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Brockxz

Member
Oct 31, 2017
107
checkpoint save before unskippable cutscene before a boss fight. Everyone knows those games with such thing and hate them.
 

Prolepro

Ghostwire: BooShock
Banned
Nov 6, 2017
7,310
"Hey, you know all those great weapons/powers/upgrades/spells/etc you've been aquiring, building up and using up to this point in the game? Yeah, I'm going to take away/lock away all these while you do a 20 minute enforced stealth section." (Bonus negative points if the game hasn't had a stealth section upto that point in the game)

Has this ever been fun?
Metroid Zero Mission
 

Mabec

Member
Oct 27, 2017
185
Controllers only have so many physical buttons you can bind actions to. :(
Or our game has too many actions to begin with.
Double input commands. For example (in a modern BF game) defibrillators could be used to to represent one button each, push A and B simultaneously to sync a revive. (Maybe to complex for a modern audience)
 

Ashlette

Member
Oct 28, 2017
3,254
The Nidoran family in Pokemon.

Nidoran has two branching evolutions based on its gender. Nidoran♂ and Nidoran♀ are two different Pokemon. Nidoran♂ evolves to Nidoking and Nidoran♀ evolves to Nidoqueen.

And for some reason, Nidoran♀ can breed but not Nidorina nor Nidoqueen.

Why GF did this still baffles me.

EDIT: Original sentence was too vague. Thanks Joey Ravn
 
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elenarie

Game Developer
Verified
Jun 10, 2018
9,807
Double input commands. For example (in a modern BF game) defibrillators could be used to to represent one button each, push A and B simultaneously to sync a revive. (Maybe to complex for a modern audience)

Then you run into accessibility issues. More people are uncomfortable holding two buttons rather than one.
 

Nikus

Avenger
Oct 25, 2017
10,369
So, I've been playing Xenoblade Chronicles 2 for a few days now and I just can't understand why there is no menu item to review the tutorial hints whatsoever. I'm 10 hours in and the game keeps throwing mechanics at me like there's no tomorrow and there's no way to read them all again. Worse, I found out that some shops sell "hints" and I bought one for fucking 1000G just to realize it's a "tooltip" kind of thing and not actually a comprehensive explanation.

Suffice to say, to get the grasp of the game's mechanics, seeking for online tutorials is almost a requirement.

Damn that sounds bloody stupid. I'm playing the first Xenoblade Chronicles right now and the tutorials are always available in a dedicated sub-menu. From what some friends told me, it seems there are others pretty backwards decisions in Xenoblade 2. Like, in the first one, random fetch quests are automatically finished and validated when you are done collecting the materials or killing the monsters, but in Xeno 2 you always have to go back to the person who gave you the fetch quest. Shit, that was such a nice QoL improvement in the first one, compared to other RPGs.
It also seems the gacha nature of Blades in Xenoblade 2 is gonna frustrate me to no end...
 

monmagman

Member
Dec 6, 2018
4,126
England,UK
I just finished Metro Exodus last night(great game),but having the final bit of gameplay have me mash the square button over and over was a bit weird.
 

Omanisat

Member
Sep 25, 2018
2,394
North Bay, Canada
RDR2. Rockstar, for the love of God, stop fucking around with my weapons loadout. So many times during that game I'd be hunting something, I'd go to take out a weapon, only to realize Rockstar unequiped it for me in the name of "immersion."
 

Mabec

Member
Oct 27, 2017
185
Then you run into accessibility issues. More people are uncomfortable holding two buttons rather than one.

