I miss the database. I feel like this is what I want to start out with as it was pretty damn detrimental towards the end of the game. All these guys popping up that I have to kill and I can't even remember them -- or know if I'm supposed to remember them. Everybody's all talking about Flavius and I'm like, "Who?" Then I kill him and... that's not it! The game keeps going on and on and on. Now I'm Aya, facing this dude I've already faced before, and I've killed Caesar even though I've never really had anything against the man. The game also seems to make a big deal with Aya towards the end, and it just got me thinking: Why wasn't Aya the main character? It feels odd that we end the game with her, and Bayek kinda feels like an afterthought. Or maybe it could have been some shit like Bayek gets killed due to Aya siding with Cleopatra and you play as Aya to take the final revenge, and then afterwards you play as her in post-game.
Either way, the whole Aya/Bayek thing did not feel as fleshed out as it should have been. There was something odd about her from the beginning. There was something even odder when you see that you're only able to access her memories in segments (though this only happens once for some reason). I thought the silly twist would be something like she isn't the real Aya, but is instead using Bayek to take down people for Cleoptra. But nope. She fucks up, sulks a bit, Bayek's like, "Hey, buck up, champ," and all is forgiven! Then they split apart at the end because both need to do the same thing but in different parts of the world. K.
Regarding the presentation of the story and the world, I'm disappointed. I was reminded of Witcher 3 and AssCreed 3, this idea of a changing landscape due to war or just the end of an era. AssCreed 3, I felt, had a strong ending, with Connor getting his revenge, but ultimately realizing that it was fruitless, that those he worked for had betrayed him, and his people's land will never be the same. Witcher 3 did a great job of showing all across the land the effects the war has had on its inhabitants. In Origins, the land is being overtaken by Romans. There are fortresses all over the place and you are tasked with taking some out, but it always felt like something in the backdrop. I played a few sidequests that dealt with the issue, but the main quest didn't touch on it enough to the point where (as I said before) I didn't really care much when I killed Caesar at the end.
Regarding the gameplay, I miss mission objectives. It's just so easy to take people out in missions now without any kind of constraints. There's also a much larger focus on combat rather than stealth, which I'm not a big fan of. I mean, prior games had both poor combat and poor stealth, but at least taking everyone out with stealth was somewhat fun. I feel kinda limited with the way I can take out enemies in this game, leading to a lot of battles that feel tiresome. I enjoy this game the most when I play it like any old AssCreed: Find some fort, hop in, take/kill what's needed, hop out. If I'm just riding around the land, stumbling upon places, I can do that. But it doesn't come out too much during main quests.
And those side quests, good lord. For a while, I was doing every one I came upon, but there are just too many. I must have 20+ right now with still more exclamation points on the map. They really aren't that fun as they're all the same junk. And there aren't enough fast travel points for getting around to these quests. They all involve running around a city too damn long or climbing across too many dang mountains for weak rewards. The majority of side quests have that boring shot at the beginning with Bayek and some person talking about who cares what. I eventually started skipping all those types of scenes.
Regarding the lack of fast travel points, I feel like the cities themselves are not designed with running around in mind, you know? The cities in past games were more condensed -- large, but still condensed. There were routes in the cities for parkour, things to launch off of. I didn't feel that way with Origins. Getting around meant just running around on-foot or hopping on a horse. A changed design mentality, and not a very enjoyable one.
And then there's, of course, the modern day stuff. I love that stuff, and this game was quite the disappointment on that front. It starts you off with a giant info dump on the computer, and even then I wasn't sure why I should care about these people. Throughout Egypt, there are those temples you can find that contain even MORE infodumps. It's not that fun sitting there and waiting five minutes for someone to prattle on and on and on about whatever. It can be read over outside the animus, at least.