Interesting stuff by Petrify. I honestly never considered the little "quirks" of Unsupervised Artillery. That's a deck I am gonna steal.
I've seen many people comment that the Twitch tournament is a failure because of it's viewership.
I have next to no idea of what good Twitch numbers are. What kind of viewership would make a tournament "successful"?
It's completely different ballgames between games and companies and PR firms spin the numbers to make their game look favorable, featured on the frontpage, Twitch collaborations etc.I've seen many people comment that the Twitch tournament is a failure because of it's viewership.
I have next to no idea of what good Twitch numbers are. What kind of viewership would make a tournament "successful"?
Valve literally spent nothing on advertising Artifact and leave it up to 3rd parties to do their own thing.
It's their business modelNot just Artifact-related this, I know, but....
I really am getting fed up of Valve having shit-tons of money and being the video-game equivalent of Chidi (from the The Good Place).
"Ah,we could do this, but we don't want to affect things too much"
"We could do this, but humans are fallible, so let's machine-learning it"
"We could do this, but then it wouldn't be perfect, so"
How are you supposed to know when there's a tournament to watch/enter without following a bunch of people on other platforms? There's nothing about this stuff on Steam, just patch update announcements.
I'd enter tournaments for fun/glory but I have no idea where anything is
How are you supposed to know when there's a tournament to watch/enter without following a bunch of people on other platforms? There's nothing about this stuff on Steam, just patch update announcements.
I'd enter tournaments for fun/glory but I have no idea where anything is
F2P draft + some sort of meaningful ranking / ladder system would probably a good start.Honestly not expecting the next update to make much of impact on the player count. Like what could they realistically do to get people to come back in this short of time?
Honestly not expecting the next update to make much of impact on the player count. Like what could they realistically do to get people to come back in this short of time?
Also MonoBlue seems dead. Not only did not many people bring it to We Play, but the deck has been getting stomped.
I'll be honest and say I won't miss seeing Mono Blue decks in constructed. There's just something about the nature of mono blue decks that is just psychologically frustrating to play against for me.
The funny thing is, that probably the most captivating and fun match of this tournament was a mirror match mono blue game.
I also hate mono blue though. I find it boring, and contrary to the idea of fun. Lets just stall as long as possible!
For me, it's not just that, there's a lot of psychological gamesmanship when playing against monoblue because the majority of their plays are instants that never need to appear on the board. It winds up being a lot of card counting for At all costs/annihilation/eclipse/Thundergods wrath/mystic flare/bolt of Damocles.
DrHippi cameback to cardgame scene talking about how awesome Artifact is, blablabla
and he only played to lv8??? WTF
Probably has been playing lots of custom tournaments which don't grant any XPDrHippi cameback to cardgame scene talking about how awesome Artifact is, blablabla
and he only played to lv8??? WTF
DrHippi is very experienced card game player, but its painfully clear he not spending time to the game lolThese commentators were not holding back on saying that may have been the worst play of the tourney. They were going hard on his decisions.
Lifecoach somehow pulling wins out of his ass. Been down multiple times but coming back.
Probably has been playing lots of custom tournaments which don't grant any XP
Anyone here a Mistborn fan? Dude named VinKelsier(main characters of Mistborn) just won a game on WePlay using a deck centered around Rix and Bracers of Sacrifice. I find this hilarious with Mistborn basically centered around a character sacrificing himself.
That was the best match I've seen so far. I love watching unconventional decks succeed.
Anyone here a Mistborn fan? Dude named VinKelsier(main characters of Mistborn) just won a game on WePlay using a deck centered around Rix and Bracers of Sacrifice. I find this hilarious with Mistborn basically centered around a character sacrificing himself.
1) It needs to be F2P. Players who don't put in any money want to feel like they are making progress towards decks on a daily basis.
2) Games need to be relatively quick.
Unless it addresses these two, or at least the first point, I think the game is dead.
Eh, most of the pros are using all of the timer legitimatelyI don't think the game length is even that bad if you don't take fucking forever to do your turns. Some people just literally sit there doing nothing at every opportunity in the game, that's why it takes so long.
Like sure its not a 3 turn and done type game, but still
i haven't played the game in a month, but i could never figure out what would happen if i deployed my hero to a certain lane. who would end up blocking who is kind of basic information that i wanted to know in order to make my move
which position would my stuff spawn in?
which position would my opponent's stuff spawn in?
what changes if i put 0 or 1 or 2 heroes there?
what changes if my opponent puts 0 or 1 or 2 heroes there?
what if some of the attacks turned left or right instead of straight?
presumably all of these probabilities are calculable if you reverse engineers the rules (because why the fuck should the game tell you how to play it?), but it was not accessible within the 15 seconds they give you
there are two possibilities:
- the randomness is fine and the timer is a design flaw
- the randomness is a design flaw and the timer is fine
However, the real difficulty in RoboRally is movement, which is accomplished with the randomly dealt program cards.
The program cards specify movement, such as move one space forward, turn left or U-turn.
RoboRally is a board game originally published in 1994 by Wizards of the Coast (WotC). It was designed in 1985 by Richard Garfield
Where you spawn is random, but you will always spawn in open spots across from enemies first. The number of heroes or creeps doesn't matter, they'll be spread randomly.i haven't played the game in a month, but i could never figure out what would happen if i deployed my hero to a certain lane. who would end up blocking who is kind of basic information that i wanted to know in order to make my move
which position would my stuff spawn in?
which position would my opponent's stuff spawn in?
what changes if i put 0 or 1 or 2 heroes there?
what changes if my opponent puts 0 or 1 or 2 heroes there?
what if some of the attacks turned left or right instead of straight?
presumably all of these probabilities are calculable if you reverse engineers the rules (because why the fuck should the game tell you how to play it?), but it was not accessible within the 15 seconds they give you
Where you spawn is random, but you will always spawn in open spots across from enemies first. The number of heroes or creeps doesn't matter, they'll be spread randomly.
Where the arrows point are 50% straight, 25% left, 25% right if you're against an open spot. If you're opposing a unit, you'll always point straight.
That's all there is to it. It sounds super random, but you can still manipulate where your hero goes because you know open spots take priority.
Also damn it's crazy how much the meta shifts have pushed Drow out of favor. Doesn't really have much to do with the nerf, just that you want different heroes for ramp. If aggro green came in she'd be right back there.
Anyone here a Mistborn fan? Dude named VinKelsier(main characters of Mistborn) just won a game on WePlay using a deck centered around Rix and Bracers of Sacrifice. I find this hilarious with Mistborn basically centered around a character sacrificing himself.