That was a very thematic moment there lol, and you should show your friend the charisma skill that would let him have both allies on the field at the same time.
That was a very thematic moment there lol, and you should show your friend the charisma skill that would let him have both allies on the field at the same time.
You don't want to know how many sleeves I have laying around. I buy them by the box.Man I was hoping to go full penny sleeves with this game going forward, but they feel so cheap and flimsy I can't when I have over 1000 cards with better quality sleeves. It wouldn't bother me so much if the cards fit the sleeve perfectly, but the cards sag in the sleeves which makes me very sad.
You don't want to know how many sleeves I have laying around. I buy them by the box.
If it's just to try, 2 base sets will be enough to get a taste of the experience. There won't be much room for customization, though.i have some friends at work who would be interested in trying this out
what is recommended to get started for a group of 4 people?
would a couple of base sets be enough?
If you plan to move on to extra scenarios after the short campaign included in the core set, would the expansions provide enough customization to make things a bit more interesting, or would you still need to buy more base sets?If it's just to try, 2 base sets will be enough to get a taste of the experience. There won't be much room for customization, though.
I went through Dunwich campaign 4p with just 2 core sets (but with player cards from both Dunwich and Carcosa). I'd say extra core sets beyond 2 is a luxury. Focus on the deluxe expansions/mythos packs first (of course, you could always just grab a core set later if you find yourself wishing for extra copies of core set player cards, or proxy some).If you plan to move on to extra scenarios after the short campaign included in the core set, would the expansions provide enough customization to make things a bit more interesting, or would you still need to buy more base sets?
On the other hand, none of us are really used to deck building, so lack of customization may actually help us just get up and playing more quickly. Might be a good thing for this group
i have some friends at work who would be interested in trying this out
what is recommended to get started for a group of 4 people?
would a couple of base sets be enough?
I went through Dunwich campaign 4p with just 2 core sets (but with player cards from both Dunwich and Carcosa). I'd say extra core sets beyond 2 is a luxury. Focus on the deluxe expansions/mythos packs first (of course, you could always just grab a core set later if you find yourself wishing for extra copies of core set player cards, or proxy some).
The investigators from the core are more 'dual-class' than some of the other characters. 4 specialist players won't have a lot of overlap except for neutral cards.
Sidenote: standalone scenarios do not add player cards so don't prioritize them. 'Return to' sets should be last last priority.
Sounds good, thanks for the advice! The store I'm passing by today annoyingly only had one copy of the core set in stock, but I guess I can get them elsewhere laterTwo core sets for four players will be a good start to see if you like this. As mentioned, you won't really be able to do too much customization, but it will at least give you a good introduction to see if the game is for you and your group. From there, I'd recommend going to Dunwich Legacy next. You probably don't need to buy two copies of each of those things, as they come with two copies of each player cards, and there's probably not a ton of overlap needed.
There are Core Set encounter cards used in every cycle. Since most people are only playing one cycle at a time, it's easy enough to put those cards in the box. The Return boxes also contain dividers for all of those encounter sets, so they're kind of designed that way.Are the "Return to" boxes really good storage solutions? I am not sure if monster sets appear in multiple sets or are they self contained to that particular cycle?
Are the "Return to" boxes really good storage solutions? I am not sure if monster sets appear in multiple sets or are they self contained to that particular cycle?
Those are probably the best option if you're in Europe. For the US, you can get these ones I picked up.
Nice setting. I've skipped the past few standalones, but this one sounds interesting.New stand-alone scenario announced. Co-designed by Matt Newman and Nick Kory from Mythos Busters.
Probably due to the amount of cards. Labyrinths of Lunacy also has a $20 MSRP, and that's only a single scenario. LoL and Guardians sell for about $16 at online stores, so the only reason you'd need to pay $20 is if you wanted to order direct from FFG to get the exclusive art prints.What's up with the $20 price tag? Rougarou and Carnevale were both $15. I know it says 10 different versions of the final act but it still seems to be only one scenario. Guardians gave you two scenarios for $20.
Pg.3 in the rules reference goes into this, but you're basically right. You typically would spend clues as a group and use a free triggered ability (so it doesn't use an action) to advance the act desk. But the text on the card can supersede that.
I'm a bit confused about the mechanics of how enemies become engaged to an investigator. If you draw it from the mythos deck, the investigator that drew it is the one who it becomes engaged to. But if one just spawns in a location where you have some investigators, at what point does it become engaged to one of the investigators there?
If one is engaged to one of your investigators who evades it, it becomes exhausted and unengaged from that investigator. But at what point does it become engaged to a new investigator in that location?
If you use an investigator to attack an unengaged enemy in the same location, but don't manage to defeat it with that attack, does the enemy now become engaged to the investigator who attacked?
My understanding is that you're correct - you can only contribute to a skill test if you're in the same area, and there's nothing else you can do on someone else's turn.
If you have an asset in play that says "--> fight: whatever", I guess that means you can use that asset while starting a fight to use the ability. Does this count as using one or two actions? (one for the fight itself and one for the --> symbol on the asset.) If you have more than one such asset in play simultaneously, can you use them both in the fight or do you have to choose one of them?
This scenario should never occur because the only time an enemy would be unengaged with an investigator is if it is either 1) engaged with a different investigator at the same location; 2) Aloof, and must first be engaged before it can be attacked; or 3) exhausted and not engaged with any investigator, in which case would not re-engage with an investigator until the Upkeep Phase when it untaps.If you use an investigator to attack an unengaged enemy in the same location, but don't manage to defeat it with that attack, does the enemy now become engaged to the investigator who attacked?
I tried the campaign, starting over from the beginning, like 3 more times and in the managed to get the win. On my winning attempt I just decided to blow up the great one with dynamite and shotgun. Got dynamite, physical training and shotgun early, and an extra ammunition after awhile. So I just decided to hoard resources to set up for some big shotgun blasts and took him out that wayOne of the things I love about this game is the variation you get in the same scenario, just by shuffling the cards. Before throwing in the towel with your current deck, I'd give the third scenario another try again.
So....
Full disclosure. My partner have not finished the starter campaign of Arkham Horror the LCG. Then because of our love of the brand we got Dunwich Horror and Path of Carcosa expansions.
All the cards are sleeved and protected... And dammit I have no idea how to set this game up anymore.
I've spent the last hour trying to sort through cards to make the investigator decks and the campaign decks...
I'm at a loss. Please experienced players.. Your my only hope.
Nice, well done. I've done that mission a handful of times and never finished the act deck, we always had to retire after the agenda deck got a little too close to the limit. Good luck on the final mission.Midnight Masks is now complete.
We are still in easy mode.
Succeeded in capturing enough cultists to finish the act. Actually, execept for the Masked hunter, we bribed the rest.
Edit: And ounce again my character was mostly useless, this time drawing all the locked doors and shrouds. Plus nightgaunts loved me.