Just like in movies, people underestimate the critical nature of audio work in helping sell the illusion. We obsess over visuals, but on their own they're only half the story and can either be given a solid grounding by complementary audio, or utterly undermined when it isn't done right.
It's great to see people chasing their dreams and getting to work with the people they're motivated to be around.
I wish I could co-sign this post a million times over. In film the greats say sound is 50% of the experience - and, it has a massive impact on games as well when done right. In fact, I wish sound design and audio implementation got more credit on the whole. The two areas are definitely unsung heroes in that, when they are working well they become seamless and blend into the experience.
There's an interesting phenomenon where when sound design grabs the average player's attention it's usually because it's either extremely exceptional (something really groundbreaking) or horribly bad. However, there is a whole healthy middle ground of amazing work that goes unnoticed. Sometimes even something as seemingly foundational as a background ambience the sound designer has created can be absolutely instrumental in setting the scene and making the player feel like the world is alive. Then, of course, how the technical sound designer implements those elements can create something that feels interactive and fluid, lending credibility to the scene.
At any rate, congrats to Justin. What a get for PS. He certainly does stellar work.