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Which character are you playing as??

  • Kassandra

    Votes: 1,964 77.7%
  • Alexios

    Votes: 565 22.3%

  • Total voters
    2,529

Orochinagis

Banned
Oct 27, 2017
3,548
I feel so burnt out of hunting cultist and clearing islands, the game is so big yet so empty I am just gonna do the Oddysey quest now
 

Philtastic

Member
Jan 3, 2018
592
Canada
Having some major issues with the game, gameplay wise.
I've got between +7 and +10% assassination damage on all gear. Maxed the two abilities for assassination as much as possible (Shadow Assassin maxed at 3, and Critical at 2, cause spear is only level 4 right now). Critical assassinations take most gold mobs a level lower than me to half health sometimes, sometimes to 5% health left, but rarely if ever kills them, unless I get a lucky crit on the ability.
And leveling doesn't help cause mobs level with you. It's making it near impossible to do infiltrations, even on lower level forts (mobs a level below). And when the assassination fails, the whole fort is coming after you.
I'm level 22 now, and doing 19k+ assassination damage (without Critical Assassination).
Seriously taking all the fun out of the game for me when this happens, specially considering it basically gives you no choice when it comes to gear, I was at level 20 and still using a level 13 chest cause it had +9% assassination damage, and nothing else came close.

Any thing I'm missing or should I just suck it up and play the game as a brawler type character.
From my experience, your ability to one-shot enemies of even level should look roughly like the following:
- Level 1 - One-shot regular enemies
- Level 3 - With 3 points in Shadow Assassin, you should be able to one-shot captains
- Level 10-14 - Critical Assassination should guarantee that you one-shot captains and allows you to two-shot polemarchs (with Hero Strike)
- Level 15-18 - With 3-point Stealth Master (it looks like you didn't take this), you get roughly +50% damage to assassinations at night which I think is additive with Critical Assassination. This should allow you to one-shot even polemarchs and even some non-brute mercenaries.

This assumes that you're using reasonably up-to-date epic gear, and I should add that my impressions might be skewed a bit because I was overleveled for most of the game. At level 22, I think that you should be seeing +12% assassin damage on epic gear which, if on all of your equipment, should net you +96% assassin damage (5 armour pieces, 2 melee weapons, and 1 bow) which then gets multiplied by Stealth Master and Critical Assassination. Your other engravings are also pretty important. Straight up bonus damage is always great (might be around +3% at your level which doesn't sound like much, but it gets multiplied by ~4x when you Critical Assassinate (250% at 2-points) at night (~150%)), and stacking crit chance at full health and crit damage at full health is insanely effective because crit appears to be multiplicative on top of everything (ie. base assassin damage is calculated, multiply by Stealth Master bonus plus Critical Assassination, and then multiply crit damage on top of that) which is how people start one-shotting mercenaries even 5+ levels higher than them (I almost one-shot a mercenary 9 levels higher: https://youtu.be/2vWPRgBHOqU).

Even if you can't get to a point where you're comfortably one-shotting everything, you can diminish this issue by killing all of the regular enemies first before taking on the ones that you aren't able to one-shot. That way, there's no one else around to get alerted and no backup is called. This approach has the added benefit of making the stealth game a bit more interesting. For an example of how stealth was for me in the 20's, here's me taking on Koressia Fort at level 28 against level 26 enemies and a level 29 and 28 merc:
https://youtu.be/XGV0oyB5dMQ
 

BAD

Member
Oct 25, 2017
9,565
USA
Hey guys, just finished the Escape from Athens Quest in the main story. Should I keep playing if I'm feeling a little exhausted with the length of the game? It's quite long
 

spyder_ur

Member
Oct 25, 2017
11,408
Getting back into the game after beating it and playing a ton a couple months back. Man - it is incredible how well this game controls. I feel it gets taken for granted sometimes.

i have the season pass, however I can't for the life of me figure out how to access the content. I seem to be in some loop where it recognizes I have it installed, directs me back to the menu, and so on. I can't find the quests they mention either. Tried quitting game and rebooting and also restarting the console. I'm on PS4.

Never mind - think I found it. That's convoluted.
 
