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Dancrane212

Member
Oct 25, 2017
13,962






The game was shown on Rock Paper Shotgun's EGX Rezzed a couple months ago and looks pretty interesting. For those who don't have the 15 minutes to spend on the video (timestamped above) I'll pull out some points here.

  • Fully based around fixed camera perspectives (top down, side view and so on).
  • The game will reactive to your choices where events such as not killing a Dragon boss will have them move into the world and surface different events. The developer is trying to cut down on fail states.
  • Combat is real time but driven by an ATB system (waiting for a bar to fill before acting) ala Parasite Eve.
  • Leveling is based on challenges and not combat. You actually don't have to fight most enemies or, if you do, you don't necessarily have to kill them.
  • Game has been in development for about a year and will need at least a year of more development before release.

Game is PC only at the moment with the potential for a console release sometime after that. I love the look of it, you can definitely see the Silver inspiration.



Steam description.
WELCOME TO THE FRONTIER
Set out into the unexplored frontier land of Dorinth and make your name as a member of the Pilgrim's Guild in Autumn's Chorus; an action role playing game filled with interesting choices, exciting combat, and memorable characters.

The gate to Dorinth's wild frontier has been flung open, and as a new member of the Pilgrim's Guild it's up to you to explore it.
  • A beautiful painted world awaits you in Autumn's Chorus.
  • Discover ancient Promisiune ruins, delve deep into cursed athenaeums, and rest in unique frontier towns.
  • Uncover the riddle of the fate of the gods that used to rule these lands.
An acrobatic thief, who slips in and out with the goods unseen, a shrewd diplomat who can speak the language of the beast tribes, or a powerful fighter with the strength to destroy anything standing in their way. No restrictive classes and many ways to tackle any problem you face mean you can build your explorer anyway you like.
  • An intuitive levelling system allows the focus to be on living the adventure, rather than deciding which stat will benefit most from a decision
  • Unique skills such as literacy, languages and cartography let scholarly explorers shine.
  • The entire adventure can be played through without fighting. Escape, negotiation and surrender are all viable options.
  • If you must fight an innovative realtime tactical combat system makes unleashing your weapon of choice a satisfying decision.

Do you want to be a lunatic conqueror who kills anyone that so much as looks at them funny, or a peacemaker determined to see the new lands and it's creatures treated with respect? Both are possible, along with anything in-between, and a cast of interesting characters will remember every action you take.
  • Defend the innocent, uphold the law, and be charitable. Be a paragon of good in land of mixed morals. Remember though, that a good deed isn't always rewarded.
  • Lie, cheat, steal. Act the absolute villain with everyone you meet. Just know that frontier justice is rampant in Dorinth, and you can't always rely on the law to protect you.
  • Don't do any of that! You're here to explore the frontier after all. Other people's business isn't your problem if you don't want it to be.
 
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ReyVGM

Author - NES Endings Compendium
Verified
Oct 26, 2017
5,432
Looks cool. I love fixed camera prerendered games.
 
OP
OP
Dancrane212

Dancrane212

Member
Oct 25, 2017
13,962
Some high res screens...
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Jakenbakin

Member
Jun 17, 2018
11,792
This looks pretty cool! For an ambitious project by one person who just learned to code with a 2 year development I sure hope that the scale is kept in check. I'd rather play a smaller game with all this depth than see him to try to expand it too much...