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Artifact |OT| Mangoj eebayted

Oct 25, 2017
3,925
I ran a Vesture deck and it was hard countered by aggro. Mono black destroyed it.
Hmmm... Fair enough. I am running 3 colours right now, so maybe it's just a weakness of my deck. Still seems like it's a bit OP, but *shrugs* not like complaining is going to do anything soon.

Also, idle thought: Given the low player base and Valve reworking the game, what are the odds some of the players out there are Valve employees? Or would they be running games against each-other purely on the internal test build?
 
Oct 26, 2017
180
I've got a Green/Black Payday deck that just throws down a bunch of Horn of the Alphas early game and ramps into Emissaries and Thunderhide Packs. I think it'd do well against the list you mentioned.
 
Oct 25, 2017
3,925
Artifact on mobile! (oops, here comes the ban. :p )

Steam Link for iOS is out, and the new Steam client Beta has this as part of the update:

Steam In-Home Streaming is experimentally available outside the home, and is now known as Steam Remote Play. Your Steam clients can now stream games from each other wherever they are, as long as there is a good network connection on both sides and they are close to a Steam datacenter
I'm actually wondering how Artifact will play streamed. My iPhone 7 screen may be too small, but my older model iPad Pro is probably perfect, so I'll try it out later. :)
 
Something i could see happening in Artifact 2, is having all cards available for every player (beyond draft of course) and them just selling cosmetic versions of cards, like dota 2 heroes.

Which, knowing Valve, would mean people that own 1.0 cards would get highly exclusive bullshit as an apology.

I'm speculating on this at least, sitting here, with my complete collection and no game to play them with.
I dunno I'll think they'll give you some stupid golden thing that will end up being stupid expensive on the market and then you just have a free Max's head. 60 bucks for your card buying!
 
Oct 25, 2017
8,488
Speed Force
I don't think think Valve owes early adopters that much, I feel like I got more than enough value for money, but they should probably be generous if they want to lure people back. Like $20 worth of credit on whatever new Artifact is is fine.

e: also I tried it on Steam Link on iPad and it seems to work really well except for some weird drift where my cursor was always floating down to the bottom right. Don't know how to fix that. I don't know why it even has gyro mouse controls. I fucking hate big picture too
 
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Oct 25, 2017
5,077
Doesn't that sort of describe the origin of WarCraft as well? :D
To be fair Warcraft is just a Warhammer bootleg...
I mean, tongue in cheek or not, surely we can agree there's a difference between 'stylistically similar' like Warcraft and Warhammer were at the outset and "Literally a game based on using 100% another companies assets"

Like, Warcraft diverged from Warhammer pretty quickly, aside from the general look of the orcs themselves in those early games. DOTA literally went from using exact blizzard art to using valve art that looked like budget blizzard art and took years to start genuinely shaking that. So, it's not hard to see why a game that is literally a hodge podge of blizzard designed characters (generic ones, at that, rather than actual heroes like league of legends) fighting over a river is not exactly a setting ripe for lore.

Doesn't mean they can't do it, but it does mean that they'd probably have been better served simply not using Dota as a setting since nobody that played dota cared about the setting to begin with.
 
Oct 28, 2017
1,170
I mean, tongue in cheek or not, surely we can agree there's a difference between 'stylistically similar' like Warcraft and Warhammer were at the outset and "Literally a game based on using 100% another companies assets"

Like, Warcraft diverged from Warhammer pretty quickly, aside from the general look of the orcs themselves in those early games. DOTA literally went from using exact blizzard art to using valve art that looked like budget blizzard art and took years to start genuinely shaking that. So, it's not hard to see why a game that is literally a hodge podge of blizzard designed characters (generic ones, at that, rather than actual heroes like league of legends) fighting over a river is not exactly a setting ripe for lore.

Doesn't mean they can't do it, but it does mean that they'd probably have been better served simply not using Dota as a setting since nobody that played dota cared about the setting to begin with.
tbh I wouldn't really describe Dota's art style as "budget Blizzard", if anything it feels like the opposite
 

Lyng

Writer at Joypad.dk
Verified
Oct 27, 2017
1,372
I mean, tongue in cheek or not, surely we can agree there's a difference between 'stylistically similar' like Warcraft and Warhammer were at the outset and "Literally a game based on using 100% another companies assets"

Like, Warcraft diverged from Warhammer pretty quickly, aside from the general look of the orcs themselves in those early games. DOTA literally went from using exact blizzard art to using valve art that looked like budget blizzard art and took years to start genuinely shaking that. So, it's not hard to see why a game that is literally a hodge podge of blizzard designed characters (generic ones, at that, rather than actual heroes like league of legends) fighting over a river is not exactly a setting ripe for lore.

Doesn't mean they can't do it, but it does mean that they'd probably have been better served simply not using Dota as a setting since nobody that played dota cared about the setting to begin with.
Yeah it was indeed tongue in cheek :) That having been said reducing the dota art to budget Blizzard feels to reductive to me.