• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
Status
Not open for further replies.

firstadopter

Member
Oct 25, 2017
241
Some excerpts from a long Q&A interview with Vince Zampella.

On his time at 2015:

"My title was development director. All the titles rolled up to me. We were actually working on a Half Life expansion when I started at 2015. It was both Gearbox and us both working on one. I remember we went to a meeting at Valve and it was obvious they hated the guy that owned 2015. I was like, "Oh crap. What did I do?" That ended up not working out. And then we ended up working on Medal of Honor."

Why he's proud of Fallen Order:

"Doing something like Star Wars Jedi [Fallen Order, a story-driven game] was a purposeful departure from what we've known. I've been known as the shooter guy. That's not all that I love. [I like] doing something that challenges me and challenges the team. And to put something together that's new and exciting. That is what drives me."

On game industry consolidation:

"It's a big trend. There are benefits to it. There are probably negatives to it. I think we need to be careful that we're not squashing creativity. Mega franchises are great because you can do all these big things. You can do things you can never do as an independent developer. So, there's great opportunities, but what are we leaving behind in that? We have to be careful we are always innovating and looking for the next thing—not just focused on the things that are right in front of us."

On what went wrong with Battlefield 2042:

"I think they just strayed a little too far from what Battlefield is. They tried to do a couple things that were maybe ambitious: grow the player count etc. I don't think they spent enough time iterating on what makes that fun. It's not inherently a bad idea. The way they were set up and the way they executed just didn't allow them to find the best thing possible."

On whether traditional shooters with a campaign+multiplayer (Call of Duty, Halo, Battlefield) have a strong future in a world of battle royale:

"Yeah. Absolutely. People love it. There are people that play only multiplayer. There are people that play only campaign. They want that story and to be part of an adventure."

It was a lot of fun to do this interview. Feel free to ask me any questions.

Full Q&A article: https://www.barrons.com/articles/ea...of-duty-battlefield-51663180969?mod=hp_LATEST
 

Aangster

Member
Oct 27, 2017
2,616
I think they just strayed a little too far from what Battlefield is. They tried to do a couple things that were maybe ambitious: grow the player count etc. I don't think they spent enough time iterating on what makes that fun. It's not inherently a bad idea. The way they were set up and the way they executed just didn't allow them to find the best thing possible.

Zampella is being diplomatic here, but I'd argue 2042 is/was the opposite of ambitious. The design leads behind it were stupidly keen to chase multiplayer FPS trends while DICE clearly lacked the resources to execute on the content and technicals.

Every facet of 2042's construction, from basic gameplay mechanics and UI elements to audio quality, amounted to rubbish.
 
OP
OP
firstadopter

firstadopter

Member
Oct 25, 2017
241
Zampella is being diplomatic here, but I'd argue 2042 is/was the opposite of ambitious. The design leads behind it were stupidly keen to chase multiplayer FPS trends while DICE clearly lacked the resources to execute on the content and technicals.

Every facet of 2042's construction, from basic gameplay mechanics and UI elements to audio quality, amounted to rubbish.

This is what he said about Battlefield development under his watch. They will have the time and resources to do something "amazing.":

"What can you say about Battlefield under your watch?

It's a whole new structure. We're putting multiple studios together. We're bringing the best talent together and giving them the time to do something amazing."
 

Rygar 8Bit

Member
Oct 25, 2017
15,851
Site-15
The push to 128 was a dumb mistake, since they based gameplay and map designs around this.

They didn't design it around 128, they just randomly threw stuff together for those maps, just massive large open fields that take forever to traverse with hardly any cover. The maps were much better with 128 when you got into smaller areas where everyone was.

Like this area with 128 is amazing.
L5FixFl.jpg
 

Star-Lord

Member
Oct 25, 2017
6,769
128 players is fine but just make better maps and layouts the fact that there are minutes of me running on a map and don't see anyone with a player count that big is a red flag
 

Nateo

Member
Oct 27, 2017
7,525
"I think they just strayed a little too far from what Battlefield is...
Yes... yes.. tell me more.
They tried to do a couple things that were maybe ambitious: grow the player count etc.
No.. noo not the lesson at all fuck sake.

Player count wasn't the fucking problem.
No Classes
No Weapon Restrictions
No Good maps
Operators

Ruined the game look at those core 4 issues fix them.

The push to 128 was a dumb mistake, since they based gameplay and map designs around this.
Nah they based the maps around 256 players Im sure of it, they also based the cover on 3 players. Shitty map design through and through.
 

Mórríoghain

Member
Nov 2, 2017
5,144
I'm sure -or at least hope- Vince knows all about Battlefield 2042's actual issues but he's not going to name them and dunk on the team in an interview, like come on.
 
OP
OP
firstadopter

firstadopter

Member
Oct 25, 2017
241
The two big Battlefield takeaways I parsed out was the team is going to get "time" to make the game and it was also strongly implied a traditional campaign+multiplayer combo would come back.
 

goodfella

Member
Jan 22, 2018
42
He's not saying the player count was a problem, he's saying it may have detracted from "time iterating on what makes that fun", ie maps etc
 

Raide

Banned
Oct 31, 2017
16,596
Said it before. BF Portal should have been the main game. Support for those classic games that nailed the BF gameplay should have been the main focus.
 
OP
OP
firstadopter

firstadopter

Member
Oct 25, 2017
241
Said it before. BF Portal should have been the main game. Support for those classic games that nailed the BF gameplay should have been the main focus.
BF Portal was definitely my favorite part of 2042. The old school maps are so much better design wise. I haven't been on in awhile, is the Portal player base anemic too now?
 

Fisty

Member
Oct 25, 2017
20,204
Make smaller maps, ditch specialists, lower the player count, and spend those extra resources on destruction tech. Maybe I'll be interested then

I trust that Zampella understands how to make a good BF game
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,349
Please review our guidelines on threads for self promotion. Making new threads to link to your own articles is prohibited under our TOS.

www.resetera.com

General Guide to ResetEra

General Guide to ResetEra Last updated on May 3, 2021. Mission Statement Since its founding in late 2017, ResetEra has been an inviting bonfire at the crossroads of the gaming industry. Our goal is to provide a modern platform where enthusiasts and industry professionals alike will want to...
 
Status
Not open for further replies.