It works for me since the 1.3 patch
It works for me since the 1.3 patch
At what settings though?I have to run the game at 1080p and cap it at 50fps on a 1070 in order to get a consistently smooth experience. The game definitely needs some love in the optimization area.
At what settings though?
On my i7 2600k and 1070 build I can easily hit a locked 1080p/60fps in exterior environments. Cities are a different matter of course, but the game still looks gorgeous on very high settings instead of ultra. Dropping clouds down to high saves a huge amount of FPS.
Thank God, its much better for capping the game to 30 fps.
Have I been summoned? I will download it for sure! Not sure if we have schedule room for a video on it though!
Did ubisoft fix the framepacing on the 30fps cap?
Still washes it out for me
No idea but im getting screen tearing with a 30 fps cap in rtss, even when i close it and cap in game
No idea but im getting screen tearing with a 30 fps cap in rtss, even when i close it and cap in game
Game is such a fucking chore to play
EDIT:
Given up on HDR on PC, its introduced screen tearing now ffs
I'll just play the game in 1440p no HDR but with g-sync.
I had vsync enabledRTSS only caps your framerate you still need Vsync to eliminate screen tearing. You can either use the in-game vsync option or play in borderless windowed (HDR only works in exclusive Fullscreen though)
I had to decide between HDR 4K and Gsync 1440p as well and ended up using my TV for this game. Game still stutters a lot in cities but I just prefer to play it on the big screen on my couch.
I do on my 1440p monitor yeah
Are you using Adaptive Anti-Aliasing? That causes tearing for me. (It disables vsync, but doesn't really tell you unless you look.)
Nah on the non gsync monitor for HDR, I tried none, on and adaptive all caused tearing.Are you using Adaptive Anti-Aliasing? That causes tearing for me. (It disables vsync, but doesn't really tell you unless you look.)
Hard to prove, but I'm very picky about drops, and I'd say I'm getting pretty much locked 60 across the board. I've been to most of the game world, except for some places in the south of the mainland.Is anyone here able to get a steady 60 for in ALL environments? Ive watched videos from different setups and it seems like it's impossible no matter even if you have an 8700k and 2080ti, sheesh
Hard to prove, but I'm very picky about drops, and I'd say I'm getting pretty much locked 60 across the board. I've been to most of the game world, except for some places in the south of the mainland.
1440p
Ultra settings, except Clouds to Very High and Anti Aliasing on Low
Titan X Pascal @ 2000Mhz
5820K @ 4.4Ghz
32GB Ram @ 3200Mhz
Samsung 950 Pro
I was able to test SpecialK + Reshade on ACD, and I can not find any improvement on my config for the stuttering issues with SpecialK. It seems like those stutters happen when there are a lot of NPCs. But the most interesting is that these stutters (not related to framerate, so, but to the streaming engine and the management of the threads) only occur on the SSD that embeds my OS. If I move the game on my HDD, or better still, on my second SSD (the one that does not ship the OS), this kind of stuttering disappears ... So, I think that Kaldaien has highlighted a part of the pb, but I'm not sure that the concern is only related to the game, it may also be related to the way Windows 10 handles all of this (may be a conflict regarding the availability of the SSD resource for Windows and for the game) ...
You have a Ryzen CPU though, so you should genuinely benefit from having the "Alternate Task Scheduling" option enabled via Special K. This setting is normally disabled by default, so maybe this is why you did not see any improvements before?
Special K also comes with a built-in framerate limiter that is MUCH more stable and smoother than the in-game limiter.
Lastly, both the 416.16 and 416.34 NVIDIA drivers are known to induce significant stuttering in AC:Odyssey, whereas the older 411.70 drivers do not.
If i move my pagefile on the same drive as ACD, the stutters are back. In those two pictures, look at the frametime graph at the bottom left side of the screen (capped @45fps):
Pagefile on the same drive:
Pagefile on a different drive:
In fact, not really surprising considering the complexity of the scenes:
What is your installation for the game like? Same drive as OS? SSD?
Did 1.03 introduce terrible frame pacing? Running it on a g-sync Monitor and it seemed to run much smoother on 1.02.
I need some help - spec below I've got this weird behaviour where I get momentary fps drop to single digits e.g 6fps. Avg fps is around 60 at 1080p
Spec: i7 6700k, Nvidia gtx1080, 16gb, SSD 1tb. Clocks are at factory.
Your 6700k is the culprit.
