Battlefield V Details [No Auto HP Regen, Fortifications, Skill-based Gunplay, Physical Interactions]

SweetNicole

Community Manager
Administrator
Oct 24, 2017
3,995
#1
JackFrags Video:
AngryJoe Interview:
PC Gamer Article: https://www.pcgamer.com/everything-you-need-to-know-about-battlefield-5/

Details:
  • No Season Pass
  • Launch locations are France, Africa and Rottedam and North Africa desert
  • Coop Mode called Combined Arms
  • Single player War Stories return
  • Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
  • Predetermined areas to build such as at flags, can rebuild destroyed buildings
  • Health bar is in stages, only regen up to closet stage not to 100 anymore
  • Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
  • No more HUD/map spotting, spotting is based on movement/changes around you
  • Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
  • Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
  • Ragdolls are server side, can now drag a downed player's body elsewhere
  • Any class can do a squad revive, takes longer than a medic revive, does not give full health points
  • Can call for help when down such as in the trailer
  • Ragdolls (player bodies) effect the environment, push down grass etc.
  • Gunplay completely changed
  • No more visual recoil
  • Each gun has a unique recoil pattern that can be learned and mastered
  • Bipods easier to use and setup
  • Bullet penetration through thin wood, sheet metal, walls
  • Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
  • Diving has a delay to prevent dolphin diving
  • Crouch sprinting is in the game
  • Can burst out of widows and commando roll, no destroying windows first
  • Can catch, throwback or shoot grenades
  • Less grenades because less ammo
  • Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
  • For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
  • Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
  • Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
  • Heavily focused on squad play, instant placed in squad when joining a game
  • New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
  • Since squad spawning/deploying is faster than tactical map, squad wipes are serious
  • Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
  • Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
  • Elite classes are gone
  • Behemoths are gone
  • Large, non-fatal explosions can knock a player over
  • Four classes are back: assault, medic, scout, support
  • Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
  • Class archetypes highly customization
  • Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
  • Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
  • Can change and add specialization trees such as agility, flak armor, suppressive resistance
  • The more you play a class more you get more specializations/archetypes within said class
  • Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun
  • Specializations are the only thing that affects how a gun plays or feels (ex: bipod)
  • Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc).
  • Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels.
  • Same system for vehicles and planes
  • Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage)
  • Grand Operations gamemode, each day is a full match, always advance to the next day
  • GOs have different objectives per day
  • Success or failure in GO days have visual and gameplay impact
  • Day 4 only has a chance to happen if there isn't a clear winner from previous days
  • Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins
  • Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox
  • Soldiers created for a company can be used in both coop and MP, parity
  • No news on suppression yet, uncertain if in game
  • All logic in game is server side, not client side so changes to systems do not require a patch
  • Promises of more communication between devs and community, roadmaps, etc.
  • New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics"
  • Tides of War gives new maps, game modes, limited time experiences
  • Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down
  • Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination
  • No news on RSP
  • The Shhhh animation from the trailer is possible to experience in game
  • Transport vehicles are alive on the map and can jump into them
  • Combat vehicles spawn from tactical deployment map
Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD

Battlefield V is shaping up to be a more tactical, engaging game
 
Last edited:
Oct 27, 2017
501
#2
Really like what i've been hearing about it so far, surprised there has been no mention of BR though (yet).

I also really hope their post launch content is on par or not far behind Battlefield 1 and not another Battlefront 2 because of the lack of Season Pass.
 
Oct 25, 2017
2,899
Somewhere
#5
Sounds like destruction is improved from BF1. Walls and windows will react to explosions correctly - if inside the building, walls and windows will blow outward, vice versa. Crashing a tank into a building doesn't trigger the building's "explosion" but rather sounds like it chunks out parts of the building, then the building can fall.

Sounds like destruction is more drawn out and realistic overall.
 
Oct 27, 2017
9,025
#6
Being able to rebuild destroyed buildings is some minecraft/fortnite shit.

Really like what i've been hearing about it so far, surprised there has been no mention of BR though (yet).

I also really hope their post launch content is on par or not far behind Battlefield 1 and not another Battlefront 2 because of the lack of Season Pass.
Some leakers said that it's gonna be implemented post-launch.

Why are these companies so interested in fucking with the health mechanic.
They're trying to make medics do their jobs. Although I hope they take that one feature from Hardline where you walk to a medic/support and grab the box from them.

Or at least make it so medics and supports automatically shit out crates every couple of minutes.
 
Oct 25, 2017
5,660
#8
You can drag bodies to safety before doing the multi-second revive animation now.

Any class can res now too, but medics revive with full health and much faster.
 
Feb 13, 2018
585
#11
No more HUD/map spotting, spotting is based on movement/changes around you

I dunno. On one hand, It's cool because not everyone spots (and you all should!) but on the other, doesn't this ruin stealth and flanking?

