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Soy Bob

Member
Dec 3, 2018
136
Now that they are free, which Artifact is the best one to just mess around with? I'm almost certainly just going to play bot matches.
 

grosso_modo

Member
Jun 8, 2018
89
Played couple games of classic with my decks tweaked & updated, never bothered with market (sold all packs and cards early), game feels so good. Three lanes still rocks. Still sucks that there is no mobile port, because it's where i tend to play card games.
 

tsmike

Member
Oct 27, 2017
71
Wasn't a big fan of the gameplay changes they made in 2.0, was still hoping they would pull it off though :(
 

gutshot

Member
Oct 25, 2017
4,439
Toscana, Italy
It is pretty clear now that abandoning 1.0 to work on 2.0 was a huge mistake. Yeah, the launch didn't go great and a lot of players left. But there was still a very dedicated player base that loved the core game. The problem was never the gameplay itself, it was everything around it. Had they just continued tinkering with the progession system and gone ahead with the planned expansion, I think the game would have been just fine. As it was, I think a lot of dedicated players dropped the game once the rework was announced. I know I did. It really just killed the game then and there.

Oh well. Now that everything is free, maybe a lot of players will come back. What are the chances the devs can come up with some way for community-developed expansions to be added to the game via mods?
 
OP
OP

Deleted member 2802

Community Resetter
Banned
Oct 25, 2017
33,729
It is pretty clear now that abandoning 1.0 to work on 2.0 was a huge mistake. Yeah, the launch didn't go great and a lot of players left. But there was still a very dedicated player base that loved the core game. The problem was never the gameplay itself, it was everything around it. Had they just continued tinkering with the progession system and gone ahead with the planned expansion, I think the game would have been just fine. As it was, I think a lot of dedicated players dropped the game once the rework was announced. I know I did. It really just killed the game then and there.

Oh well. Now that everything is free, maybe a lot of players will come back. What are the chances the devs can come up with some way for community-developed expansions to be added to the game via mods?
I think their idea was to tie in the lore with Dota, Artifact, & Underlords with the anime, but it seems like the anime is getting way more interest than Underlords or Artifact could ever generate.

My guess is they just make more animes unless there is a team of devs that are working on it in their spare time.
 

Pixieking

Member
Oct 25, 2017
5,956
Oh well. Now that everything is free, maybe a lot of players will come back. What are the chances the devs can come up with some way for community-developed expansions to be added to the game via mods?

Yeah, though it would require Valve going back into dev for it, a custom game mode option with user created cards is almost certainly doable.

Getting a huge boost in player count

Artifact Classic - Steam Charts

An ongoing analysis of Steam's player numbers, seeing what's been played the most.

Yeah, I've run into quite a few newbie low level players already, which is pretty cool.
 

Shrennin

Member
Oct 25, 2017
3,680
The idea of having to "buy in" definitely hurt this game initially. I think an economy of cards would have been fine, but buying in to really access the game to buy more packs was definitely a misfire.

I think this game was salvageable though. It's just Valve didn't want to see it through.
 

Pixieking

Member
Oct 25, 2017
5,956
It kind of feels like few at Valve were really into the game. The initial flub with the beta and promotion. The stories of being steamrolled by Garfield because he was famous. The reworking in 2.0 which really removed what was unique. I'm sure there were devs who liked the game, but it doesn't feel like anyone loved the game, and without the cachet of it being HL, or the community-interaction of actual Dota or CS:GO, in hindsight it was always going to be doomed.
 

LightBang

Member
Mar 16, 2018
1,422
It's a shame because 1.0 is a good game; it's all on Valve they squandered a lot of potential.
Wish they went for free-to-play way sooner, a lot of people would have tried it and seen it's quality which might have given them reason to continue development.

Declaring lack of players as a reason to stop support is disingenuous. Why wasn't 2.0 an open beta? I made a good decision by not trying it out.
 

Pixieking

Member
Oct 25, 2017
5,956
Big surprise, game with bad gameplay fails to succeed.

Except... it didn't have bad gameplay? A broken mechanic (which was probably being lined up to fix in the first expansion), and a bit too much RNG does not make bad gameplay. Honestly, the more I've played the more has opened up in terms of bluffing opponents, creep placement, and initiative strategy.
 
