Sunken temple must have taken me over an hour to work out. The strange one with that is that I pretty much knew what I needed to do for the longest time but putting all the words in the right places was the difficult bit.
That's now how spoilers work.I din't get the rule for Prison. It seems like it bends the rules the game sets. Can someone explain.
- SPOILER -
...
- SPOILER -
... how? Doesn't that defeat the central point? I've caved for one level, but the thought of losing that satisfaction when I finally crack a level just seems weird to me.
It's less frustrating and I can just enjoy the logic behind the puzzles without having to do the hard work... how? Doesn't that defeat the central point? I've caved for one level, but the thought of losing that satisfaction when I finally crack a level just seems weird to me.
Er fair enough, they'll be plenty of YouTube playthroughs though, could have saved £11...It's less frustrating and I can just enjoy the logic behind the puzzles without having to do the hard work
It's a toughie to figure out, and even when you know what to do the execution is slightly tricky.
... how? Doesn't that defeat the central point? I've caved for one level, but the thought of losing that satisfaction when I finally crack a level just seems weird to me.
It's less frustrating and I can just enjoy the logic behind the puzzles without having to do the hard work
Oh leave off. You know what we were getting at. I'm not mad in the slightest, just incredulous. To say a game solely based around logic IS better with a guide is a little puzzling really.Person plays videogame the way they want to, to get the most enjoyment out of, you know...entertainment. Other people get MAD. How dare you, they say!
the prison solution is really dumb. is that move used again in later levels? i don't want to have to keep in mind when doing other puzzles.
Yep, a variation of that move is used again... And it stumped me for a while again.
Just finished that one. You're on the right track.Ok i've been working at garden-7 'blockade' for a good while now and I think i'm stumped.... I have a pretty good idea of how i think you cross the water but the actual block manipulation to set it up seems impossible so I'm guessing I'm way off:
If anyone's got any pointers or can just tell me I'm on the wrong track.....I'm imagining if you can get for example "pillar on" on top of "water is sink" the conditional will make it so water generally is not sink, but the only way to push a block to a spot two spaces above 'water' is to clear the left and center water tiles of the bottom row of water but there's no way I can find to clear the lower left one.....
Ahhh got it, thank you very much. I was hesitant to bring text blocks to that side even though I knew it was possible, I guess I figured that part should be as uncluttered as possible if anything. I also assumed the solution would involve some complex combination involving the 'on' block with the rock and pillar. That was a good one.Just finished that one. You're on the right track.
Once you've pushed something through to the culvert with the water, you can only push it up along the center of the room, so whatever it is will end up in a vertical stack.
A stack of what could have a useful effect once you're in that room?You can push things through something, if it isn't push or stop.
Can you tell me what other level teaches you that? I still haven't beaten prison and I could use that level as a hintPrison is f'd but once I got it, I did remember that the game taught me how previously.
Is it the only way to get to the credits?
And didn't understand you well on the other solution, so i can do it now?
Can you tell me what other level teaches you that? I still haven't beaten prison and I could use that level as a hint
Ah Isee. No it's ok, I'll try to find a solution for a while longer, thanks!I honestly tried to look. I'm not sure the particular skill is required for any other level, it's just that I noticed a subtle aspect of how the game works previously in other levels. It's for sure something you have noticed as well, but might not have thought of as a mechanic you can use. It's honestly hard to say without spoiling. I can hint you more overtly which may help a bit but I'd need your permission.
It's a toughie to figure out, and even when you know what to do the execution is slightly tricky.
"Transporter buffer"
I can't figure out a hint that is subtle without giving away the setup.
Ah Isee. No it's ok, I'll try to find a solution for a while longer, thanks!
Hmm, still not sure what to do. Would be good to rule something in or out:
should I have two teleporting objects or three?
Oh leave off. You know what we were getting at. I'm not mad in the slightest, just incredulous. To say a game solely based around logic IS better with a guide is a little puzzling really.
This game is not for me but I have to say the concept is one of the most unique ones I've ever seen in a video game.
I'm too dumb for this. I've hit my first roadblock and it's a mayor one - I've been staring at Pillar Yard for more than an hour now and I simply do not understand what the game wants me to do or achieve - I feel like there is some rule I don't know about but the game doesn't tell me.
So far I genuinely love everything about this game - I'm just not having a lot of fun.
Pillar Yard is probably the only puzzle that felt kinda cheap to me after about 30 puzzles in. Reason beingI'm too dumb for this. I've hit my first roadblock and it's a mayor one - I've been staring at Pillar Yard for more than an hour now and I simply do not understand what the game wants me to do or achieve - I feel like there is some rule I don't know about but the game doesn't tell me.
So far I genuinely love everything about this game - I'm just not having a lot of fun.
I'm banging my head against the wall trying to figure out
-Fall: Ghost Guard
-Fall: Broken Playground
-Ruins: But where's the key
Fall: Catch made me feel very clever when I figured it out.
Not Baba Is Not You. Whoooaa.
Solved it! :D