Assassin’s Creed Odyssey |OT| Ἄνδρα ἢ γυναῖκα μοι ἔννεπε, Μοῦσα

Which character are you playing as??


  • Total voters
    2,076
Oct 27, 2017
681
0
Just bought this game last night thanks to the Steam sale. This is my first Assassins Creed game I've ever played. 90 mins into and I'm finding it quite enjoyable. Bought it partly to max out settings with my new GPU and monitor, but also wanted a long adventure game. Any tips for a Ass Creed newbie?
 
Oct 25, 2017
1,072
0
The issue with that is that we don't know that Minerva would be able to take "human" form. As far as we've seen of the actual Minerva she's just an Isu, and I figured she'd be dead by that point, so???
She is dead by that point but I assumed they had a way to make their presence known in the real world beyond the chambers... maybe "possessing" people that use artifacts like the mythical beasts?
I hope we get even more Isu lore in Fate of Atlantis

Any tips for a Ass Creed newbie?
1) Check the missions boards in the towns and take all the missions that say "Contract", these missions are "Kill x Soldiers of a Faction" or "Sink x number of ships" and don't have time limit so you will complete them as you play the game, they reward you with a LOT of money and EXP. The other missions in the board are just filler tbh so I mostly don't care about them unless you really want them (the Bounty ones are particularly good sources of money and it can be fun to hunt down mercenaries to

2) Don't sell Equipment and Weapons you don't need, just disassemble them for the materials since the games has a lot more ways to get money than materials and materials are good to upgrade your ship and items you want to stick with.

3) All the 3 skill trees have fun and useful abilites so you can go no wrong with them but if you find a particular fort difficult for your build don't forget that you can respecc from that window as much as you want and it only costs a very little sum of money.

And enjoy the story~
 
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Oct 29, 2017
11
0
At this point we really need repeatable events, like being able to repeatedly facing the legendary creatures. Plus I have an abundance of every material except leather, so having the ability to replay those sections would be really exciting.

I know we should able to fight the mythical bosses soon yet I hope that we can play repeatedly.
 
Oct 28, 2017
734
0
I've been trying to unlock every armor variation in the game for the hell of it. Literally the only ones left on the transmogrification screen that say I need to loot them are two that look like recolors of the Amazonian set and one that looks like the Silver Chestplate; does anybody know where these are?
 
Oct 25, 2017
1,072
0
I've been trying to unlock every armor variation in the game for the hell of it. Literally the only ones left on the transmogrification screen that say I need to loot them are two that look like recolors of the Amazonian set and one that looks like the Silver Chestplate; does anybody know where these are?
the one that looks like the Silver Chestplate... have you finished the Family storyline?
 
Oct 25, 2017
412
0
Just did a sidequest with a woman who wanted to win the heart of some guy above a load of other suitors...
It was annoying the witch was immune to damage, having to have to watch that play out knowing she was up to no good rather than assassinating her. That's the kind of reactivity I'd like to see in these games.
 
Oct 25, 2017
558
0
So, since there are likely to be new players making their way into the thread thanks to Black Friday/Christmas deals and gifts, I thought I'd put my inordinate amount of time in the game to use and whip up some tips for them. It got a little out of hand. Anyway, without further ado...

Loot:

* Loot territory supplies before burning them. They are an excellent source of materials.
* You'll get plenty of loot just playing through the game so you don't really need to buy any pieces.
* Pay attention to the bonuses on your gear. Either pick the gear that matches your playstyle or change your playstyle to match your gear. If you want to play as a stealthy assassin, use gear with Assassin damage bonuses for example.
* You can see your detailed stats at any time in the inventory menu. Check the bottom right of the screen for the platform-specific button to bring it up.
* Legendary gear (the gold stuff) comes with a Legendary engraving. Once you get a Legendary weapon or the entire set for armor, you'll unlock that engraving for use with anything.
* Somewhat related to that last point, the Engravings screen will tell you how to obtain or upgrade your various engravings. This includes giving hints to the whereabouts of Legendary gear.
* Engravings are relatively cheap and can be a big help. You can add one engraving to any piece of non-common gear, though you can swap out that engraving at any time.
* You'll probably gain more than enough money just by completing missions, so it's usually best to dismantle unwanted gear instead of selling it.
* With a recent update, you can make any piece of gear look like any other piece of that same type. Love the stats on a certain helmet, for instance, but wish it looked like a different one you have? You can do that! When hovering over a piece of gear, look for the eye symbol on the bottom right of the info card. And don't feel the need to hold on to gear just for looks. Having a piece at any point permanently unlocks its look for use in this system. Feel free to sell or dismantle it.