7ea9100cd5ba8ab38c45f04ff2b13aff275518ab66f8ea7a3377bb9a9413d9c8.jpg
 

EarthPainting

Member
Oct 26, 2017
3,876
Town adjacent to Silent Hill
The Lost Vikings is a puzzle platformer where you control three dudes with distinct abilities to get to exit of a stage. In singleplayer mode, things are mostly straight-forward. You select your character, do their bit, swap to the next one, do their bit, etc. Where things immediately get messy is when you play the 2 Player co-op mode. While the game does give you the ability to pass the camera focus to the other person, there is no UI element that actually tells you who has the camera focus. This leads to frequent moments where you think you have the camera, try to do something, only to realise you don't and you die and have to restart the entire level over again. In a similar vein, while the game shows you which characters are active by a player, it does not tell you which player is in control of what character. So once again, you're constantly in situations were you think you think you're about to do something, only for someone else to move. It also makes swapping characters confusing, since you're constantly presented with puzzles that both you and partner want to adapt to. So you both press the swap button, and neither of us who is who. Since we'd both fiddle with the controls, it'd still not be immediately clear. After a while you both get into a habit of doing that "no, please, after you" shtick, where in reality both of us stand there idly because nobody wants to deal with the mess.

All of this could have been fixed so easily with just two UI tweaks. Just slap "P1" and "P2" on the character portraits, and have an extra indicator for who has the camera focus.
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
Using L3 and R3 whatsoever.
Especially L3 to run.
R3 for lock on in souls is tolerable I suppose.

Skyrim :
If you buy a house you get a chest where you can store shit because the weight system is trash
To store items, you go in the menu that lists your items and press R. Simple right ? If you press E, it tries to use them or equip them if it's a weapon for instance.
So R to store, E to equip
To retrieve items, you go in the menu that lists the chest's contents, then press E to retrieve and R to retrieve everything
E to retrieve, R to retrieve everything. Fucking convenient.
Can't tell how many times I retrieved all 2000 weight units of shit in my chest, and had to store everything again.
 

Deleted member 24021

User requested account closure
Banned
Oct 29, 2017
4,772
I'll never understand level scalling in RPGs. Like, I understand it's to keep the challenge stable through the whole game, but what's the point of leveling at that point? If I want to "train" my character in this specific point in the game, it will be rendered useless in the next area I go.

This, I despise level scaling.
 

Zephy

Member
Oct 27, 2017
6,167
Pokemon Let's go forcing single Joy-con use in TV mode, as well as motion controls.
 

takriel

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,221
So, I've been playing Xenoblade Chronicles 2 for a few days now and I just can't understand why there is no menu item to review the tutorial hints whatsoever. I'm 10 hours in and the game keeps throwing mechanics at me like there's no tomorrow and there's no way to read them all again. Worse, I found out that some shops sell "hints" and I bought one for fucking 1000G just to realize it's a "tooltip" kind of thing and not actually a comprehensive explanation.

Suffice to say, to get the grasp of the game's mechanics, seeking for online tutorials is almost a requirement.

Also, Zelda BotW "Pro" HUD STILL displays dozens of hearts at all times, instead of fully hiding them outside of combat situations (like it works with the stamina bar). My OLED loves it.

So Era, what other bad game design decisions can we list here?
One of the many reasons why the only thing I cherish from that game is the music.
 

Elma4Smash

Banned
Jul 15, 2019
119
Fire Emblem not having a 'return one round' option (bless 3 Houses, I guess)

Also Fire Emblem not having a menu option to restart a mission/go back to main menu, instead requiring you to shut down the entire game when you lose a unit and want to retry. I dunno how many times I had to do this in Radiant Dawn ....
 

xianren

Member
Oct 27, 2017
350
Switzerland
So, I've been playing Xenoblade Chronicles 2 for a few days now and I just can't understand why there is no menu item to review the tutorial hints whatsoever. I'm 10 hours in and the game keeps throwing mechanics at me like there's no tomorrow and there's no way to read them all again. Worse, I found out that some shops sell "hints" and I bought one for fucking 1000G just to realize it's a "tooltip" kind of thing and not actually a comprehensive explanation.

Suffice to say, to get the grasp of the game's mechanics, seeking for online tutorials is almost a requirement.