Oct 27, 2017
6,960
Artifact 1.0 has some of my favourite gameplay from any card game I've ever played.

The core game was never the issue.

It rallied 50k players on launch, and nosedived within days. People tried it, most quit instantly. It doesn't matter whether you person likes or dislikes the game, the game was abandoned so fast it is evident that people didn't even care to explore it fully before dropping. If you don't think that the gameplay was part of it, then you are really in denial of what happened. Neither business model nor Valve's trademark no-support support caused this drop, it was the game and its rules.

And before you say that wasn't a card-game crowd, both HS and MTGA are making banks on PC. Smaller games like Shadowverse or Runeterrra are also having much better metrics.
 

lazerfox

Member
Oct 26, 2017
1,326
Switzerland
Decided to play a phantom draft as a last farewell. God I totally forgot how fun this game was. So many decisions to make and even after make some minor errors I went 5-1 with my deck. Zeus, Luna and Sniper are still OP especially if you have a blink dagger.

Such a shame we never got the second card set they were working on.
 

Pixieking

Member
Oct 25, 2017
5,956
It rallied 50k players on launch, and nosedived within days. People tried it, most quit instantly. It doesn't matter whether you person likes or dislikes the game, the game was abandoned so fast it is evident that people didn't even care to explore it fully before dropping. If you don't think that the gameplay was part of it, then you are really in denial of what happened. Neither business model nor Valve's trademark no-support support caused this drop, it was the game and its rules.

And before you say that wasn't a card-game crowd, both HS and MTGA are making banks on PC. Smaller games like Shadowverse or Runeterrra are also having much better metrics.

I'd again argue that the gameplay wasn't bad, it's just not what a lot of people wanted. Games can be won or lost due to "unfair" RNG, the three lanes required a lot of thinking ahead, and it's hard to get a feel for the game quickly. I'll also adamantly argue that it's equal parts board game and CCG, and that if you've not played a lot of board games, it's probably even harder to get to grips with.

Then again, what do I know? I dropped Hearthstone within 20 minutes because I felt cheated by the game spoon-feeding me cards and mechanics. Rarely have I felt more dispirited by a game than I have with Hearthstone telling to get to level 20 to get a card.

Edit: I think Artifact could easily have carved out a niche for itself if it were handled better. Not "millions of players", but definitely "tens of thousands of players" niche.
 

ShadowFlare

Banned
Oct 28, 2017
217
Artifact 1.0 has some of my favourite gameplay from any card game I've ever played.

The core game was never the issue.

99% of paying customers don't immediately drop a game if the gameplay is good. It's nice that you enjoyed the game, but you have to realize you're in the extreme minority. I guess now that the game is completely free-to-play, we'll see what kind of user base it can maintain.
 
Oct 27, 2017
6,960
I'm glad we're in the well if the common masses didn't like it that means it's bad phase again.

Transformers is the best movie ever made!

It is dead, we don't need to pretend anymore. Even Valve knows that they made a stinker that was only tolerable by a couple thousand players.

There is no objective way to measure the goodness of gameplay, but we can see how many people bought it and how long they played it... If 99% didn't finish watching the movie, you would assume that has probably something to do with the movie.

Even by this stupid metric of popularity = best, Transformers is nowhere near as popular or profitable as the top movies, so why even use it as example.
 

Gyroscope

Member
Oct 25, 2017
786
No ladder, pay to play to pay to play 'competitive' modes was the death-knell IMO. A non-starter for the majority of CCG players. Misguided monetization of the whole thing was telling. Free draft wasn't even planned for launch until the beta revealed their underhanded-ness with influencers.

Artifact and Underlords are a weird dark age for Valve. Just out of touch thinking behind a lot of decisions. Underlords literally died when they introduced the playable underlords to a lot of people. Quite at odds to Riot with TFT and LOR. Maybe it's also just company ethic.
 
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Skittles

Member
Oct 25, 2017
8,257
The game just needed to add being able to choose placement arrows and then like two more expansion packs.
 

ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
RIP the GOAT card game

I put it down to Valve's horrible mishandling of everything outside of gameplay

and of course nobody wanted to play your 2.0 beta full of incomplete assets, most early access games aren't nearly that bad. People would hold off for a more polished product that of course never came