Abilities:

* Second Wind should be the first ability you get. It restores some of your health and is invaluable.
* You can respec your abilities at any time for a small amount of drachmae. The bottom right of the Abilities screen will show you how, and for how much.
* While the description for Hero Strike doesn't sound that impressive, it really is. Take note of your Assassin damage at the bottom of the Inventory screen. It's much higher than any other damage. So dealing even 60% of it in open combat is a big deal.
* Taking the Stealth Master ability to level 3 increases your damage at night. Combined with your inherent ability to fast forward time by holding the map button means you become a nightmare to enemies after the sun goes down.
* The abilities that give you passive buffs to your various damage types and armor are all worthwhile.
* Rush Assassination can be chained back to an enemy you've already used it on. So you can go Elite -> Thug -> Elite again if the first go around didn't kill the Elite.
* Every time you use an active ability (the ones you can put on the ability wheels), you'll regain a little bit of health.
* The Multi-Shot ability in the Hunter tree has auto-aim. It's so powerful, especially in Conquest battles, that it almost feels broken.

Quests:

* As soon as you can, start picking up Contracts from the Message Boards found in towns. They are missions that ask you to eliminate a certain number of specific enemies. You'll undoubtedly do this just through playing the game normally which means these contracts will give you lots of XP and drachmae essentially for free.
* Don't worry about any quests marked by grey icons. They're randomly generated, very bare bones, and won't reward you with much.
* The quests denoted by the gold exclamation points, however, are pretty much all worth your time. Some of them get very in depth and they offer great XP. And most have interesting stories.
* There are essentially 3 main questlines: Family, First Civilization/Modern Day, and Cultists. You can complete them in any order, but I'd suggest doing them in the order listed above because the Cultists ending contains a spoiler for the First Civilization ending.
* The Cultist and First Civilization questlines don't really involve player choice that much, but the Family one, and several side quest lines, do. Your decisions will meaningfully impact how they play out.
* For dialogue choices, the symbols mean the following: the scale means you're lying, the heart means your flirting, the crossed swords means you're getting ready to fight, and the arrow pointing out the door means you're leaving that portion of the conversation.
* Dialogue lines in yellow move the conversation along while ones in white will stop it for questions. If there are multiple choices in white, you'll be able to go through all of them. Only the choice in yellow will move you out of that part of the conversation.
* After you finish some quests, you'll be able to check in with some of the main people from it if you go back to their locations.
* Every week (beginning Tuesdays), two new quests become available at mission boards for everyone. They reward 40 Orichalcum a piece, a currency that can only be used with the vendor Sargon in Phocis (he's the blue swirl icon on the map). He has a rotating selection of high-level gear and also offers loot boxes for chances at that gear, including stuff that would otherwise require a purchase with actual cash. There's no ability to buy the loot boxes with cash.
* There's also a new quest every day that rewards 10 Orichalcum is usually very easy.
* For Cultists, if their entry in the menu says something like "Help people nearby to discover clues," that means do gold exclamation point quests in that area to learn where they are.

Misc:

* Mercenaries and Polemarchs are your best bets for ship lieutenant recruits so check them out with your eagle Ikaros before deciding to kill them. You might be better off knocking them out and recruiting them instead of killing them. You'll still get their loot too.
* I recommend playing as Kassandra. Her voice actress is fantastic.
* Each Mercenary Tier you go up unlocks a new perk. These can be really helpful, like 50% off stuff from blacksmiths, or 50% off upgrades for your ship. Consider holding off on upgrades or purchases from those until you unlock the perk. It will make stuff much cheaper.
* If you come across a Tomb location, complete it! Each one gets you an ability point.
* A female ship's crew means a women's choir singing the sea shanties.
* There's really no overarching system for Conquest Battles, which is a little disappointing, but they do reward a bunch of XP.
 
Oct 26, 2017
459
0
London
New in upcoming patch 1.1.1: Mastery Levels

Basically passive perks (like certain engravings) that you buy and upgrade with ability points.
This is possibly the best post-launch support I’ve ever seen in a single player game.

A shame the dominant narrative is “lol Ubi$oft” because this is the most bang for your buck game you could have bought this year.

Edit: Loadouts next please.
 
Oct 25, 2017
1,072
0
New in upcoming patch 1.1.1: Mastery Levels

Basically passive perks (like certain engravings) that you buy and upgrade with ability points.
Oh shit, is not just "Increase Damage of this Skill Tree by 1%" like in Origins but they are going DEEP into this thing!