Last edited:

Mitsurugi

Alt-account
Member
Dec 11, 2018
1,080
I really love the game even more than Origins but can't seem to continue it right now
Need a break from AC a bit especially after getting 1000/1000 in Origins
 

Paganmoon

Member
Oct 26, 2017
5,586
From my experience, your ability to one-shot enemies of even level should look roughly like the following:
- Level 1 - One-shot regular enemies
- Level 3 - With 3 points in Shadow Assassin, you should be able to one-shot captains
- Level 10-14 - Critical Assassination should guarantee that you one-shot captains and allows you to two-shot polemarchs (with Hero Strike)
- Level 15-18 - With 3-point Stealth Master (it looks like you didn't take this), you get roughly +50% damage to assassinations at night which I think is additive with Critical Assassination. This should allow you to one-shot even polemarchs and even some non-brute mercenaries.

This assumes that you're using reasonably up-to-date epic gear, and I should add that my impressions might be skewed a bit because I was overleveled for most of the game. At level 22, I think that you should be seeing +12% assassin damage on epic gear which, if on all of your equipment, should net you +96% assassin damage (5 armour pieces, 2 melee weapons, and 1 bow) which then gets multiplied by Stealth Master and Critical Assassination. Your other engravings are also pretty important. Straight up bonus damage is always great (might be around +3% at your level which doesn't sound like much, but it gets multiplied by ~4x when you Critical Assassinate (250% at 2-points) at night (~150%)), and stacking crit chance at full health and crit damage at full health is insanely effective because crit appears to be multiplicative on top of everything (ie. base assassin damage is calculated, multiply by Stealth Master bonus plus Critical Assassination, and then multiply crit damage on top of that) which is how people start one-shotting mercenaries even 5+ levels higher than them (I almost one-shot a mercenary 9 levels higher: https://youtu.be/2vWPRgBHOqU).

Even if you can't get to a point where you're comfortably one-shotting everything, you can diminish this issue by killing all of the regular enemies first before taking on the ones that you aren't able to one-shot. That way, there's no one else around to get alerted and no backup is called. This approach has the added benefit of making the stealth game a bit more interesting. For an example of how stealth was for me in the 20's, here's me taking on Koressia Fort at level 28 against level 26 enemies and a level 29 and 28 merc:
https://youtu.be/XGV0oyB5dMQ

This was great a great writeup, thanks. Doesn't perfectly align with my experience on the matter (quite a few captains in forts don't get oneshotted at level 22). But I'll follow your tip about trying to add more straight damage engravings on my gear, and see about my gear overall as well, I don't think I've seen any legendary or epic gear with +12% assassination damage yet, so I'll look around for that as well.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,086
Tips to level up gear? I feel like doing this is very expensive, so I don't know if there are strategies to have your favorite sets at the top level, or if you are screwed and you just have to play with whatever you find when you reach level 70
 

Rhaknar

Member
Oct 26, 2017
42,393
is the first set of dlc fully out, or out soon or whats going on? thinking of buying the season pass in the EU January deals, not much of a discount (25%) but considering I got vanilla Odyssey for 5€ (long story involving botched Gold pre-orders), I dont mind paying a bit more than I usually would.
 

Orb

Banned
Oct 27, 2017
9,465
USA
Tips to level up gear? I feel like doing this is very expensive, so I don't know if there are strategies to have your favorite sets at the top level, or if you are screwed and you just have to play with whatever you find when you reach level 70
Basically just use whatever you find, and then every couple of levels you can choose to upgrade a particular piece of gear up to your level. Yes, it's really expensive. But later on, selling and dismantling all that extra gear you pick up will net you a lot of money and resources.

Also, you should be stocking up on resources bought from blacksmiths if you can afford it. Basically every time you are near one, check to see if they have crafting resources for sale, and buy as much as you can afford. It's very easy to get money later on, but some resources are still a bit hard to accumulate.
 

Blackthorn

Member
Oct 26, 2017
2,315
London
Tips to level up gear? I feel like doing this is very expensive, so I don't know if there are strategies to have your favorite sets at the top level, or if you are screwed and you just have to play with whatever you find when you reach level 70
Gear perks are more important than armour or damage, so prioritise building a set (or a few sets, I have about six, Ubi patch in loadouts pls) which has the stats for your play style.

Bear in mind legendary armour pieces automatically get boosted to the level you are at when you acquire the final piece in the set AS LONG AS YOU DON'T STORE THEM ON YOUR SHIP.

Once you have sets you like, upgrade every five levels or so, otherwise the increases in damage and armour aren't worth the investment. At every tenth level, the perks will also be levelled to their next tier when you upgrade.

