Relevant to the discussion:For some reason you felt the need to dismiss my thoughts on the game more than once, insult my ability to read, and to call me a sterling faithful all because I posted my thoughts on a game you enjoyed and I didn't.
When at any point did I call the game bad? I've posted a lot about the game and if I remember correctly the only thing I was very negative about was how much I disliked the side quests I did and what effect that had on my ability to play through the main quest, which I was enjoying. What I said about them is no different to what you just said about Rockstar's gameplay.
Should people that enjoy Rockstars gameplay now dismiss your thoughts on it? Call you out for not even playing the games? Rockstar designed their games around that gameplay you just didn't like it because "reasons". It's just so dismissive and adds nothing.
My issues with the microtransactions have nothing to do with how well Ubisoft does them compared to other developers and more to do with locking a gameplay option that would have improved my experience behind a paywall. What normally would have been a cheat code is now $10.
As for the new Assassins Creed not being for me anymore I would agree. If they make the next one just like Odyessy I won't be buying it.
In Origins, there was no level scaling so you quickly outlevelled everything and combat became easy and trivialized in underlevelled areas. People spoke up and pointed out how this affected their experiences in those areas. They then added in the option to scale levels so this wouldn't be a problem.
In Odyssey, as opposed to adding it in later like in Origins, they started with level scaling as the default, probably to avoid having the same issue Origins had where certain areas quickly become trivialized if you didn't visit them early on. They are now patching in an option to tweak the level scaling to make things easier, if you choose. I think the default now is that enemies lower than two levels below your own level will simply scale up to two levels below your own level. Enemies two levels below you and up stay that way.
...that makes no sense. At all. If anything Origins was more grindy because stuff wouldn't scale to your level, netting you less XP
As per established general mechanics of RPGs and AC-Origins, this is all true. So, seeing as how I got it slightly wrong and you got it completely wrong, I was inclined to chalk it up to a difference of opinion and maybe hazy memory but you're just making it seem like I'm attacking you personally when despite having played Origins you've got the facts about it about as wrong as I did when I haven't even played it. A rational person would read how Ubi decided to stick the requested feature in as the default behavior for Odyssey and admit mistake about their faulty "This is AAA greed" logic, but you've just brazenly gone about this entire thing painting me as a fanboy while arguing in bad faith. I didn't mention this in my previous reply as I wanted to stop our discussion amicably but you've conveniently ignored facts more than once and now I'm not going to assume it wasn't an honest mistake or difference of opinion. It was just the kind of toxic bs that "AAA industry bad" crowd bring to a game discussion.
You've conveniently been painting me as an Ubi fan and the fact of the matter is that the last Ubi game I played before Odyssey was Black Flag and I had pretty much given up on Ubi till I read up on how good their GaaS approach has been recently. To be honest, I still don't completely trust Ubi but w.r.t. Odyssey, the monetisation is anything but exploitative. There are huge problems with Odyssey, namely, its map is too big for the amount of actual relevant content it has got, it bugs out regularly on normal PS4 (the last time I checked) and sometimes even on the Pro. Hell, I had at least two broken subquests when I finished the game. It isn't a perfect game, but monetisation is the last thing wrong with it, especially since it's not even front and centre during gameplay.