity, etc.) when they hunt. If they encounter another investigator along the way, they'll stop and engage them. The enemies aren't super picky in this game.The second thing is also enemy related. An enemy with a Prey attribute is engaged with my investigator (Roland, because I have the highest combat value). Is the second investigator (Wendy in this scenario) allowed to engage the enemy not to attack but to evade, rendering the enemy exhausted in the Enemy phase so Roland does not take any damage/horror? Also, do Prey enemies move like Hunter enemies?
I've just bought the base game yesterday and started with the learn to play scenario. There's a lot to take in, especially since this is my first card game! Both the off- and online resources are great though.
There's two things that I can't completely figure out:
An enemy with the Hunter attribute moves to the closest investigator. Does it automatically engage an investigator when it reaches a room with one in it in the same turn? Because this would mean that a hunter enemy can Move > Engage > Attack in one single Enemy phase, which seems kind of much for one turn and near impossible to prepare for. The booklets and tutorial video weren't clear about this.
The second thing is also enemy related. An enemy with a Prey attribute is engaged with my investigator (Roland, because I have the highest combat value). Is the second investigator (Wendy in this scenario) allowed to engage the enemy not to attack but to evade, rendering the enemy exhausted in the Enemy phase so Roland does not take any damage/horror? Also, do Prey enemies move like Hunter enemies?
Yes, Wendy can engage the enemy off of Roland, and evade him. However, the enemy will automatically re-engage Roland when he becomes unexhausted). Prey is always (as far as I'm aware) coupled with the Hunter keyword, and dictates the monster's path. They will take the shortest route to their prey (highest combat value, lowest remaining sanity, etc.) when they hunt. If they encounter another investigator along the way, they'll stop and engage them. The enemies aren't super picky in this game.
Thanks for the great answers! I'm beginning to understand as to how Roland and Wendy complement each other as investigators.
I just noticed that the enemy in question (Ghoul Priest) also has Hunter and Retaliate abilities next to Prey. Especially Retaliate, combined with his pretty high attack stat, makes this guy no pushover.
I think that we're going to play the first scenario a second and third time to really get to grips with all the rules and to hopefully develop some tactics along the way.
Example (not that this will probably happen): Ghoul Priest is in the Attic by himself. Wendy is in the Hallway, and Roland is in the Cellar. When the Ghoul Priest hunts, he will move to the Hallway and auto-engage and attack Wendy.I'm 90% confident hunter/prey the latter only happens in case of a tie, unless they prey says "prey xxx only".
At this point, a second core isn't *as* necessary, but still isn't a bad purchase. I would prioritize going with one of the deluxes and starting a campaign before spending money on a second core. One thing I would actively dissuade someone from is buying any of the "Return" boxes, before they've gotten all of the other content (outside of maybe the stand-alones).BassForever said:Also if you really get into ah:tcg I highly recommend buying a second core box. You're gonna want a second copy of most of the cards in the core box so you're more likely to draw them.
Which is why evasion is so important, an exhausted enemy can't retaliate and you can just wail on them.
Also if you really get into ah:tcg I highly recommend buying a second core box. You're gonna want a second copy of most of the cards in the core box so you're more likely to draw them.
Ah ok. But when Roland enters the Hallway the Ghoul Priest will disengage Wendy in exchange for Roland, right?Example (not that this will probably happen): Ghoul Priest is in the Attic by himself. Wendy is in the Hallway, and Roland is in the Cellar. When the Ghoul Priest hunts, he will move to the Hallway and auto-engage and attack Wendy.
The only time an enemy would ignore another investigator if they entered their space, is if they were Aloof or had "Prey Only" on them. At least, that's my understanding of the rules.
At this point, a second core isn't *as* necessary, but still isn't a bad purchase. I would prioritize going with one of the deluxes and starting a campaign before spending money on a second core. One thing I would actively dissuade someone from is buying any of the "Return" boxes, before they've gotten all of the other content (outside of maybe the stand-alones).
No. Once an enemy is engaged, it will stay engaged with that investigator until it is evaded or defeated.I was thinking that my next purchase will probably be one of the expansions. (If we end up liking the game enough, have hardly played it so far :))
Ah ok. But when Roland enters the Hallway the Ghoul Priest will disengage Wendy in exchange for Roland, right?
The Return boxes are meant to give some new life to an existing campaign. The overall narrative is the same, but with some different encounter cards you use to replace or add to the scenarios. There are a few upgraded player cards of the cards found in that set (upgraded Physical Training, for instance, in RtNotZ). For hardcore players, they're worth it, but the value isn't as strong as getting a Deluxe expansion, as you're going to get more player cards in those, as well as new investigators, and some brand new scenarios to play.What makes the Return boxes different from the other expansions?
No. Once an enemy is engaged, it will stay engaged with that investigator until it is evaded or defeated.
We've just finished our first campaign with the learn to play decks. Can't wait to have another go with different inspectors!
That final boss is brutal though, how in the world do you kill that thing!?
We've just finished our first campaign with the learn to play decks. Can't wait to have another go with different inspectors!
That final boss is brutal though, how in the world do you kill that thing!?
Also, re-read the agenda cards very very carefully. I misread it (as did many people), which made this scenario much harder
I mean the agenda 3a card.do mean that act card that gave +1 to both agility and fighting of all enemies? Because we only used that rule when it was in play. We were not able to turn the agenda even once..
While this one will definitely excel at larger player counts, it should work well with smaller ones. This is in stark contrast to Labyrinths of Lunacy, which I still haven't gotten a chance to play. I'm going to try to organize one at this year's Invocation, although I assume that this scenario (Blob) will be the one supplied. Hopefully I can get enough contacts where I can set something up on another day.The next standalone scenario was announced yesterday, "The Blob that Ate Everything." Looks pretty dang cool. Hopefully it plays ok at normal player counts.
I'm taking yet another crack about beating Dunwich. This time I am using Norman Withers solo. If I can survive all the way until Where Doom Awaits I think I should finally be able to beat it, especially once I load up on some spells.
https://arkhamdb.com/deck/view/384812
I only did Extracurricular Activities so far but it is nerve wracking not having any good response to enemies. I lucked out getting Alyssa Graham in my opening hand who helped to mitigate the risk and unknown nature of the encounter deck.
Quick Q: of the novella's with unique investigators available, are any worthwhile? Any exciting investigators among them that our team could benefit from having in our selection pool?
I don't know that any of the novella's are widely available, most people are still waiting for them to be reprinted. Silas and Norman are the only ones still book exclusive for the time being but I don't think either really works too well without a larger card pool. You should focus on just getting a deluxe expansion next. Honestly, release order makes the most sense: https://en.wikipedia.org/wiki/Arkham_Horror:_The_Card_Game#Expansions
I would 2nd that. If you really enjoy the game, I would go for next deluxe campaign, especially Dunwich has a lot of good player cards plus the scenarios are nice step up from the core. I would get 2nd core in your case since you can benefit from more player card and tokens for 4 player game.