By the time you're at the stage of the game where you have full armour sets worth keeping and upgrading you'll be swimming in resources. Until then just keep swapping out for what's best.

Also transmog is free and remembers every item you've picked up, even if you get rid of it. There's no need to hold on to specific gear just because you like its look like we had to in the dark pre-patch days before Fashion's Creed.
 

SageShinigami

Member
Oct 27, 2017
30,447
Tips to level up gear? I feel like doing this is very expensive, so I don't know if there are strategies to have your favorite sets at the top level, or if you are screwed and you just have to play with whatever you find when you reach level 70

You should have plenty of stuff by level 70 for this not to be an issue. At level 55, I'd maxed out my ship. After that all materials are just for upgrading, and you should be drowning in money.
 

BrassDragon

Member
Oct 26, 2017
3,154
The Netherlands
New patch today. Includes episode 2 of Legend of the First Blade, more flexibility with the engraving system and new settings to let you tweak NPC scaling.

PATCH SIZES:
Xbox One: 4.0GB

PlayStation®4: 3.9GB

PC: 3.3GB

Check out the most notable changes with 1.1.2 below.

Warning: Please note that these release notes contain major story spoilers.

SUMMARY
  • Added in-game support for Episode 2 Shadow Heritage and upcoming Lost Tales of Greece
  • Added Level Scaling Option
  • Added two Mercenary Tiers and benefits
  • Added Hephaistos's Workshop
  • Added new Mastery Levels
  • Addressed an issue that prevented Home Sweet Home from completing
  • Myrrine will continue to travel to her destination in A Mother's Prayer and The Paros Blockade
  • Players can now interact with Roxana to accept Sparring with Roxana
  • Players missing their Odyssey arc in the Quest Log after talking to Herodotos during the Serpent's Lair will now be able to continue their journey
  • Addressed various issues with Engravings not increasing stats as intended
  • Addressed an issue where the camera couldn't be moved in Photo Mode
CONTENT
EPISODE 2 SHADOW HERITAGE – LEGACY OF THE FIRST BLADE
  • Added in-game support for Shadow Heritage
  • Will be available to download on January 15
LOST TALES OF GREECE
  • Added support for A Poet's Legacy
  • Added support for A Brother's Seduction
FEATURES & IMPROVEMENTS
NEW! – Level Scaling Option

Players can now customize Enemy Scaling levels (Quests, NPCs):

  • Default – Content will be set appropriate to selected difficulty level
  • Heavy – Content remains at the player's level
  • Medium – Content can drop up to two levels below the player's level
  • Light – Content can drop up to four levels below the player's level


Warning: Please note that adjusting the Enemy Scaling has an impact on the Loot level, but not the Loot quality.

NEW! – Hephaistos's Workshop

Added Hephaistos's Workshop to the game



Learn – Displays all existing Engravings and allows players to buy any perk for a price

Upgrade – You can upgrade your gear to Engravings Tier 6 & 7

  • Challenges for Engravings up to Tier 5 need to be completed in order to upgrade further
Engrave – You can engrave gear at Hephaistos's Workshop

  • Located in the Myson Cave in the Malis region
  • You can fast travel to The Ruins of Artemis location to access the Workshop more easily
NEW! – Additional Mercenary Tiers and Benefits

  • Added two Mercenary Tiers (S1 and S2) to the ladder
    • Unlocks once players reach Tier 1
    • Added tutorial for new ranks
  • Added two Mercenary benefits
  • S1: War Contracts and Bounties provide 35% more rewards
  • S2: Hephaistos reduces the price of his teaching by 20%

NEW! – Additional Mastery Levels

  • Poison Effect
  • Damage after Parry
  • Damage after Dodge
  • Adrenaline on Parry
  • Damage and Health while in Conquest Battles
MISCELLANEOUS:
  • Added achievements/trophies for upcoming Lost Tales of Greece and Shadow Heritage
  • Lost Tales of Greece Quest giver icons are now displayed on top of fog on the map
  • Added zoom button indications to the world map
  • Procedural Quest NPCs can now be recruited
  • Gameplay icons will now take priority over photos on the map
BALANCING
  • Improved Legendary set bonuses of the Hades and Nemean gear
  • The required XP to gain a Master Level has been lowered and all progress through the Master Level has been reset to Master Level 1
    • 30 Ability points will be granted for all players that reached level 70 before this Title Update (more info HERE)
  • Headshots no longer guarantee critical hit and base headshot damage has been increased
  • All damage increases from perks are now additive with each other (some were previously multiplicative) to reduce high-damage spikes in specific gear situations
BUG FIXES
HUNTED DLC
  • Stealth music will no longer play when all soldiers have been defeated in a red zone
  • Neema/Natakas will keep to her/his word, walking off after saying "See you soon" in Into the Storm
  • Addressed an issue in Mysterious Malady where the Magistrate would follow the player to anywhere on the map to fight him after performing a save/load action
  • Addressed an issue that could lead Darius to appear in the hideout even if he shouldn't
  • Addressed an issue in More Questions Than Answers that had Neema/Natakas running to the hunting grounds during the cutscene
  • Addressed various issues in Protector of Persia that caused completion issues or prevented other quests from spawning
MAIN GAME
Gameplay