Also, Zelda BotW "Pro" HUD STILL displays dozens of hearts at all times, instead of fully hiding them outside of combat situations (like it works with the stamina bar). My OLED loves it.

So Era, what other bad game design decisions can we list here?


Let's see if op gets this:

Shiooo..... aneedle....... Shiooo....
 
Oct 27, 2017
5,494
GameFreak, the thread.

Removing amazing features from game to game: following pokémon, Battle Frontier, PSS, Island Scan, Underground, Secret Bases, seasons, pokéball seals, difficulty options (even if they are locked post-game and are version-exclusive), in-game National Dex, DexNav, horde battles, Soaring, O-Powers, Phenomena (Dark Grass, Shaking grass, Rippling Water, Dust Clouds), the radio, Pokétch, rotation battles, Super Training, roaming pokémon, the Game Corner, hidden grottoes, Mega evolution, Z-Moves, etc. It's like every single successful idea GF has is discarded in the next game for "reasons".

Frustratingly teasing everyone with "The Project for the Battle Frontier has begun!" in ORAS. Ugh.

Pokémon Let's Go. All of it.

The amazing choices made for SwSh.

The Nidoran family in Pokemon.

Nidoran has two branching evolutions based on its gender. Nidoran♂ evolves to Nidoking and Nidoran♀ evolves to Nidoqueen.

And for some reason, Nidoran♀ can breed but not Nidorina nor Nidoqueen.

Why GF did this still baffles me.

This is not true. Nidoran M and Nidoran F are two different species. A branching evolution based on sex would be Gardevoir/Gallade, for example.
 
OP
OP
SleepSmasher

SleepSmasher

Banned
Oct 27, 2017
2,094
Australia
Let's see if op gets this:

Shiooo..... aneedle....... Shiooo....
Not sure if I get that yet but I'm sure tired of "Annnnnnnnnnnnd arrived" followed by Pyra's lol'ng.

By the way, gotta love how hectic it gets with everybody screaming the same lines at the same time during bigger battles. My fiancee literally asked me to mute the TV yesterday because she couldn't handle it.
 

Farrac

Member
Nov 3, 2017
2,082
Alcalá de Henares, Spain
Metroid Other M has you stand perfectly still, hold the Wii mote vertically and "focus" to recharge health and missiles instead of just giving drops when killing enemies. So better find a safe corner in a boss fight to stop what you're doing and focus. Oh and you can only use missiles while standing completely still.
The entirety of Other M is built upong baffling design choices. The game was doomed from the moment they randomly decided it'd be fun to play with just a wiimote sideways. I've tried, and most of the issues during gameplay are fixed by...just adding a nunchuk.
I don't understand why Pokemon Black 2/White 2's difficulty modes were implemented the way they were. So they made an Easy Mode, and a Challenge Mode, and made them version exclusives. But not like that you have to buy a particular game to play a particular mode. It's that beating the champ in B2W2 gives you a key that unlocks Challenge/Easy Mode respectively. But, you yourself cannot use that key, because it's Pokemon; they only let you have one save file. You can't start a new game at that point in the difficulty mode you just unlocked.

What you have to do is find someone else locally who owns the specific version that has the difficulty mode you're interested in, and has beaten the champion, and have them trade the key over to you, and then you can start a new game with that difficulty mode.

Why do it like this? Was there no better way?
THIS, this is the one I was going to post. By far the most baffling decision I've ever seen in a game. It's pure monkey paw wish. We finally get difficulty choices added to Pokémon. The caveat? It is going to be implemented in one of the most braindead horrendous ways you can think of, making it absolutely and frustratingly pointless and it will never NEVER be tried again. Somehow I get angry just thinking about it. Why? Why? It just makes 0 sense to go out of your way to RUIN IT.

