- Oct 25, 2017
FUCK YOU DEEP POOL
I’m so close. I need one more push. Hmm.
I’m so close. I need one more push. Hmm.
edit: ooh, somehow I missed that “has” triggers on defeat — this is huge.
Yeah it's probably my favorite puzzle in the game so far, or more specifically the one that just impressed me the most with its design rather than the novelty of discovering and learning a new mechanic.
Yeah, you're not close to done. You've played like, a third of the game.
The latter strikes me as an excellent idea.I have seen the credits and have ~120 puffs, 10 flowers, and an orb thing. Not sure what to do after beating enough levels to clear all the worlds.
Just keep beating more levels? Or
somehow get a flag on the world map on a specific level to touch it with map Baba?
Thanks but I did end up figuring it out (mostly by luck :D)The key interaction is reasonably easy to deduce from the tools you have available, it's just executing it that's the problem
EMPTY IS PULL + TEXT IS PULL, one vertical, one horizontal
The fundamental challenge with EMPTY IS PULL is that pull objects are solid enough to block normal movement, so you need a grounding of non-empty terrain - i.e the ice - moved to an appropriate position to allow you to move freely enough to assemble the two rules and then start 'pulling' the empty+win line through the ufo corridor
That should get you going!
Edit: Never mind!
I don’t feel bad looking up these solutions online, especially when I’ve figured out the solutions but not the exact layout of blocks that works correctly. The level with 3 defeat move babas is a good example of that.
A small tip for Skull House.
I'd say it's sort-of obvious, as in it makes absolutely perfect clear sense when you see it, but if your brain isn't thinking that way it's completely incomprehensible.Days later, still stuck on Out At Sea. I've gone around to do some other levels in the meantime but this is now the longest I've left a level unsolved and it's bothering the hell out of me, to the point that it's hindering my enjoyment of the rest of the game.
I feel like there has to be something really obvious that I'm just overlooking, but racking my brain for all possible combinations of rules just isn't getting me anywhere. I generally don't mind being stumped on a puzzle for a while because figuring out a solution--and coming to realize WHY it works--is when the game is at its strongest, but I have the feeling that after this long, beating this level isn't even going to feel satisfying.
Returning to older levels after playing ahead is really nice, you get to the level with a new perspective and new tricks up your sleeve. I think little by little I'll be able to finish the game without checking the solution online (I did that only once, and that was a level I was VASTLY overthinking).
A question as for the endgame:
You can make a Level is Flag right? I don't want to know how (not yet, at least), but I'm guessing that's the "END"?
Everyone’s out here saying Sekiro is the hardest game of all time when it wasn’t even the hardest game released in March.
I'm no stranger to action or From games, but Sekiro is brutalizing me. good to know Cuphead might offer some "relief."
Depends on what suits you. I would absolutely find Baba Is You considerably easier than the other two (Not played Sekiro, got to the second world in Cuphead), but that's because I am way more in-tune with puzzle games than action.
While Cuphead is still “hard,” I felt that it was way less punishing than Sekiro which definitely made it a smoother ride for me (and it’s shorter too, which is a plus IMO).
I'm not sure I remember this one right, but if I *do*, here's a chain of thought that'll help: It's pretty much a full solution (er, if I recall the level correctly!), so read as much as you need!
I had though all of that but somehow just reading it all arranged made it click it for me.I'm not sure I remember this one right, but if I *do*, here's a chain of thought that'll help: It's pretty much a full solution (er, if I recall the level correctly!), so read as much as you need!
The obvious assessment: You need to get KEKE to the box.
You'll note that there's no PUSH, no PULL; even without the box being in a nasty spiral that's hard to navigate, that gives you very limited capacity to manipulate KEKE into position.
There's only one tool there that'll help in that regard
You're going to need to make KEKE IS YOU
But there's problems with that!
Clearly you can't put a KEKE IS directly next to the BABA IS, the most usual way you shift the identity of YOU. Where *can* you put a KEKE IS nearby?
You can have the KEKE IS one block further away. But then you can't push YOU in a single move.
What else aren't you using?
Have you tried having YOU also having MOVE, and the effect that has? That's probably an interesting place to start.
That'll get you the KEKE IS YOU... for one turn. But that Baba's going to keep causing hassle.
But there's something else you can use that'll prevent BABA IS MOVE after the key push has taken place.
I found it much easier. Many of the puzzles arent quite as... elaborate. They just require more creative thinking.
Equivalent. There's perhaps a bit more deduction required in The Witness, a bit more ingenuity required in Baba Is You.
The whole game pretty much breaks the first law of thermodynamics, everything else kind-of pales in comparison.I'm stopping this game, which i feel is actually disrespecting my time. Some implicit rules break some levels in my opinion. Like many people, i felt that prison was badly designed as it broke Newtons third law. During that time, I remember trying Baba is move to "jump" through the wall, which didn't work. Fine, the wall is stop, so it makes sense. Now, i just spend almost 2 hours on Maritime adventures figuring that Baba is move actually does allow me to jump the lava, which is defeat. I felt that it was quite cheap, and I'm not taking the chance to run on another cheap mechanic that's going to block me for hours. So I'm done. I was very enthusiastic in the beginning but those things definitely soured my experience with the game. I'm glad that most people seem to enjoy it. I'm now off play ringo ishikawa.