  • Addressed an issue causing the Arena to become unresponsive when accepting a Mercenary challenge while using Ikaros
  • Damage from Assassin ability perks will now work as intended: Ability damage from perks is now correctly added to the ability damage number seen in the Abilities menu
  • NPCs with shields will be slower to rise when the Shield Break level 3 is used to initiate combat
  • Fixed an issue where specific Enemies did not reduce damage taken from headshots
World

  • Addressed various instances that caused players to become stuck or fall through the map
  • Addressed an issue that prevented players from re-entering the forge
  • Addressed an issue that prevented players from interacting with the temple door after fast travelling to Medusa's Temple
  • Addressed an issue that caused Mercenaries level to be above the level cap (71)
  • Addressed an issue that prevented the Olouros Fortress location from being completed
  • Addressed an issue that prevented the Lavrio Silver Mine location from being completed
Quest

  • Addressed an issue that prevented Home Sweet Home from completing
  • Myrrine will continue to travel to her destination in A Mother's Prayer and The Paros Blockade
  • Players missing their Odyssey arc in the Quest Log after talking to Herodotos during the Serpent's Lair will now be able to continue their journey
  • Players will now be able to complete We Will Rise
  • Addressed an issue that prevented Herodotos from showing up in Perikles's Symposium
  • Players can now interact with Roxana to accept Sparring with Roxana
  • Addressed an issue in Caged and Enraged that caused the quest to fail under certain conditions
  • Upon looting Pan's Flute inside the Cave of Pan, the Throw the Dice objective will now update
  • Addressed an issue in The Test of Faith where a save/load action could lead to issues with the quest progression
  • Players' health will no longer be capped at 25% when the Falx of Olympos is equipped before the Pankration fights in The Contender
  • Addressed an issue in Monger Down that caused the Monger to move towards players while in a defeated state
  • The Spear will no longer go missing after interacting with doors and meditating in Memories Awoken
  • Addressed an issue in Test of Faith that caused NPCs not to scale at the recommended quest level
  • If players acquire the spear by knocking out the Mercenary in Heavy Is the Spear, the objective will now update
  • Addressed an issue where players were stuck in the room after defeating Lagos in Judge, Jury, Executioner
    [*]Treasure will now be sellable if We're Treasure Hunters is completed by knocking out the NPC
    [*]Obelia's pirate ship will no longer be destroyed on the high seas by other ships in We're Treasure Hunters
    [*]Although roosters rule the roost, they will now return to their initial positions if players flee like chickens from combat at the farm in Chicken or Egg
    [*]The Doctor Will See You Now will now complete after players acquire the forceps
    [*]Addressed an issue that caused Ashes to Ashes to fail under certain circumstances
    [*]Addressed an issue where the quest Idiot Hunt would not be received
    [*]Addressed an issue that prevented players from talking to the girl in Romancing the Stone Garden
    [*]Addressed an issue that prevented players from looting the chest to complete Blood and Water
    [*]Addressed an issue that prevented quests from appearing after finishing Doing Time
    [*]Addressed an issue that caused the Legendary Boar to refuse to give his pelt to players in Daughters of Artemis
    [*]If players read the letter while in conflict during Civil Unrest, the objective will now update
    [*]Mercenaries will no longer appear smarter than they really are, pinpointing the location and running after players who were previously in combat during To Kill or Not To Kill
    [*]Addressed an issue with the Burned Men and Broken Skulls contract that prevented its appearance in the Quest Log
    [*]
    If Deianeira is killed before The Fall of Damara is accepted, it will now complete
    [*]
    Addressed an issue creating an untrackable objective when killing Hycranos without his quest
    [*]
    Addressed an issue that allowed players to kill Lagos before the dialogue and spare option is present in Judge, Jury, Executioner
    [*]
    Phoibe will no longer scream when hit with arrows after she's dead in And the Streets Run Red – Must show some respect for the dead!
Character and AI

