I thought it's Colony Wars VR that they need ;)
You got me, I was just kidding with Knack, but COLONY WARS is serious business, I'd never take that name in vain!
;)
Moving apartments in a few weeks - i'll definitely going to make my TV set-up a lot more compatible with VR. - Especially with regards to wiring the PS camera to my TV furniture. Like, i'll run the wire all the way to the bottom of the top shelf, i think. - and i'll just move the footstool when i need to do standing-VR.
Can't wait to play this, SuperHOT and Beatsaber (once it comes out)
Haha, that's a window ...Dunno how it'd jive with the rest of that space, but switching the couch and loveseat around would probably be wiser. In VR, you tend to strafe more than you move laterally along Z-axis, due to the nature of the medium. For VR play, you could move the ottoman and push the love seat to the corner, and that'd give you a lot of space to strafe left and right.
EDIT: Also, is that a mirror behind the couch? That'll cause problems with the tracking.
Haha, that's a window ...
Also, can't switch around any of it, it's meticulously planned, already. It's a Kitchen / Dining room / TV area all-in-the-same-room situation, which kinda dictates this kind of setup. But thanks for the pointers, still. VR isn't quite so important to me that i'd compromise on furniture placement. But right now, our living room is even more compact - so my PSVR is mostly collecting dust, which is a huge bummer.
There's nothing "opposite the couch" - or rather, there's a whole nother half of room opposite the couch ;)You could still accomplish what I suggest by not placing the PSVR camera directly in front of the TV. Instead, use a USB extender and route it along your wall so that it's opposite the couch. You don't actually have to face the TV screen in VR, since you won't be seeing the screen normally.
There's nothing "opposite the couch" - or rather, there's a whole nother half of room opposite the couch ;)
The TV area is merely a 'quadrant'.
I will recall in May Nicolas Doucet said 25 people are working on Astro Bot.
You got me, I was just kidding with Knack, but COLONY WARS is serious business, I'd never take that name in vain!
;)
There's a wall opposite the couch next to the book shelf. Like this:
Run a USB extender (shown in red) along your baseboards and the book shelf to hide the cable, so that the camera (blue line with green dot) is far along the opposite wall high up. That would actually provide the best tracking possible for PSVR -- the tracking cone works best when it's farther away and higher up.
This way, when you play, you could just scoot both your ottoman and your love seat over and you'd wind up with a very large tracked area.
EDIT: To clarify, when you'd play VR games, you'd face your dining area.
This post is not warned? Hmm...
Lone Echo 2 is coming, so they might not keep that for long. But what an accomplishment.
That's exactly my point - it's not a big deal that this game is "the most critically acclaimed vr game of all time", because the reason for that is it got more reviews than most other vr games, not that it got better scores. When a game only gets a few reviews, one low score brings the average down considerably, when it gets lots of reviews, that mitigates outlier low scores, and that's the case here. I'm not saying this game's score is inaccurate, I'm saying that other great games' scores are.Obviously that's also true in the opposite direction.
The more reviews you have, the more accurate average you get.
Usually, more scores bring a lower final score. From my experience, it tends to descentThat's exactly my point - it's not a big deal that this game is "the most critically acclaimed vr game of all time", because the reason for that is it got more reviews than most other vr games, not that it got better scores. When a game only gets a few reviews, one low score brings the average down considerably, when it gets lots of reviews, that mitigates outlier low scores, and that's the case here. I'm not saying this game's score is inaccurate, I'm saying that other great games' scores are.
Usually, more scores bring a lower final score. From my experience, it tends to descent
Lots of reviews mitigates outlier high scores as well as low scores. It goes both ways. More reviews, a bigger sampling size, give a more accurate average.That's exactly my point - it's not a big deal that this game is "the most critically acclaimed vr game of all time", because the reason for that is it got more reviews than most other vr games, not that it got better scores. When a game only gets a few reviews, one low score brings the average down considerably, when it gets lots of reviews, that mitigates outlier low scores, and that's the case here. I'm not saying this game's score is inaccurate, I'm saying that other great games' scores are.
That's true, but very bad scores are rare and they don't usually appear in the first 10 scores. End then a bad score appears and lowers the average.It doesn't tend to descend or ascend, it tends to move towards the actual consensus. This means more scores will move a score that is too low up, and a score that is too high down. This is literally how averages work.
Don't forget that the camera does not need to be anywhere in the same direction of the tv. You can have the camera setup (or move the camera) so you're off to the side when doing VR standing. You don't have to be facing the TV.Moving apartments in a few weeks - i'll definitely going to make my TV set-up a lot more compatible with VR. - Especially with regards to wiring the PS camera to my TV furniture. Like, i'll run the wire all the way to the bottom of the top shelf, i think. - and i'll just move the footstool when i need to do standing-VR.
Can't wait to play this, SuperHOT and Beatsaber (once it comes out)
Reminds me of the PS1 platformer days when the likes of Spyro and Crash were made with a main team of 10-20 people. Sometimes less.Woah. Has the team confirmed this in a interview? Impressive accomplishment considering the small team size and overwhelmingly positive reception. This is probably the game that will make me buy the PSVR headset.
Seems like I'm gonna have to start building a list of games to get for PSVR.