Baba Is You | OT Is Open

May 31, 2018
4,087
Somehow I beat Hop. I've started basically saving video captures of every single puzzle solution so if anyone needs help with one (that I've beaten so far) I will have an SD card full soon.
I'd like some help if that's possible! Everything I've thought of doesn't seem to work, so a hint as to what I should do would be great :)
 
Enjoying this a lot, it could almost have been made specifically for me.

Only criticism I can think of is that Float kind of annoys me in that it feels like I shouldn't then be able to push stuff that isn't floating. It makes me think I'm breaking the rules
 
Oct 27, 2017
639
Sweden
I was about to complain that the game is too easy, but then the game started to own me. It is a dignified ownage that stands above the soul crushing humiliation and self-doubt that you get from a game like Stephen's Sausage Roll, but I am still being owned.

... Great game btw!
 
Oct 25, 2017
14,738
The best thing about this game (so far) is that while some levels can be excruciatingly hard they never feel overly unfair or complex. It's always a matter of, "oh, DUH!" rather than "how the hell was I supposed to figure that out?"
 
Actually one more tiny cry criticism, B is confirm instead of cancel for some reason, which is out of sync with all my other games on Switch. Keep exiting to map in error when I expect the pause menu to close and stuff.

Can't complain too much about the game if that's the worst thing I can think of!
 
Oct 25, 2017
1,733
I couldn't find this one... Any hint?
You'll need to push something past the crab that you can then take control of.
In order to push something PAST the crab, as opposed to just in the same space as the crab, you'll need an extra piece. But there are only a few things that can have "is Push."
Don't bother trying to attach "is Push" to any items. The item you need to push something past the crab has "is Push" set on it by default.

Hope that helps!
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
3,614
Actually one more tiny cry criticism, B is confirm instead of cancel for some reason, which is out of sync with all my other games on Switch. Keep exiting to map in error when I expect the pause menu to close and stuff.

Can't complain too much about the game if that's the worst thing I can think of!
B should be cancel, it has been for me at least
 
Oct 30, 2017
282
Actually one more tiny cry criticism, B is confirm instead of cancel for some reason, which is out of sync with all my other games on Switch. Keep exiting to map in error when I expect the pause menu to close and stuff.

Can't complain too much about the game if that's the worst thing I can think of!
Yeah I noticed that too, A = B and X = Y. Feels weird, but yeah that's a minor criticism.
 
Jan 18, 2018
508
Actually one more tiny cry criticism, B is confirm instead of cancel for some reason, which is out of sync with all my other games on Switch. Keep exiting to map in error when I expect the pause menu to close and stuff.

Can't complain too much about the game if that's the worst thing I can think of!
What? How I haven't noticed this. I could swear it is not.

Edit: I just checked and you are right. I thought you meant that a and b were reversed. But they are both confirm buttons. So not an issue for me. I hate when they are reversed.
 
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Oct 25, 2017
1,124
My experience with this game has been great so far. It's a really smart idea, and makes you feel really smart when you figure out a solution (and it also makes you feel like there are multiple solutions, even when there may not be, because "crazy ideas" have a tendency to work).

I did run into a very interesting bug in the game that cycled the game between "alive" and "dead" states by combing a large "is" block into several statements. Truth be told, I don't think it's technically a bug (it is just cycling through the statements), but it doesn't feel good when you do it :)

Got stuck for a while on a puzzle and when I figured out the solution it was a great feeling. I'll be coming back to this one here and there rather than consuming it in large doses like The Witness or Obra Dinn. That's not a statement on quality, but rather the fact that this game works better in bursts of play in my opinion.
 
Jan 9, 2019
46
I’m scared to try this out - completing the Witness without a guide is one of my proudest gaming moments next to finishing Bloodborne and I don’t want this game tearing down my ego.

But it looks so incredibly up my alley that I won’t be able to resist.
 
Oct 27, 2017
3,406
Actually one more tiny cry criticism, B is confirm instead of cancel for some reason, which is out of sync with all my other games on Switch. Keep exiting to map in error when I expect the pause menu to close and stuff.

Can't complain too much about the game if that's the worst thing I can think of!
I noticed that as well, and I'm surprised Nintendo let that pass the lot check. IIRC, that's the kind of things they traditionally seem to look for.
 
Jan 30, 2018
2,915
Are there any essays or videos that discuss the process of creating the sort of puzzles you find in Sokoban games and stuff like Stephen's Sausage Roll? I'm decent at these sort of games but I don't have the brain the actually make them and I'm really curious about what that sort of level creation is like.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
3,614
I just did Hop and the new mechanic there is really neat.I stumbled into the right solution fairly quickly but there's some neat stuff that could be done with it.
 
Oct 25, 2017
3,509
As someone who loved and platinumed Witness. This gane is fantastic but much much harder
As someone who seriously struggled with The Witness, I've found this to be at least more straightforward and intuitive. The Witness was more ponderous while this I can fuck around with continually until I come up with an answer.
 
Oct 25, 2017
14,738
As someone who seriously struggled with The Witness, I've found this to be at least more straightforward and intuitive. The Witness was more ponderous while this I can fuck around with continually until I come up with an answer.
Yeah the extremely forgivable and experimental nature of this game makes it a lot more accessible than typical puzzle games, at least in my experience.
 
some look so simple and yet despite tons of different experiment i can't find the solution, like fall-1! not asking for help, just comenting

I frealking love this game, but i think i'm gonna hate the harder puzzles that has too many words, it becomes more a game of memory and what to do in correct order rather than pure logic, and sometimes you get things mixed up and have to restart everything
 
Oct 25, 2017
1,733
I couldn't get into stephen sausage roll, would i like this game ?
I guess it depends on what you're worried about. For what it's worth, I find Baba Is You easier to "read" in the sense that mechanics are easier to pick up and the problem space is easier to wrap your head around. A big problem I had with Stephen's Sausage Roll is that I would often come into a level and just sit there baffled, with no real idea of how to even get started; sometimes I'd have to leave a level, do a bunch of others, intuit some new move, and then come back and realize that was the reason why I couldn't make any progress. With Baba Is You, it's easier to get into the mindset of "okay, I can't solve this; what can I try?" I think at least part of this is because the creator put the puzzles in a specific order, so if you need a mechanic to get past one area, you generally learn it beforehand (though it is possible to jump the sequence to an extent). So I'd say the barrier to entry is lower.
 

Feep

Lead Designer, Iridium Studios
Verified
Oct 25, 2017
1,071
Having a wonderful time.

Just finished Lake 1-13, and hit Lake Extra 2, which is apparently a doozy. Looking forward to figuring out the solution.