  • Addressed multiple instances of incorrect NPC and player spawning
  • Alektryon will no longer be a chicken hiding in the Arena – henceforth, he will take his true name and position to challenge you – Alektryon the Rooster awaits!
  • While you may still be wary of hugs, tamed bears have had a change of heart and will now welcome your loving pets
  • Addressed an issue where Enemy Guards would not be alerted by the player's arrow if shot while the NPC is currently attempting to wake an unconscious guard – That's why people get shot in the knee!
  • Mercenaries throughout the map who were sent to the Underworld will remain with Hades – No coming back anymore!
  • Brontes will now feel the full force of light and heavy weapon attacks
  • Hecate decided three torches was a tad excessive – two is just right – and she'll no longer take torches thrown into puddles
  • Addressed an issue upon reloading that caused tamed animals to become untamed after dying with players in combat
  • Steropes's eye will now detect players standing in all areas of the fight zone
  • Ikaros will no longer be able to harass knocked-out targets while players are carrying them into caves or otherwise restricted areas
  • Phobos will no longer try to run away after being called if you run towards her
Photo Mode

  • Addressed an issue where the camera couldn't be moved
  • Addressed several texture issues when activating Photo Mode
  • Addressed an issue in Photo Mode where NPCs could appear distorted
  • Camera-shy dolphins will no longer close their mouths when players zoom using Photo Mode
  • [PC] Addressed an issue with W&S buttons input in Photo Mode that could make it difficult to scroll through the presets
Adrestia and Naval

  • Crew Skin changes will now remain saved if the player creates and loads a save in the menu
  • Legendary Lieutenants will no longer be given the option to be dismissed
  • Resources will remain intact when killing Athenians during Naval boarding
  • Addressed an issue with the Black Wind Ship skin that could sometimes appear with a wrong texture
  • The EXP Boost icon will now be seen in the Ship Storage menu
Performance and Stability

  • Corrected a tablet's worth of short-term freezing and stuttering instances
  • Addressed several instances of long loading times
  • Improved Performance and Stability during battles, in populated areas or on the chicken farm
Graphics, Animations, and Audio

  • Addressed several Mercenary attack animation issues
  • Addressed various weapon audio balancing issues
  • Addressed several visual effect issues with weapons and outfits
  • Addressed several camera issues while using special abilities
  • Addressed several weather, water texture, and display issues
  • Addressed a variety of visual customization and weapon display inconsistencies
  • Addressed numerous instances of cinematic anomalies
  • Addressed various instances of corrupted textures on NPCs
  • Addressed several incorrect animations
  • Addressed various issues that prevented audio from playing in fights, red zones, etc.
  • Players will now hear the audio cues in the Visual Customization menu
  • Addressed a variety of world object graphics anomalies
  • The Felucca will no longer try to dive under big waves, causing graphical corruptions – Gotta know your limits!
  • The Poison effect will now be displayed on arrowheads
  • When upgraded, Rapid Fire now has improved special effects
  • [PC] Addressed an issue with texture quality on Armor, Weapons, and Spear when changing the environment texture detail
  • Addressed a texture display issue with the servers in Layla's loft
User Interface, Menu, and Subtitles

  • Addressed various UI/HUD irregularities and display anomalies
  • Addressed various issues with Engravings not increasing stats as intended
  • Addressed several instances of incorrect Engraving formula applications
  • Addressed various display issues in the Detailed Stats page
  • Addressed several issues that caused Mastery effects to be unapplied
  • Addressed scrolls of subtitle sync and display issues
  • Corrected multiple instances of incorrect armor, weapon, and item text
  • Addressed an issue where players couldn't apply visuals from items acquired prior to Patch 1.0.5
  • Addressed an issue where the last Mastery Level seemingly had no effect
  • Players will no longer be shown a misleading warning message when trying to summon Phobos in restricted areas
  • Addressed an issue where players could regain adrenaline by using a hunter ability
  • The Visual Customization system menu can no longer be opened for categories other than gear and weapons
  • Addressed an issue that led the Tame and Crouch actions not to be customizable with all control schemes
  • Addressed an issue showing mapped skills as available when players have no adrenaline
  • Addressed an issue where fast travel was grayed out and players were unable to fast travel outside of a conflict zone
  • [PC] Addressed an issue where the screen did not adjust after switching from Fullscreen to Windowed and back, using Alt+Enter+Esc
  • [PC] Addressed several display issues with 21:9 or 16:10 aspect ratios
  • [PC] M&K players will now find scrolling through menus a smoother experience, much like taming a wolf over a bear
  • [PC] Addressed an issue where ability assign/unassign using the mouse middle-click wouldn't work
  • [PC] The VRAM meter will now display the correct values with different resolutions when using Borderless Mode
Ubisoft Club, Achievements, and Trophies