This is my 7700k overclocked to 4.8GHz and it produces the same kind of stutters.
Also: CPU reviewers need to get rid of average FPS when talking about performance, they only tell one part of the story. Frametime graphs tell the second part.
Your 6700k is the culprit. 4c/8t are not enough to make this game run smooth at max settings.
The stutters arent game breaking and it only happens in city areas so I'll keep everything maxed...... THOSE FLUFFY CLOUDS ARE TOO ADDICTIVE. hehe.
Your 6700k is the culprit. 4c/8t are not enough to make this game run smooth at max settings. Even at much higher clock speeds. Not meant as a critique btw, no idea if the CPU requirements are justified or not, the 6700k is also still a powerful CPU in all other games.
This is my 7700k overclocked to 4.8GHz and it produces the same kind of stutters.
Game is running from a 860 EVO, pagefile is on a 960evo, 16GB DDR4 3600-CL16, fresh windows install. So it's all good there.
Even GSync isn't able to help with that!
Only tip I can give you is to reduce settings till you get smoother results. Especially environment details should reduce CPU load. Or you could try the SpecialK thing people are talking about. But I doubt that it is able to make a significant difference tbh.
For comparison: This is my Ryzen build (swapped the GPU, so it's the same one)
Compare the CPU and GPU frametime graphs. They are more stable on the 2700x, despite the CPU running at a 800 MHz deficit. Still not enough for looked 60fps though!
It's kind of similar in Shadow of the Tomb Raider for me. The 2700x outperforms the 7700k, not on average but the game runs much smoother in village areas. It's the opposite in GTA V: the 7700k is significantly better there, but the engine only seems to use 2 threads on the 2700x.
Long story short: Even people on an i5 8600k reported bad stuttering. It seems you need at least a 8700k for max settings in this game, paired with a high end GPU. Everything else will need to reduce settings.
Also: CPU reviewers need to get rid of average FPS when talking about performance, they only tell one part of the story. Frametime graphs tell the second part.
Thanks for the reply. Your graph looks exactly like mine. At least I now know what it is now.
This game makes my computer sweat like no other. I have my computer in a mini mtx box under my TV (i.e. it has poor air flow in xbox size case) and this game pushed my CPU temp upto 95c which was crazy. Had to take CPU cooler off and reapply thermal paste. Down to 80c now. No other game had pushed the CPU that much up though. I read it was because of poor resource management in the game, VRAM is not being utilised correctly and the CPU is wasting loads of resource swapping files/textures in and out all the time needlessly.
The stutters arent game breaking and it only happens in city areas so I'll keep everything maxed...... THOSE FLUFFY CLOUDS ARE TOO ADDICTIVE. hehe.
p.s. totally agree with CPU reviewers, that throw as the min's they were showing didn't reflect the FPS stutter I was experiencing.
runs smooth for me:
1440p max settings:
https://farm2.staticflickr.com/1948/44702479854_048acfdaeb_o.png
2160p, custom settings (the way i play, 50hz, 50fps locked):
https://farm2.staticflickr.com/1914/43609431550_c14a2f4129_o.png
your brain must be joking you, the difference is minimal to high.
Interesting. I wonder if this because your external FPS limiter. Are you using RTSS to lock to 60 and could you pls do a benchmark run without an external lock?
If my monitor is 144hz but I'm aiming to run this game at 60fps what should I set the in-game refresh rate to?
Oh shit, really? So is my best bet to set my FPS to 68 even if I don't always reach it?If your monitor is 144Hz and has no adaptive sync technology your options are 144fps, 78fps, 48fps, 36fps.
60 fps on a native 144Hz display will result in stutters or tearing. But 144Hz displays can sometimes be forced into native 60Hz modes.
Oh shit, really? So is my best bet to set my FPS to 68 even if I don't always reach it?
runs smooth for me:
1440p max settings:
https://farm2.staticflickr.com/1948/44702479854_048acfdaeb_o.png
2160p, custom settings (the way i play, 50hz, 50fps locked):
https://farm2.staticflickr.com/1914/43609431550_c14a2f4129_o.png
The use of AA set to Medium effectively means the game renders in a sub-native resolution (forgot the details, sorry) and scales it upwards, which accounts for the minimal difference in frame rate. You're probably playing the game in a resolution close to 1440p than actual native 4K. I imagine using AA set to None or High will tank your performance, same as it did for me, as the dynamic nature of it is disabled entirely.