New HP system sounds cool. A buff for medics. Less rushing if you don't have a medic close.
 
Nov 2, 2017
8,153
#16
Not a fan of rebuilding destroyed buildings, customization is probably the best thing I’m most excited for, finally I can look unique on the battlefield, time to annoy people with picking up a women.
 
Oct 27, 2017
305
Canada
#18
Yuck. They've deviated so far from the Battlefield formula it's becoming increasingly difficult to find anything that I might even enjoy compared to the original games (specifically 1942, 2, 2142).

If they confirm an awful vehicle system similar to that of Battlefield 4/1 then I'm out.
 
Oct 25, 2017
1,294
#20
Surprised they're leaning into more physicality and animations. I don't care about WW2, a convincing first person experience always gets my attention.
 
Oct 26, 2017
239
#27
Jackfrags said that fortifications allows you to rebuild destroyed buildings, fuck that. Imo if some building is destroyed it should stay destroyed, I don't want any building in my Battlefield, stuff like sandbag and foxhole building it's OK, but whole buildings? C'mon now.

One of the coolest things in Battlefield is destruction and how the gameplay changes as more and more buildings and cover gets destroyed, but that's not the case anymore with fortifications.

That might even even be game breaking feature to me.
 

Rahxephon91

Banned
Member
Oct 25, 2017
1,371
#28
That sounds very awful. What the fuck are they doing with these changes? Fucking making the game incredibly slow? Why is DICE so adamant on fucking up this series.
 
Oct 27, 2017
1,566
#29
Rumor is they've been testing it and it would come post launch rather than rushing it for release if they decide to do it.
Really wasn’t interested in a WW2 BR to begin with.

If it’s post launch dlc then I may try it when the game is on sale or if it got massive praise.

I’m more hoping RDR2 BR is real. CoD has it just curious what CoD will do with it. I imagine blackout will be 50-100 players on PC and 20-50 on console.
 
Oct 27, 2017
1,952
#32
  • Gunplay completely changed
  • No more visual recoil
  • Each gun has a unique recoil pattern that can be learned and mastered
I'm not sure if I like this. I could misunderstand this but it sounds to me like it will be like Counter Strike, and that would be the absolute worst direction to take Battlefield to.
 
Oct 27, 2017
1,182
#33
A lot of these things (particularly the fortifications and building) definitely make it sound like a battle-royale mode is coming.
 
Oct 27, 2017
9,025
#34
The new Combined Arms mode restores co-op to Battlefield through 4-player missions that are randomly generated with various objectives and narratives
Is this using the tech Bioawre talked about regarding Anthem's side quests?
 
Apr 6, 2018
1,396
#35
Nope still hate the WW2 setting, even though some of this new stuff sounds cool.

I'll be more likely to get BO4 this year than the new Battlefield, something that would have been unthinkable until recently.
 
Oct 25, 2017
4,983
#39
This sounds like a totally different game, and its honestly what the series needed.

BF1 lost a ton of players. In truth, the gameplay is always the same. Run and gun, rely poorly on bad teammates, spawn die over and over again.

All these new changes sound downright fantastic, and just makes it sound like a massively different game. The strange art style appeals to me once you accept its not going for the dreariness of BF1. I can get over that because I think the reality is that a colourful game sells better than another "realistic" war game.

It still seems grounded enough, ignoring the cinematic bits in the trailer that will likely not be actual MP.

The gameplay sounds awesome. Gun changes, revive changes, squads all being able to heal each other, and every action requiring an animation. No more map spotting. Like, its awesome. No more staring at the minimap 90% of the time and following the dots.

Fortification is also great for defensive plays, and allows for far better role depth. Now maybe Support actually has a damn point, instead of everything revolving around Snipers, Medics, and Assault.

If they can nail map design, then all of this sounds like it has a ton of potential to just be a refreshing change, a la Bad Company 2.
 
Oct 25, 2017
1,653
California
#42
It sounds like they are changing the flow to demand more teamwork and force players to pay attention. They are doing it in subtle ways, too. I'm glad to hear that.
 
Oct 25, 2017
1,403
#46
Either they're gonna knock it out of the park or in two years we're gonna get a lot of the "We heard you.." at the next reveal event. That's a lot of changes to make in one iteration.
 
Nov 3, 2017
296
#48
These changes sound really cool.

I wish EA/DICE would learn how to do an interesting reveal because these initial reveals are always pretty lame.
 
Oct 28, 2017
1,767
#50
Finally, a really EXCITING Battlefield game gameplay-wise.

Amazing stuff. I don't know how it will play, but hell, it's great they are ready to change stuff. Battlefield 1 was so "meh".