  • The Ubisoft Club challenge Window Shopping will now unlock after a player meets the requirements
  • The achievement Without A Trace will now unlock when a player completes the requirements
  • Addressed an issue with the Wrath of the Amazons achievement/trophy that could sometimes not unlock when the conditions are met
  • Abilities Acquired in the Stats page will no longer appear at 1% in the endgame
 
Oct 25, 2017
4,693
Thank god this is live. I've been holding off a bit ever since I hit 70 because any xp I earned was going to waste. Can't wait to spend the 30 points I got and start tooling around with builds again.

Also thank god I can scale everyone up to my level. Getting lvl 68 gear all the time was annoying.
 

Oldest_Snake

Member
Oct 29, 2017
550
Question on the Pirate set: it says it's giving a 50% boost to all Assassin abilities, but does that extent to the critical assassinations? I don't know if the game only counts abilities as things that have to be assigned to a button or just every action in the ability tree.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,086
Thank god this is live. I've been holding off a bit ever since I hit 70 because any xp I earned was going to waste. Can't wait to spend the 30 points I got and start tooling around with builds again.

Also thank god I can scale everyone up to my level. Getting lvl 68 gear all the time was annoying.

In theory, if I haven't reached level 70 yet, would I get those 30 ability points later?
 

Paganmoon

Member
Oct 26, 2017
5,586
Anyone else getting heavy loading since the patch? Items and cultist take longer to load in the menu and getting more pop-in than usual out in the world and some aggressive LoD at times.

On a PS4Pro.
 
Last edited:
Jan 29, 2018
9,384
Where's the new quest? The Daughters of Lalala or something?

Also a while ago I did a sidequest where a little orphan girl was making 'friends' out of mud. At the end Kassandra commented that she should check up on her later. Anyone know where that was?
 

Marble

Banned
Nov 27, 2017
3,819
It kinda sucks devs sometimes add real gameplay enhancing elements so long after release. Like this time the engravement vendor. I am glad I just started the game a week ago, but some people are already done with the game and would probably wish this was in the release build.

Horizon Zero Dawn also addes really neat changes long after I finished the game. TW3 is another example.
 

admataY

Member
Oct 25, 2017
1,789
Also a while ago I did a sidequest where a little orphan girl was making 'friends' out of mud. At the end Kassandra commented that she should check up on her later. Anyone know where that was?

Seriphos , in pirate islands . But...
maybe just dont visit her again, go on with your odyssey secure in the knowledge she lives with her new friends happy and fulfilled
.
 
Oct 27, 2017
3,897
Portland, OR
Bear in mind legendary armour pieces automatically get boosted to the level you are at when you acquire the final piece in the set AS LONG AS YOU DON'T STORE THEM ON YOUR SHIP.
I can store things on my ship? Why would I do that? Don't I have unlimited storage space on my person regardless? Or has the game introduced a mechanic where you can only hold a certain number of weapons/armor on you at any given time?
 

Blackthorn

Member
Oct 26, 2017
2,315
London
I can store things on my ship? Why would I do that? Don't I have unlimited storage space on my person regardless? Or has the game introduced a mechanic where you can only hold a certain number of weapons/armor on you at any given time?
I use it to declutter my inventory from items I never use but can't destroy.

Also, game changer not mentioned in the patch notes: there's no an "equip set" button in the inventory! As someone who has five different sets I regularly swap between, this is huge.
 

Deleted member 2834

User requested account closure
Banned
Oct 25, 2017
7,620
I#
This is a bit of an odd complaint. "Help, I got too much game for my money." It feels overwhelming at first but once you get a fair way in the gameplay loop gets easier to handle, and more enjoyable once you're used to everything.
That's one surface level take, mate. I burned out on the game waaaay before I got to the end. I really enjoyed my time with it, but I'd have loved to stay motivated until the very end. Being too lengthy a game is a perfectly legitimate complaint and seems to affect way more games these days than in previous generations.
 

leng jai

Member
Nov 2, 2017
15,114
I'm not sure what they did but I'm dying more after this update. Probably nerfed my damage and gave mercs more health.
 