The post-launch support of this title is just so damn good



Can you reset the Mastery Levels?

Yes, and you can reset them independently from your Abilities for a handful of drachmae.
 

Morrigan

Armoring
Moderator
Oct 24, 2017
6,943
0
* A female ship's crew means a women's choir singing the sea shanties.
Great list. I knew most of those but some of them I didn't, including this one! I'm gonna have to try this.

I'd add the following tip about recruiting mercenaries or elite soldiers (captains, polemarchs) that took me way too long to figure out:
- Punching them until KO takes way too long, so just damage them in normal combat until they have a tiny sliver left, and finish them off with non-lethal damage. I recommend Spartan Kick or Paralyzing arrows. Some people leave a weapon slot blank for punching but I find that too cumbersome.
 
Oct 25, 2017
2,881
0
Great list. I knew most of those but some of them I didn't, including this one! I'm gonna have to try this.

I'd add the following tip about recruiting mercenaries or elite soldiers (captains, polemarchs) that took me way too long to figure out:
- Punching them until KO takes way too long, so just damage them in normal combat until they have a tiny sliver left, and finish them off with non-lethal damage. I recommend Spartan Kick or Paralyzing arrows. Some people leave a weapon slot blank for punching but I find that too cumbersome.
Yeah, Knockout + Devastating Shot w/ paralyzing arrows is the way to go.
 
Nov 24, 2017
429
0
When did the AC games stop with the ambient music as you traverse the world? Really missing that in the game ....
Unsure exactly what it was like with earlier games but on PC at least there is an option to have the music play often (or not). I find it's playing most of the time that way.
Man I'm sure it's been said before, but the mandatory enemy / area level scaling just makes levelling feel completely and utterly pointless.
I don't understand. I know Syndicate and Origins had leveling and areas you could not got to until you hit that level (well you could but you'd die). What's the difference here? Is it because all the areas essentially keep up with you? So areas that were lvl 19 become lvl 50 etc? Is this not because all regions are being used for bounties and contracts etc? Otherwise you'd get a contract in a lower area and you'd just steamroller through it. Or am i missing something?
 
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Morrigan

Armoring
Moderator
Oct 24, 2017
6,943
0
Man I'm sure it's been said before, but the mandatory enemy / area level scaling just makes levelling feel completely and utterly pointless.
Gaining ability points helps, though. Also if you go to the Arena the enemies there don't scale. I found it late, level 40 and the earlier rounds are against levels 22 and such and it was lol
 
Oct 27, 2017
10,157
0
www.comicon.com
Man I'm sure it's been said before, but the mandatory enemy / area level scaling just makes levelling feel completely and utterly pointless.
I look back at Kephallonia and see it's at level 44 and get annoyed lol. It's one of the few things that to me is a major downside. Ubisoft was so interested in offering choice in this game--why couldn't this be one of their choices? I don't even care if its on by default. I can go in the options and cut it off, but you've gotta put that option there lol.

I'm not even wholly against scaling. I think Kephallonia was 1-7. I'm fine with them leveling with you until the last level of the region. But once I hit 10, they should still be at 7. Don't raise the max level there to 8 lmao.
 
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Oct 26, 2017
459
0
London
Abilities and gear are where the progression is in the game, just because enemies scale in level doesn’t mean you don’t become godlike by the end of the game.

Even mercenaries melt before my glorious Kassandra now.
 
Oct 25, 2017
364
0
Man I'm sure it's been said before, but the mandatory enemy / area level scaling just makes levelling feel completely and utterly pointless.
Fully agree with this. You might as well have gotten rid of levels and done something else. They're pointless now.


Unsure exactly what it was like with earlier games but on PC at least there is an option to have the music play often (or not). I find it's playing most of the time that way.

I don't understand. I know Syndicate and Origins had leveling and areas you could not got to until you hit that level (well you could but you'd die). What's the difference here? Is it because all the areas essentially keep up with you? So areas that were lvl 19 become lvl 50 etc? Is this not because all regions are being used for bounties and contracts etc? Otherwise you'd get a contract in a lower area and you'd just steamroller through it. Or am i missing something?
I'm not going to lie. There were times in Syndicate, or Origins, where I would return to an area I hadn't been in for awhile, to do some stuff I missed. Coming back and just being able to steamroll through them was enjoyable. It was like ohh yeah I've really gotten stronger since I was here.

