Oof, I'm just getting creamed now. The cards stay the same, but the players are getting better.
What are you struggling with in particular? The general idea is pick the best cards of any color first two rounds, and from there you pick the best colors to focus on. Within the two colors (third for splash maybe) you draft to fill the tools you need, keep a relatively solid curve, and whatever good stuff you get etc. I personally draft for solid cards over situational stuff, things that work with any color, really solid minions, etc. Also the power curve is different to constructed, as there's less removal and nukes anything with board presence is a lot better. There's different trains of thought on how important hero choice is, I personally think you should prioritize good staple cards over heroes because the base heroes are fine, but obviously any top tier heroes you pick first up. Also a good hero isn't worth splashing alone for, you need at least 2-3 other decent cards of the color.So... I'm rank 60 in Constructed, but I started playing Phantom Draft yesterday, and I've lost every match. :o I've not drafted in any physical card game before, so whilst I understand how it works, it feels like I'm not "getting" something during the drafting process. Any pointers for what I should be looking out for?
Black/Green
https://www.playartifact.com/d/ADCJTEAIH0FvLsBKQFKuF2CZd0BQUYGDwSICgUcQxsOEAIrAkxLLgEF
Black/Green
https://www.playartifact.com/d/ADCJa0AJX21uwFWGAK4XYIm3QEDAwYKSQJPQSABRBRHDQESIgMCBAoQeAE_
Black/Green
https://www.playartifact.com/d/ADCJRsAYH0FIrwBmxG4XYIk3QECA4MGTwRICUEqAgcPNQKBCwYKaQEiAQ__
Black/Green
https://www.playartifact.com/d/ADCJVUAoH0FNbsBBFK4XQGBLN0BBQEKCUgJGyUBHyEBJwEEF0oPDgRDIwEBRgM_
Red/Black
https://www.playartifact.com/d/ADCJfEAYrkCixkABHhdAmLdAVAFBw5JQgMdBCUBQUkLcgEhAQoGBFACGisB
What are you struggling with in particular? The general idea is pick the best cards of any color first two rounds, and from there you pick the best colors to focus on. Within the two colors (third for splash maybe) you draft to fill the tools you need, keep a relatively solid curve, and whatever good stuff you get etc. I personally draft for solid cards over situational stuff, things that work with any color, really solid minions, etc. Also the power curve is different to constructed, as there's less removal and nukes anything with board presence is a lot better. There's different trains of thought on how important hero choice is, I personally think you should prioritize good staple cards over heroes because the base heroes are fine, but obviously any top tier heroes you pick first up. Also a good hero isn't worth splashing alone for, you need at least 2-3 other decent cards of the color.
According to Reddit W/Lifecoach went to Valve this week to talk about changes to the game. Kind of reads to me that we aren't getting a patch this month, but maybe I'm wrong.
According to Reddit W/Lifecoach went to Valve this week to talk about changes to the game. Kind of reads to me that we aren't getting a patch this month, but maybe I'm wrong.
They haven't made a game in a while.
They tried advertising DOTA2 in Korea for a bit with lots of skins and exclusivesI love Lifecoach, but he really only cares about competitive satisfaction. That's his thing and what he'd ask for from Valve. Recreating that Poker feel without actually playing it. He doesn't need to care about money or player base.
Valve also needs advertising for the game. People say F2P, new content and mobile, but also they just need to push the game and not rely on word of mouth. I still see ads for Heartstone.
If anyone wants to be an Artifact streamer. This would be the time, lol.
Should I do it to 'emIf anyone wants to be an Artifact streamer. This would be the time, lol.
According to Reddit W/Lifecoach went to Valve this week to talk about changes to the game. Kind of reads to me that we aren't getting a patch this month, but maybe I'm wrong.
The imps are dead
- Removed the Artifact promotional assets from the fountain area. | As you can see here
The problem is Autochess has emerged as a literal indie megahit and is the most popular card game and 5-6th top streamed game on Twitch and all the Chinese pro's are playing it.Do they still plan an iOS release or is that dead now?
That would be where I try this game, if it got fixed to the point of good word of mouth. Quit Hearthstone before the last expansion since playing from release. It was just getting stale for me and anytime I check twitch I can't hold interest past 10 seconds.
Magic is cool, but I played some limited in real life from bfz TIL a couple expansions back, so I'm done with it too.
lSVs game was neat but again, nothing I wanted to stick with.
This game has Valve behind it and Garfield so if it came to iOS and got some support I would give it a shot.
It's a superfun gameOk I saw AutoChess being played by hearthstone Pros. Is it actually something i should look into. I thought it was just some mod people were distracted by. Is it real mp?
Yeah it's multiplayermultiplayer. If it doesn't have a competitive mode it doesn't replace what I'm looking for
The problem is Autochess has emerged as a literal indie megahit and is the most popular card game and 5-6th top streamed game on Twitch and all the Chinese pro's are playing it.
Do you go forward with mobile Artifact or mobile Autochess?
I have no idea what Valve wants to do, but my guess is secure Autochess first and #longhaul Artifact.
I think that game is very much in the PUBG zone of hitting on a great hugely popular gameplay structure but with terrible production quality.I tried one game of Autochess but having not played any Dota combined with the lack of a tutorial mode meant I had literally no clue what I was doing. Also having to download the 20g Dota 2 client just to play it was kind of a bummer. I wouldn't be opposed to Valve taking it and making it its own thing with a streamlined client, polished UI, and proper tutorial.
3 months since release, 2 months since the last communication, by this point in time people were expecting to start seeing talk of the first expansion. Instead we've gotten nothing but "In it for the long haul" and people anxiously waiting around every thursday hoping some stealth update comes out of nowhere.
This is stupid.
If we were to imagine keeping the arrows as is, but allowing players to deploy their unit exactly where they want, then the arrows would still have impact but not as much. Players would be able to mitigate a lot of the rng by placing everything in the most optimal spot.
If I had to choose between the two though, I'd change the arrows and keep random deployment. The best idea I've seen to replace the arrow mechanic is for each unit to have a symbol indicating where they'll point. Like a hero symbol would mean the unit would always point to a hero, and if neither neighbor is a hero, point at the tower. You could have a lot of symbols, like creeps, any unit, most health, least health, or of course, always point to the tower. Not only does this open up design space, but it can be used as an extra layer of balancing.
I'm still not sure what they intended for the placement and arrow RNG to add to the game in the first place. It just doesn't feel fun to not be able to place stuff yourself.