New trailer soon.
Some new info via reddit from a magazine article.
Key Notes:
+ Map will be expandable!! So new biomes, new bosses, running out of space.. instead of a new server or a new world, they'll expand instead. If you understand the technology is makes sense to why they can do this.
+ Accordions
+ Hydra will have heads regrow if you dont kill it fast enough
+ Companies are like Alliances, Taxes will start Day 1, the rest will be added later (I'm sure this will expand for years, literally)
+ Sword fighting prioritised in regard to effort spent on flow/design, etc
+ Galleons are VERY expensive like all the other ships, it'll take a great deal of work thus you might think twice before engaging in a battle (has me concerned over people who's games have frozen, I guess they're SoL?)
Firing Modes for Ships:
- Free Fire - Any NPC on Any cannon will shoot at any enemy target they spot
- Hold Fire - Pauses all fire from NPC's
- Red Alert - NPC's turn their attention to fight anyone that's boarded the ship instead of being on cannons
Individual options per NPC is probably going to have the same system as Whistle commands on Ark with all the grouping and individual whistles that go along with it.
+ Wind mechanics ie you sail with the wind, you sail faster. You sail against the wind, you sail slower.
+ Grappling Hooks
+ Horse can jump from one ship to another!!!! :D :D (I was really hoping for this TBH)
+ Ship leveling mechanic? Not sure if they mean different types of ships or ships themselves can be leveled up.. either way you get an increase in bed count when you level up a ship.
+ Fast Travel like on Ark so if you have a bed across the map, you can get there.. just you cant bring your stuff with you (me thinks magic will be how we can bring everything with us in the future)
+ Fire Arrows
+ Repair system for ships with a minigame of sorts that lets you repair the hole faster
+ Treasure maps apparently obtained through bottles that was ashore
+ Ships take gradual damage everytime they're taken out to sea thus be sure to anchor when possible (this stops the decay process)
+ Ghost ships = NPC capture so if you successfully defeat a ghost ship, you can obtain a new NPC. You still have to pay them as they're freelancers or they will mutiny (not sure if they're 100% lost or they just stop working)
+ Treasure is evenly distributed to all nearby crew
+ Territory will have claims so you cant just plop pillars everywhere and bam it's yours. It has to be earned. Even in PVP if they kill all, destroy all.. they wont be able to claim all immediately
+ Dragons CAN be tamed for a limited amount of time
+ Magic will be a major part of the game as it develops
+ Submarines? It seems as if underwater structures will be a thing, I'm assuming they're going for the very first submarines that were extremely slow, very heavy, costly but effective and brilliant.
+ Bounty system will be in place so if you're leader of a large clan, people will want your head. They'll be able to hang you just like in the trailer
+ Aging system will be cosmetic at first but later they'll add buffs and debuffs that'll occur based on your age with a fountain of youth that'll scale back any premature deaths from getting too old. It should take 2-3 months before your character becomes very old
+ Human Baby system You will be able to have sexy time, make babies, and swap bodies with them once they reach 20 (I wonder if this means certain things will be permanent, otherwise it'd be pointless to swap bodes). Not sure this feature will be ready Day 1.
+ Cosmetic Microtransactions will likely come to the game within 6-12 months from now.