No way you missed that mechanic, it's in the same spot where you can change legion color. You clean the redshift off if you want. I cleaned my legions after every file and after every few cases in File 12.
Yeah I knew about the colour changing, which is why I never clicked on it because I assumed that's all it was and I didn't care about it.
Wait a minute, where is number 8?I never really noticed what cleaning legions did I just assumed it would result in stat reduction over time. So it was part of my new file routine.
1) Check Orders for rewards and material codes before going shopping.
2) Clean legions and check to see if you've unlocked new color slots so I can paint them different colors.
3) Go to infirmary and buy medicine, etc. from Brenda.
4) Go downstairs to upgrade baton and/or legatus. Sell stuff to the guy at the desk if I don't have enough to upgrade (I practically never bought or used none-medical items like grenades, etc, at least not until File 12.)
5) Pause game and go to Legion learning. Upgrade the trees. Then go to Legion skills and assign new ones. Then the Legion skill slots thing to set the bonuses.
6) Scour precinct for items just sitting around.
7) Take care of circle and square missions around the precinct.
Pretty much what to do at the start of most files.
Mostly “kidnappings”, but in the sense that the enemies abduct people. You don’t really do much serious investigation of crimes in general, let alone for side quests. The closest you get to that is when you look for stuff to answer “what happened here”/“what caused this” at the start of some chapters.
That just unlocked from story progression
Can’t remember what was the button for that specifically. But go back to the station and go to the tutorial station and do the lock on camera tutorial again. I had the same issue halfway through the game and a refresher with that tutorial cleared it all up for me.
Stealth sections are easy once you realize
When you get close you can hear them meowing too.
Stealth sections are easy once you realize. You're not timed in these missions, so taking it slow and observingyou can wrap around groups of enemies at once to bind them. Where you bind them also matters, and you can also bind guards who are attempting to free a bound patrol unitis also a big thing.all of the alternate routes/paths you may have not noticed
I don't think I ever learned how to bind them at once. Do you manually wrap your legion around them? I generally just got the pop-up to bind one at a time with one button. That made the two guys in front of the gate difficult in File 6 and the 2 guys at the canal drain thing difficult in .....I think it was File 10. Would have made my life a lot easier.
Kyle is a really cool character aesthetically and in terms of attitude.
Kyle had a good enough and unique enough design and was portrayed intelligently enough that I was rather surprised his part wasn't larger.
It was also amusing how this superhuman badass with a digital smiley face and robodreads has such a mundane name.
I didn't hate mute protagonist (in fact, I don't really share the fervor against mute protagonist that has been really widespread lately), but I think it will be better if my Howard starts talking come next game.
How far are y'all into file 12?
My only real issue with the mute protag is that they didn't even bother having them talk during a few key story moments. Even one word exclamations would've worked fine.
Still didn't finished it (I am at the beginning of what can be call epilogue I guess) but that's exactly my take on it too. I can add the bad quality of most side missions too.
alot of games have mute protagonists these days, FE 3 Houses, the Zeldas,Pokemon, Mario,all FROM games except Sekiro,XenobladeX, Dragon Quest,Dragons Dogma,etc etc