Branson

Member
Oct 27, 2017
2,768
I'm playing through it a bit now. Is there any way to unlock those armor sets in the store, in game? Other than buying them with real money. Didn't origins have something like that?
 

Dmax3901

Member
Oct 25, 2017
7,862
Question regarding the level scaling, I intend to set it to light because I've finished the main story and want to just breeze through everything now, but does it effect XP gain as well? Like if I clear a fort full of enemies 2-4 levels lower than me does the area completed XP get knocked down too?
 

Branson

Member
Oct 27, 2017
2,768
Also, I picked alexios and he's pretty dorky and fun. Not sure what the negativity around him comes from.
 

FF Seraphim

Member
Oct 26, 2017
13,684
Tokyo
Okay so I have roughly 70 hours into the game and dropped it after I beat it a couple of months ago and just now returning to it.
1. Love that new assassin ability that makes enemies just go puff
2. Holy shit does leveling up pass 50 take a long ass time. I am playing on normal so I guess I need to raise the difficulty to hard or something? I played about 5 hours and only advanced two levels.
3. Like the new DLC missions they are fun.
 

Nephilim

Member
Oct 28, 2017
5,272
So i definitely think this game looks much better now after the latest patch. Lighting sources like fire are improved, much less texture loading, colors pop out more, shadows are better, textures are crispier....
What's even more noticable: they actually added more detail to the game. Walking through Athens makes this very clear, they added flowerboxes, carpets, wagons have a lot of merch on them, water in vats/puddles is finally moving, wood looks like wood etc... Athens feels much more dense and epic to me since i first walked in more than a month ago. Much better looking game to me since launch, it's coming close to the look of Origins:)

Ubisoft really cares about their games which is great. Playing on Pro.
 

henhowc

Member
Oct 26, 2017
33,441
Los Angeles, CA
The main quest level requirement is confusing. I just got the Sphinx riddle quest line but it says I should be level 35 (I'm only 29). So is that telling me that I shouldn't be doing that yet. Like the go home to Sparta quest is still above me at 31 as well
 

FF Seraphim

Member
Oct 26, 2017
13,684
Tokyo
So i definitely think this game looks much better now after the latest patch. Lighting sources like fire are improved, much less texture loading, colors pop out more, shadows are better, textures are crispier....
What's even more noticable: they actually added more detail to the game. Walking through Athens makes this very clear, they added flowerboxes, carpets, wagons have a lot of merch on them, water in vats/puddles is finally moving, wood looks like wood etc... Athens feels much more dense and epic to me since i first walked in more than a month ago. Much better looking game to me since launch, it's coming close to the look of Origins:)

Ubisoft really cares about their games which is great. Playing on Pro.

So they did update the graphics, I was thinking they did but wasn't sure. Everything is much more smooth and there is more detail.
 

Freezasaurus

Member
Oct 25, 2017
56,942
2. Holy shit does leveling up pass 50 take a long ass time. I am playing on normal so I guess I need to raise the difficulty to hard or something? I played about 5 hours and only advanced two levels.
Raising the difficulty didn't seem like it had any effect. The fastest way to level up in the endgame is A) Conquest battles and B) taking contracts that require you to destroy ships or kill Spartans/Athenians all over Greece. Specifically the ones that require you to kill like 30 soldiers or 15 ships of a certain type have netted me somewhere around 200,000 xp per contract.
 

Dr Doom

Member
Oct 25, 2017
11,996
I'm thinking of spending XP boost since I just started, and I know this is a long game.
I just want to blaze through it
 

Matttimeo

Member
Oct 26, 2017
762
Raising the difficulty didn't seem like it had any effect.
I haven't played the game for a month and a bit so they may have adjusted this in a patch, but originally changing the difficulty did effect xp gain. On harder difficulties the game would scale low level content closer to your actual level resulting in you playing higher level content and so more xp gained. You might also have got more level appropriate loot drops but I never tested that, that's just me theory crafting. Their was this cheeky exploit when you did a quest you could jack the difficulty down to easy during it and when you had to turn it in turn it up to nightmare and you would get a higher xp reward.