In Odyssey, I feel, I've lost that. Everyone is always just above my level at at the same level.
 
Oct 27, 2017
1,368
0
Can't wait. I'm running out of shit to do.
Yeah, I'm kind of massively overpowered now at lvl 58, completed the pelts for Daphnae and got the last arrow type.

DEATH ARROWS.

Which sounds neat, but I'm already able to tear things apart with normal arrows having a fire buff.
 
Oct 28, 2017
734
0
I'm not going to lie. There were times in Syndicate, or Origins, where I would return to an area I hadn't been in for awhile, to do some stuff I missed. Coming back and just being able to steamroll through them was enjoyable. It was like ohh yeah I've really gotten stronger since I was here.

In Odyssey, I feel, I've lost that. Everyone is always just above my level at at the same level.
Without the catch-up scaling, going back to do quest chains in lower level areas you missed would become pointless. Fights would always be trivial, loot would be throwaway. I think this is 100% the right approach. You're two levels in front, which still makes you feel powerful without making it mindless. Dropped loot still has the potential of improving on what you've got.

Can't argue with including the option to turn it off, though. As you said, Ubisoft's philosophy with this game is very much letting the player choose their experience.
 
Oct 27, 2017
523
0
Man I love this game. Not even close to finishing it and I've already clocked 47 hours. I love just running around finding ?s to do and seeing the country side. Side quests are fun and give me a reason to murder some shit. Collecting gear and changing my look is addictive and I really need to stop messing with it.

Oh and Critical Assassination + Hero Strike (or whatever the hell it's called) = Overpowered as shit. Nothing survives me.

This game will be close to the top of my GOTY for sure. It's truly impressive what Ubisoft has done here.
 
Oct 25, 2017
503
0
Just started the game and I'm in Megara.

Just curious about Knockout. Is there like no real downside to it? It's still one hit KO for me and as I understand it scales off assassin damage, doesn't it? Also it looks like you can recruit like 99% of enemies in regular camps and forts, so wouldn't it be more efficient to KO and recruit? Leaves no body behind either and you get some XP for it.

Or will it scale less in the late game or something vs straight assassination later on?
 
Oct 25, 2017
1,072
0
Just started the game and I'm in Megara.

Just curious about Knockout. Is there like no real downside to it? It's still one hit KO for me and as I understand it scales off assassin damage, doesn't it? Also it looks like you can recruit like 99% of enemies in regular camps and forts, so wouldn't it be more efficient to KO and recruit? Leaves no body behind either and you get some XP for it.

Or will it scale less in the late game or something vs straight assassination later on?
You have a limit in how many people you can recruit and if you leave an enemy knocked out lying around then other enemies can wake them up.

Also you cannot apply the bonus of the skill "critical assassination" to knock out (as far as I know) so it's quite easier to just assassinate.
 
Nov 5, 2018
5
0
So, since there are likely to be new players making their way into the thread thanks to Black Friday/Christmas deals and gifts, I thought I'd put my inordinate amount of time in the game to use and whip up some tips for them. It got a little out of hand. Anyway, without further ado...

Loot:

* Loot territory supplies before burning them. They are an excellent source of materials.
* You'll get plenty of loot just playing through the game so you don't really need to buy any pieces.
* Pay attention to the bonuses on your gear. Either pick the gear that matches your playstyle or change your playstyle to match your gear. If you want to play as a stealthy assassin, use gear with Assassin damage bonuses for example.
* You can see your detailed stats at any time in the inventory menu. Check the bottom right of the screen for the platform-specific button to bring it up.
* Legendary gear (the gold stuff) comes with a Legendary engraving. Once you get a Legendary weapon or the entire set for armor, you'll unlock that engraving for use with anything.
* Somewhat related to that last point, the Engravings screen will tell you how to obtain or upgrade your various engravings. This includes giving hints to the whereabouts of Legendary gear.
* Engravings are relatively cheap and can be a big help. You can add one engraving to any piece of non-common gear, though you can swap out that engraving at any time.
* You'll probably gain more than enough money just by completing missions, so it's usually best to dismantle unwanted gear instead of selling it.
* With a recent update, you can make any piece of gear look like any other piece of that same type. Love the stats on a certain helmet, for instance, but wish it looked like a different one you have? You can do that! When hovering over a piece of gear, look for the eye symbol on the bottom right of the info card. And don't feel the need to hold on to gear just for looks. Having a piece at any point permanently unlocks its look for use in this system. Feel free to sell or dismantle it.

