A fighting game like Tekken 7 running at 30fps is not a scenario you'd want, trust me.
I'd be more worry about the mechanics and frames as they are now being broken to adjust around 30fps.
A fighting game like Tekken 7 running at 30fps is not a scenario you'd want, trust me.
Does Namco get a cut of the sales or at least some bonuses since they're doing so much of the work?
Does Namco get a cut of the sales or at least some bonuses since they're doing so much of the work?
probably not, no. it's contract workDoes Namco get a cut of the sales or at least some bonuses since they're doing so much of the work?
I'm not sure Nintendo is interested (or have the cash) to buy the company that makes Gundam models and other anime/game merchandise. Bandai's actual video game output is very low, and that was true even before the Namco merger.Funny, but didn't nintendo want to purchase Bandai in the past?
Does Namco get a cut of the sales or at least some bonuses since they're doing so much of the work?
Does Namco get a cut of the sales or at least some bonuses since they're doing so much of the work?
I dont understand why they wont get someone to assist them when it comes to online.
that's just for mobile backend
Interesting to see which series they highlight at the very top of their products list... 👀
DeNa worked on the Nintendo Account infrastructure and My Nintendo
Yeah, Nintendo's totally not interested in diversifying into toys, merch, anime, film or amusement centers and parks. Bamco would be a terrible fit.I'm not sure Nintendo is interested (or have the cash) to buy the company that makes Gundam models and other anime/game merchandise. Bandai's actual video game output is very low, and that was true even before the Namco merger.
Yeah, most likely. It'd be interesting to see the results if SEGA were contracted to do some work. Especially since both were top tier arcade companies that specialized in fighters and racing games.
What can Nintendo get from them this time? They absorbed all the subsidiaries
The best acquisition ever for them.
What can Nintendo get from them this time? They absorbed all the subsidiaries
I find it kinda funny how they don't even highlight Spring Man in stuff like this anymore. It's mainly Ribbon Girl, Ninjara, Twintelle, & Mechanica (no Min Min, weirdly enough).
Takahashi's second wife finally comes homeThe one thing that has always eluded them
Full control over Kos-Mos
The one thing that has always eluded them
Full control over Kos-Mos
You should look up what happened with Gamespy and the Wii.I dont understand why they wont get someone to assist them when it comes to online.
Nintendo needs more and bigger studios, they're relying way too much on outside help to get even the basics done.
What difference does it make if they outsource it or make it in house, none of these games were delayed so its not like affected dev time negativelyNintendo needs more and bigger studios, they're relying way too much on outside help to get even the basics done.
Yeah, Nintendo's totally not interested in diversifying into toys, merch, anime, film or amusement centers and parks. Bamco would be a terrible fit.
Yep.
But Nintendo fanboys try to make blind-eye toward this by saying "Nintendo don't need to acquire studios" when it's obvious they don't have either enough and/or qualified manpower to handle HD development, hence why they're constantly asking for outside help. This is a consequence from Nintendo's past decision to concentrate their development into small, casual and handheld development in detriment of HD. They're strugging now to adapt to something they should have a decade ago.
I left out the /s. Bamco would be an almost perfect acquisition or merger target for Nintendo, they're already diversified in businesses Nintendo's looking to move into and their game R&D already works exceedingly well together. On Bamco's end Nintendo represents significant financial muscle and (more importantly) a treasure trove of priceless IP to mine for products and adaptations. There's a lot of potential upside for both companies there, more than there was in the early 2000s when Nintendo was looking to buy Bandai before.I'm not so sure. They've always flirted with the tech toy market and larger scale amusement offerings seems to be the next big push at the company with the movies and theme park deals they have going on.
Does it really matter if a given art asset is created in-house or at an outside partner?Nintendo needs more and bigger studios, they're relying way too much on outside help to get even the basics done.
Don't remind me that we have probably lost Dimps Sonic for ever :'(.
You realize Naughty Dog employees only account for around a third the staff on any Uncharted or TLOU game right? HD asset contracting is like The Standard for AAA development. This isn't Nintendo making up a deficit in their pipeline, it's simply them following the same model that Sony, MS, EA, Actiblizz, Ubisoft, 2K/R*, SQEX, Capcom and every other AAA publisher adheres to.Yep.
But Nintendo fanboys try to make blind-eye toward this by saying "Nintendo don't need to acquire studios" when it's obvious they don't have either enough and/or qualified manpower to handle HD development, hence why they're constantly asking for outside help. This is a consequence from Nintendo's past decision to concentrate their development into small, casual and handheld development in detriment of HD. They're strugging now to adapt to something they should have a decade ago.
I left out the /s. Bamco would be an almost perfect acquisition or merger target for Nintendo, they're already diversified in businesses Nintendo's looking to move into and their game R&D already works exceedingly well together. On Bamco's end Nintendo represents significant financial muscle and (more importantly) a treasure trove of priceless IP to mine for products and adaptations. There's a lot of potential upside for both companies there, more than there was in the early 2000s when Nintendo was looking to buy Bandai before.
Yep.
But Nintendo fanboys try to make blind-eye toward this by saying "Nintendo don't need to acquire studios" when it's obvious they don't have either enough and/or qualified manpower to handle HD development, hence why they're constantly asking for outside help. This is a consequence from Nintendo's past decision to concentrate their development into small, casual and handheld development in detriment of HD. They're strugging now to adapt to something they should have a decade ago.
I left out the /s. Bamco would be an almost perfect acquisition or merger target for Nintendo, they're already diversified in businesses Nintendo's looking to move into and their game R&D already works exceedingly well together. On Bamco's end Nintendo represents significant financial muscle and (more importantly) a treasure trove of priceless IP to mine for products and adaptations. There's a lot of potential upside for both companies there, more than there was in the early 2000s when Nintendo was looking to buy Bandai before.
Does Japan even really care about monopolies?I was going to say there would almost certainly be valid monopoly concerns about Nintendo absorbing the biggest third party in Japan but I guess mobile changed that anyway?
Not that Nintendo will even be looking to increase their shares/ownership in BN.
Nintendo's like four times larger than Bamco. A "merger" would a pretty gracious act on their part, but that's probably the only way Bamco's board would go for a buyout.Nothing Nintendo has done in the last few years makes me think that they would go for such a huge merger.