Astral Chain boxart, screenshots, art, trailers, fact sheet (August 30th, 2019)

Linde

Member
Sep 2, 2018
2,089
Great interview
I like how they take the Nintendo approach of coming up with gameplay first
The libble rabble bit was funny
 

Gbraga

Member
Oct 25, 2017
8,057
The interview was a bit painful to read. Felt like the person conducting it was desperately trying to push this as a Nier Automata successor, and wanted to get "Yoko Taro answers" from Taura.

They're different people, Taura has a pretty respectable resume aside from Automata too. It would be nice to see a little more interest in his vision as a director and his design method instead of just wanting to know if this is secretly a Yoko Taro game.
 

AI RIN

Member
Nov 1, 2017
1,122
The interview was a bit painful to read. Felt like the person conducting it was desperately trying to push this as a Nier Automata successor, and wanted to get "Yoko Taro answers" from Taura.

They're different people, Taura has a pretty respectable resume aside from Automata too. It would be nice to see a little more interest in his vision as a director and his design method instead of just wanting to know if this is secretly a Yoko Taro game.
I agree with this, Taura worked on games like Mad World and Anarchy Reigns too, which while flawed, they both still were cool and fun games.
 

Gbraga

Member
Oct 25, 2017
8,057
I really like this part, though:

I want to dig into the gameplay again. So our character is a rookie in a special police force called Neuron. They fight interdimensional demons called Chimera. And they wield living weapons called Legion.

Are the Legion also Chimera who have been weaponized?


Yes, that’s correct. The Legions started as Chimera, were captured, and have been put under control. They have armor attached to them and also have a mental synchronization with their wielder.

Do they want to help the Neuron? Or are they brainwashed? Or enslaved? The gameplay demo reminds me a little of Pokémon; particularly the idea of the beasts being trapped in their ball forever. Is that similar to how the Legion work?

It’s kind of like Pokémon in that sense, but it’s different from them in that the Legions are connected by a chain that creates a mental link between them and the main characters. In the beginning, they’re not as obedient as they get later on. But they come to understand each other better together.

So I assume part of the story will be about the relationship between the rookie cop and the Legions: You coming to understand the Legion, and them coming to understand you.

It’s not so much about the Legions’ minds changing psychologically. It’s rather that, earlier on in the story, when the player first gets the Legion, the player and Legion operate as two separate things. But as the story progresses, since the player and the Legion are synchronized together, they begin to fight as one.
The interviewer was a bit too focused on interpreting this aspect as if it was Nier, much like the rest of the interview, but what I get from Taura's answers is that what they're going for is to have the story and gameplay bounce off of each other in a really neat way.

The unusual gameplay style of "controlling two characters at once" will surely be clunky and have a bit of a learning curve, which is reflected in the story as them not working together very well, the Legion not being very obedient, and the cop not being a good master. But as the game continues and the player gets better at controlling both at once, the story will also reflect that by showing them better understanding each other, and the Legion becoming more obedient.

As we learn to put on a better show in combat, juggling between stands and styling on bosses, the cutscenes will reflect that, with our character having a much better control over their powers.

This may not be exactly some Nier-tier storytelling, but it's actually kind of awesome, in my opinion. This is the kind of story bits that really elevate action games, without being too intrusive and taking away from their quality as action games. The kind of merge of story and gameplay that works well with a "gameplay first" design mentality. When I think back of other times Platinum tried to merge story and gameplay together, my mind goes straight to that shitty ass forced slow walking before Monsoon in MGR. Compared to that, this is god tier storytelling, without a doubt.
 

Bit_Reactor

Member
Apr 9, 2019
633
Holy crap, watch this bit from the Gamespot stage show today, the guy does a great job explaining the intricacies of the combat system and it's depth:

(timestamped 2h37m)


I was bummed that they were going through the same 2nd demo from treehouse at first but the guy demoing does a great job explaining the game and he worked on W101 and clearly knows his shit
Man I loved Xenoblade 2 but it makes me wish there were more combos like this in that game. After DMC5 seeing that this game isn't just "baby's first Action game" and Taura is going all out with the options and combinations is really great. So happy that his directorial debut seems to be given his all.

And holy crap looks like puzzle mechanics with them too? Jeeeez!

The little elements like getting "points" for cleaning up litter and not jay walking are small and seemingly insignifcant details that games have been ditching for scope for a while, and makes me relive the days of Megaman Legends and kicking that can around to get "evil" Megaman.

I love how this looks. Can't wait.
The interview was a bit painful to read. Felt like the person conducting it was desperately trying to push this as a Nier Automata successor, and wanted to get "Yoko Taro answers" from Taura.

They're different people, Taura has a pretty respectable resume aside from Automata too. It would be nice to see a little more interest in his vision as a director and his design method instead of just wanting to know if this is secretly a Yoko Taro game.
Yeah this does bum me out. Taura's big moment should be his, not in the shadow of someone else, but I get that's how you sell things. :/

So Astral Chain is basically just Chaos Legion with color, isn't it?
Give me a Sieg skin cowards! :P Sometimes I feel like there were only ten people who played Chaos Legion. -highfive-

All these gifs have me drooling.
 

Disclaimer

Member
Oct 25, 2017
5,508
There was also a fairly extensive overview trailer released (in Japanese):


Game just looks better and better. The ways the player can utilize their Legion not only in combat, but out of combat and to manipulate the environment, seem really fun.
 

Neoxon

Community Resettler
Member
Oct 25, 2017
23,308
Houston, TX
From the japanese website (I used automatic translator)


Born 20 years ago in the midst of the worst accident in ARC history, one of the twins grown up by an orphanage who happened to be married by Max. The growing protagonist became a policeman after seeing Max's back and growing. Later, he was overtaken by Yeozef to join Neuron in the middle

The title "Akira Howard" appears as if you did not select it as a player character in the game.


This is Maximilian (Max) Howard



The captain of Newon, who seems to be a strong rapport, but because of his high ability to judge the situation and his good looks, he has been able to grow orphans and Akira with a single man. He is anxious about the two men who became members of Neuron, but he is not quite comfortable.

Source: https://www.nintendo.co.jp/switch/ab48a/character/03.html
So yeah, looks like Akira Howard is the canon name.