Xbox One uses a dynamic resolution with the lowest native resolution found being approximately 1366x756 and the highest native resolution found being 1600x900.
Xbox One X uses a dynamic resolution with the lowest native resolution found being approximately 2432x1368 and the highest native resolution found being 3840x2160.
PS4 uses a dynamic resolution with the lowest native resolution found being approximately 1600x900 and the highest native resolution found being 1920x1080.
PS4 Pro uses a dynamic resolution with the lowest native resolution found being 1920x1080 and the highest native resolution found being 2880x1620 and this is downsampled when outputting at 1080p.
All four consoles use a temporal reconstruction technique that can increase the pixel count up to the upper bounds found on each console (e.g. up to a maximum of 2880x1620 on PS4 Pro) when they are rendering natively below this figure.
PS4 Pro, Xbox One and Xbox One X seem to usually render natively below their maximum resolutions, but during relatively static scenes they can often reach their maximum pixel counts due to the temporal reconstruction.
The base PS4 renders natively at its maximum resolution more often than the other consoles, but the native resolution can see sustained drops below 1920x1080.
Xbox One X seems to have a longer draw distance than the other three consoles. This increased draw distance should be noticeable during the clip starting at 4:25.
Stats.
https://docs.google.com/spreadsheet...COUpMTZC4-JQ69zx6pZUkwMJg/edit#gid=1122688640