But in general, Gamefreak has tons of baffling design choices that seem completely arbitrary. It's the one developer that always manages to grind my gears, not to mention the entire controversy right now. Nggg.
Fire Emblem not having a 'return one round' option (bless 3 Houses, I guess)

Also Fire Emblem not having a menu option to restart a mission/go back to main menu, instead requiring you to shut down the entire game when you lose a unit and want to retry. I dunno how many times I had to do this in Radiant Dawn ....
Echoes did it already. Also, I believe in Normal difficulty (Easy in the west) you can actually save mid-battle.
 

xianren

Member
Oct 27, 2017
350
Switzerland
Not sure if I get that yet but I'm sure tired of "Annnnnnnnnnnnd arrived" followed by Pyra's lol'ng.

By the way, gotta love how hectic it gets with everybody screaming the same lines at the same time during bigger battles. My fiancee literally asked me to mute the TV yesterday because she couldn't handle it.

Nope... It has something to do with your avatar......
 

Mechaplum

Enlightened
Member
Oct 26, 2017
18,813
JP
The maps navigation system in XBC2 and Hollow Knight. The former for one of the worst navigation UX I've seen in an open world RPG and the latter for highly unnecessary roadblock to navigation.
 

mclem

Member
Oct 25, 2017
13,452
Probably more an 'oversight' than a 'decision', at first, but I find it hard to believe they never noticed this occurring in testing since it's quite a frequent thing, and they decided to leave the behaviour in:

Forza Horizon 3. I love it dearly, but...

Online adventure mode ranking is based on amount of XP earned.

Some Forzathon one-off timed events give a large block of XP if you complete them.

If you complete one of those Forzathon events in the middle of an Online adventure, you will win with an order of magnitude more XP than any other participant.
 

The Living Tribunal

Prophet of Truth
Member
Oct 25, 2017
5,201
343i: "It seems what everyone dislikes the most about Halo Reach was the armor abilities. Let's double down on them."

*Halo 4 launches and everyone hates it*

300px-Surprised_Pikachu.jpg
 
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Wulfram

Member
Mar 3, 2018
1,478
I'll never understand level scalling in RPGs. Like, I understand it's to keep the challenge stable through the whole game, but what's the point of leveling at that point? If I want to "train" my character in this specific point in the game, it will be rendered useless in the next area I go.

Without level scaling, open worlds like in the Elder Scrolls would be pretty pointless - you'd still be railroaded by level of your opponents.

Levels allow the game to gradually ramp up complexity, and a sensibly built player character should still feel some power increase as their synergies kick in. And top end stuff like dragons shouldn't scale down too far down the level scale so they can still eat over-ambitious newbies, and random bandits shouldn't scale up too far so that you can outlevel them.
 

Patitoloco

Member
Oct 27, 2017
23,630
Without level scaling, open worlds like in the Elder Scrolls would be pretty pointless - you'd still be railroaded by level of your opponents.

Levels allow the game to gradually ramp up complexity, and a sensibly built player character should still feel some power increase as their synergies kick in. And top end stuff like dragons shouldn't scale down too far down the level scale so they can still eat over-ambitious newbies, and random bandits shouldn't scale up too far so that you can outlevel them.
I don't really see the problem in that. The Witcher 3 had no leveling by default, and I knew damn well I shouldn't even dare to get to some of the areas with higher level. And it felt infinitely better when you go back to the first areas at 30 levels later and you're able to DESTROY everything that gave you trouble hours back. Same with Horizon Zero Dawn.

You know, feeling good about progressing.

The complete opposite of this is AC Odyssey, where the areas you cleared at level 10 hours ago suddenly have level 50 soldiers, so the progression is false and unnecesary, because it only serves the purpose of you not being destroyed by the soldiers in the next island.

Level gating, for me, is stupid anyway, but if you're going to do it at least make me feel like I accomplished something, not just puffing up a number that means nothing.
 

