Yeah I really want to know too. The only way I know is by seeing my save file to know how many hours I playedWhere do you access stats in the game? I was looking last night but didn't see the option.
All you have to do is collect them.Do I have to solve the papyrus puzzles for the all locations trophy or getting them is enough?
Good thanks
Black Flag is an interesting case. It was a hit with casuals, but it's not that well regarded in the Fandom. It's the most popular case of "it's a good game but not a good X game" I've encountered.I'm surprised by many of the comments here - for me, Black Flag, because of the ocean, and the ship, was easily the most innovative and exciting AC of the bunch. I was mesmerized by Black Flag, and spent 100 hours on it - which, for me, is ludicrous.
With this game, after 10 hours I'm already starting to lose my mojo. I envisioned a re-boot of the series, not just tweaks to the gameplay. This isn't the innovative AC I was hoping for.
I dunno who said that.
Black Flag is an interesting case. It was a hit with casuals, but it's not that well regarded in the Fandom. It's the most popular case of "it's a good game but not a good X game" I've encountered.
For us accustomed to the narrative ethos and focused land experiences from before, the very un-AC feel of BF, with its focus being on clunky ship gameplay almost made us throw the series out of the window. Not to forget it was thw game where the modern storyline went to hell.
ACO is a return to taking AC seriously.
This one introduces emergent gameplay and absolute freedom. I'd leave the gimmicks for the sequels.Just met
Cleopatra
I need something to happen soon because I'm losing interest fast for some reason.
Black flag introduce water and ships , syndicate introduced grappling...
This just feels like a retread of everything before those games and I feel like I'm going through the motions here.
This one introduces emergent gameplay and absolute freedom. I'd leave the gimmicks for the sequels.
After finishing the normal races you get a legendary horse and unlock harder versions of all the tournaments.I tried it a few times and didn't really find it fun. Do you get anything worthwhile if you stick with it?
Great find. THANK YOU
To me, Black Flag was "remember the worst part of 3? Let's center the whole game around that!"
Mercifully, in around 35 hours I've only had to suffer about 5 minutes of Animus shite.
Actually I've seen quite a few AC enthusiasts rate Black Flag highly in their list of AC games.
Yeah, you are correct. Found'em.
That's what it was to me as well, and why I never bothered playing.
I am thankful for this as well. But man, what a painful 5 minutes it is. They should honestly just dump the modern day shit. It was already uninteresting after Brotherhood. Now it's just awful without Desmond.
If you 'dump' the modern day stuff the storytelling falls apart.
If you 'dump' the modern day stuff the storytelling falls apart.
Yeah I think having quests actually relating to the main character would make a lot more sense. Have some HQ of some sort, when you help people they might join. Or free a village from the presence of bad people, in a way where you can actually see a clear difference in the before and after. Instead of having shops in the game, which are selling things that don't make any sense realistically speaking, have instead a network of merchants linked to your HQ, and as you do quests they can sell or make new things for you. Even the skill tree is kind of a bad way of doing things. How about when you reach certain conditions (level, skill points, whatever), you get a quest to unlock a skill, instead of just picking it in a tree?
I think every time the player can get something in the game, relate it to a quest instead of just handing it through a menu. They need to make quests, so tie it to the character progression itself instead of just being things to do for people, then fill the rest with things that are more world-building or story related.
Phylakes are a sidequest. Basically they're bosses who're roaming the world looking for you specifically. Avoid at all cost unless you are a comparable level lol as they're incredibly powerful. Just pursue the next target or sidequests for now instead of trying to beat them.I was really liking this game. Then I did a mission at level 13 (recommended level was 12) that, once finished, made bounty hunters come after you. I can't do anything in the game now because anywhere i go, this bounty hunter is there and he one hit kills me. How do I beat this dude? It doesn't even tell me his level because he's so much higher than me. Why is that a level 12 mission if as soon as your done you get fucked up no matter where you go?
The game is all about Animus so it must be there. Cause all of AC is about Animus and revisiting the past, so people not wanting it = the game won't exist
So, outside world design, I still greatly prefer FarCry Primal over ACO, that in survival mode give some visceral gaming moments, full of tension, stress, revulsion, laugh and despair (and if the engine is not the-overuberimax-topped-stuff, it has beautifull landscape too).
Agreed. Animus use isn't deep as it should be but at least there's something important behind. I just don't want to see a futuristic AC just cause of AnimusTrue, in theory. But I feel that the game does so extremely little with the Animus and its concept that at this point it literally doesn't matter anymore. You can completely remove the modern day sequences from Origins and nothing would change.
To me, Black Flag was "remember the worst part of 3? Let's center the whole game around that!"
Black Flag is my most hated AC game, I just don't get the praise because the most thing I HATE in Assassin's Creed games are the tail missions, and yeah.. Black Flag is full of them, not only in traditional form, but with tailing ships as well.. ugh.
Also, Unity is one of my favorite Assassin's Creed games :P.
Yeah, Origins was a good time to drop the modern day stuff but I still hear people wanting a big return of it. I could understand that but the brief moments in Origins don't seem worth it. I'd prefer just an opening cutscene of someone plugging themselves in.
Do you want to return to the Animus the game asks? "you bet your ass I do"
If the Witcher 3 controlled like this game, I never would have stopped playing it...
So, so bad. Love the game overall, but this stuff is just awful. What a completely unlikable character.What people hated the new modern day stuff but did you look on the computer. She takes selfies and has a cool band on her desktop thats what young cool people do right
You joking? Game runs like shit the second you step into any second, cant hold a steady 30fps in any city, its horrible for me at leastI've been bouncing back and forth between playing AC: Origins on my XOne X and OG XOne (depending on if my wife is using the good TV)...
I'm legitimately surprised how well this runs on the original XOne. I just came off 100%ing AC: Unity and AC: Origins just feels so much better to play.
Like Arno is actually moving through an invisible swamp, but Bayek is literally gliding through the world.
If the Witcher 3 controlled like this game, I never would have stopped playing it...
The problem is also that main story fit in a DLC. It's well written but awfully told, as the entire game has a strong documented base, but no one to guide you in. The pacing between rendered cutscene, engine cutscene and scripted action is a mess, like if no one was in charge of the storytelling. Most of the time it gaves me the impression to look at a (bad) World of Warcaft machimina from 2006. And I don't know how a player who has no clues about the serie could understand anything about the Animus in this episode.
Also, no faction, no reputation, a craft that is just a sub-leveling system, no branched questline that could give you the impression of an accomplishment (like the drunk baron in Witcher 3), everything is rushed and too easy : just after the tutorial, you already feel like a superhero. The only RPG element is... loot, that force you to change your equipement at every cockroach kill.
I am suprised because I found GR Wildlands, maybe not entirely successful because the game can't chose between a pure crime/police story and a mercenary/military game - but everything around the Santa Blanca was really well written in a good mix between reality (the mexican Zeta cartel) and expresionnism/stylisation, with some reminiscences of the forgotten Max Payne 3.
So, outside world design, I still greatly prefer FarCry Primal over ACO, that in survival mode give some visceral gaming moments, full of tension, stress, revulsion, laugh and despair (and if the engine is not the-overuberimax-topped-stuff, it has beautifull landscape too). ACO is not a bad game at all and a pleasent adventure to parkour, but sadly they did not put all equal effort on world design than on the rest.