Abilities:

* Second Wind should be the first ability you get. It restores some of your health and is invaluable.
* You can respec your abilities at any time for a small amount of drachmae. The bottom right of the Abilities screen will show you how, and for how much.
* While the description for Hero Strike doesn't sound that impressive, it really is. Take note of your Assassin damage at the bottom of the Inventory screen. It's much higher than any other damage. So dealing even 60% of it in open combat is a big deal.
* Taking the Stealth Master ability to level 3 increases your damage at night. Combined with your inherent ability to fast forward time by holding the map button means you become a nightmare to enemies after the sun goes down.
* The abilities that give you passive buffs to your various damage types and armor are all worthwhile.
* Rush Assassination can be chained back to an enemy you've already used it on. So you can go Elite -> Thug -> Elite again if the first go around didn't kill the Elite.
* Every time you use an active ability (the ones you can put on the ability wheels), you'll regain a little bit of health.
* The Multi-Shot ability in the Hunter tree has auto-aim. It's so powerful, especially in Conquest battles, that it almost feels broken.

Quests:

* As soon as you can, start picking up Contracts from the Message Boards found in towns. They are missions that ask you to eliminate a certain number of specific enemies. You'll undoubtedly do this just through playing the game normally which means these contracts will give you lots of XP and drachmae essentially for free.
* Don't worry about any quests marked by grey icons. They're randomly generated, very bare bones, and won't reward you with much.
* The quests denoted by the gold exclamation points, however, are pretty much all worth your time. Some of them get very in depth and they offer great XP. And most have interesting stories.
* There are essentially 3 main questlines: Family, First Civilization/Modern Day, and Cultists. You can complete them in any order, but I'd suggest doing them in the order listed above because the Cultists ending contains a spoiler for the First Civilization ending.
* The Cultist and First Civilization questlines don't really involve player choice that much, but the Family one, and several side quest lines, do. Your decisions will meaningfully impact how they play out.
* For dialogue choices, the symbols mean the following: the scale means you're lying, the heart means your flirting, the crossed swords means you're getting ready to fight, and the arrow pointing out the door means you're leaving that portion of the conversation.
* Dialogue lines in yellow move the conversation along while ones in white will stop it for questions. If there are multiple choices in white, you'll be able to go through all of them. Only the choice in yellow will move you out of that part of the conversation.
* After you finish some quests, you'll be able to check in with some of the main people from it if you go back to their locations.
* Every week (beginning Tuesdays), two new quests become available at mission boards for everyone. They reward 40 Orichalcum a piece, a currency that can only be used with the vendor Sargon in Phocis (he's the blue swirl icon on the map). He has a rotating selection of high-level gear and also offers loot boxes for chances at that gear, including stuff that would otherwise require a purchase with actual cash. There's no ability to buy the loot boxes with cash.
* There's also a new quest every day that rewards 10 Orichalcum is usually very easy.
* For Cultists, if their entry in the menu says something like "Help people nearby to discover clues," that means do gold exclamation point quests in that area to learn where they are.

Misc:

* Mercenaries and Polemarchs are your best bets for ship lieutenant recruits so check them out with your eagle Ikaros before deciding to kill them. You might be better off knocking them out and recruiting them instead of killing them. You'll still get their loot too.
* I recommend playing as Kassandra. Her voice actress is fantastic.
* Each Mercenary Tier you go up unlocks a new perk. These can be really helpful, like 50% off stuff from blacksmiths, or 50% off upgrades for your ship. Consider holding off on upgrades or purchases from those until you unlock the perk. It will make stuff much cheaper.
* If you come across a Tomb location, complete it! Each one gets you an ability point.
* A female ship's crew means a women's choir singing the sea shanties.
* There's really no overarching system for Conquest Battles, which is a little disappointing, but they do reward a bunch of XP.

As one of those newcomers, thank you for this!
 
Oct 25, 2017
3,675
0
Netherlands
Impressive list of patch notes. One that sticks out for me, from patch 1.1.1:

Addressed various texture issues with robes on multiple characters
I dearly hope this will finally fix my problem with NPCs automatically flashing me in photo mode.

Edit: Installed, tested aaaaand... it hasn't been fixed. Great.

At least the Daughters of Artemis seem friendly to me again.

Edit 2: Nope, still hostile.
 
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Oct 25, 2017
1,072
0
Pilgrim Set now offers 100% adrenaline reduction while using Shadow of Nyx

Amazonian Set now gives you back 4% health instead of 2%

Nice too see them trying to make Legendary Sets more useful