Kain

Unshakable Resolve - One Winged Slayer
The Fallen
Oct 27, 2017
7,603
Level scaling works in experiments like FFVIII where level means not that much and you can be level 10 but OP as fuck. In Skyrim it was funny to go back to starter areas and struggle somewhat with early cannon fodder. Though I guess the logic is that even though your stats don't mean much your abilities do, and your arsenal of weapons and skills will be better anyway.

But yeah, back in the day I loved to solo old raids in WoW for example or just run around in all zones and roflstomp everything while remembering the good ol' days where I was scared as shit to pull an extra mob lol
 

Älg

Banned
May 13, 2018
3,178
In DMC directional inputs are relative to your character and not the camera. It's astoundingly stupid.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
Me_3_1612.jpg

Mass Effect 3: Reducing ALL dialogue wheels (bar exactly one) the entire game to a binary choice between "good guy" and "bad guy" or in most cases "yes" or "no", and reducing the amount of interactive dialogue options to less than 50% of the frequency that it used to occur in both previous games.

For context, ME1 and ME2 had an option in the middle to the right that was flavored as "neutral". If you wanted not to take a side; to bluff; to not say it too straight, you'd pick that, lose out on some Exp. points but do what your character would do in that situation. It was also the most context sensitive option. In scenes in which you didn't have enough Charm or Intimidate points you could instead pick the neutral and hope that through cause and effect, it would lead to the better outcome. Examples: Tali's trial in ME2.

Yes, I know oftentimes a design choice boils down to "there were factors in game development which neccesitated this" and it's obvious ME3 was rushed... but it gets a little grey when the developers would also continue to justify it saying shit like "It's war, there's no room for a middle-ground" or such as a writer said at a panel:
"If you asked me what is the most defining feature of Mass Effect, I'm not even sure it would be the choices. If you had to strip down Mass Effect to its essential features it's the companions that matter in the end.

True but they seem to not have realized that without choices Mass Effect, especially as it grew, is just like any other game but with a sci-fi flavor. Take out choices from ME1 and it becomes a bad third person Halo clone with tactical inputs. Take it out of ME2 and it becomes a Gears of War clone. Take it out of ME3 (oh wait, we already have that option... "Action Mode") and it becomes a Gears of War meets Call of Duty meets Uncharted clone "in space"... With companions.

Like, it's the most reductive idea I've ever heard.

It's supposed to be ROLEPLAYING. With capital letters! Interactive conversaion in an amazing fictional world is exactly why I bought these games.

Since ME3 BioWare has continued to give their games an inordinate amount of auto-dialogue including Dragon Age Inquisition. That said, Inquisition delivered and then some! in terms of providing choices for roleplaying and character-building. Extremely impressive actually.
 
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SFLUFAN

Member
Oct 27, 2017
4,400
Alexandria, VA
Not being able to use the left/right buttons on the d-pad to switch Nero's Devil Breaker in DMC 5.

I don't care if there's a "strategy" reason for this omission - it's just plain silly.
 

Deleted member 8861

User requested account closure
Banned
Oct 26, 2017
10,564
Not being able to have platonic relationships with the female characters in Persona 3. If you want to max their Social Link you must romance them.

It was thankfully fixed in 4 and 5 but still weird looking back.
Well apparently the director thought that boys and girls couldn't be friends without becoming romantically involved so it's actually a wonder it didn't turn out worse
 

The Unsent

Member
Oct 25, 2017
19,435
When RPG shops don't let you do a proper weapon comparsion with every character. and you have to exit the shop menu and go to the party menu. It's a simple mechanic even some of the biggest RPGs get wrong.
 
Mar 14, 2019
44
recent offender would be Sniper Elite 4 Coop for me.
In single player, there are constant noises from i.e. airplanes flying over to mask your shots. This mechanic is removed in Coop. Which means you cant effectively use your sniper rifle becasue you will be spotted right away when your shot isnt masked.
So the whole selling point of this game, beeing a sniper and sneakily infiltrate the area is thrown out the window. Great. thats why i bought this game. thanks, i hate it.