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Spartancarver

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
3,453
I have to play the beta to see how this is. It seems quite different from BF1 which I was pretty good at.

BF1 is irritatingly casual.

Quite different from BF1 is exactly what this series needs.

Everything in the OP sounds incredible on paper, especially the skill-based gunplay and proper recoil system, as opposed to BF1's RNGesus bullet spray nonsense.
 

Randdalf

Member
Oct 28, 2017
4,167
Have to admit, the trailer immediately turned me off this game. But reading this thread and some of the comments about how it's moving back towards the slower pace of older Battlefield games has me interested again.
 

Neo_MG90

Member
Apr 23, 2018
1,136
So about the recoil, it would be similar to CS:GO, with the recoil patterns that can be learned?
 

haveheart

Member
Oct 25, 2017
2,076
The setting is cool as it's not the usual WWII stuff, the artstyle looks awesome and colorful.

All the gameplay mechanics and details sound really great.

There's not much that can go wrong now, is there?
 

GameChanger

Banned
Oct 27, 2017
1,935
It seems like these changes are going to slow the pace, put more emphasis on team-play and increase the skill gap. I couldn't have asked or hoped for more from this game. Seems like they are taking the series to the next level compared to the past few games.
 

EkStatiC

Banned
Oct 27, 2017
1,243
Greece
For the past 5 years everyone screamed at EA to bring back the more lighthearted tone of Bad Company and today, EA does that and everyone are mad. I really don't understand...
 

Raide

Banned
Oct 31, 2017
16,596
Jackfrags video bringing the hot info. Sounds great, especially getting squads to actually work together and play their classes correctly.

Need to find out more about these class modifications.

Also great to hear it is becoming more tactical.
 

Dodgerfan74

Member
Dec 27, 2017
2,696
JackFrags Video:
PC Gamer Article: https://www.pcgamer.com/everything-you-need-to-know-about-battlefield-5/

Details:
  • No Season Pass
  • Launch locations are France, Africa and Rottedam and North Africa desert
  • Coop Mode called Combined Arms
  • Single player War Stories return
  • Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
  • Predetermined areas to build such as at flags, can rebuild destroyed buildings
  • Health bar is in stages, only regen up to closet stage not to 100 anymore
  • Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
  • No more HUD/map spotting, spotting is based on movement/changes around you
  • Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
  • Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
  • Ragdolls are server side, can now drag a downed player's body elsewhere
  • Any class can do a squad revive, takes longer than a medic revive, does not give full health points
  • Can call for help when down such as in the trailer
  • Ragdolls (player bodies) effect the environment, push down grass etc.
  • Gunplay completely changed
  • No more visual recoil
  • Each gun has a unique recoil pattern that can be learned and mastered
  • Bipods easier to use and setup
  • Bullet penetration through thin wood, sheet metal, walls
  • Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
  • Diving has a delay to prevent dolphin diving
  • Crouch sprinting is in the game
  • Can burst out of widows and commando roll, no destroying windows first
  • Can catch, throwback or shoot grenades
  • Less grenades because less ammo
  • Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
  • For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
  • Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
  • Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
  • Heavily focused on squad play, instant placed in squad when joining a game
  • New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
  • Since squad spawning/deploying is faster than tactical map, squad wipes are serious
  • Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
  • Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
  • Elite classes are gone
  • Behemoths are gone
  • Large, non-fatal explosions can knock a player over
  • Four classes are back: assault, medic, scout, support
  • Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
  • Class archetypes highly customization
  • Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
  • Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
  • Can change and add specialization trees such as agility, flak armor, suppressive resistance
  • The more you play a class more you get more specializations/archetypes within said class
  • Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun
  • Specializations are the only thing that affects how a gun plays or feels (ex: bipod)
  • Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc).
  • Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels.
  • Same system for vehicles and planes
  • Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage)
  • Grand Operations gamemode, each day is a full match, always advance to the next day
  • GOs have different objectives per day
  • Success or failure in GO days have visual and gameplay impact
  • Day 4 only has a chance to happen if there isn't a clear winner from previous days
  • Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins
  • Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox
  • Soldiers created for a company can be used in both coop and MP, parity
  • No news on suppression yet, uncertain if in game
  • All logic in game is server side, not client side so changes to systems do not require a patch
  • Promises of more communication between devs and community, roadmaps, etc.
  • New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics"
  • Tides of War givs new maps, game modes, limited time expierences
  • Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down
  • Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination
  • No news on RSP
  • The Shhhh animation from the trailer is possible to experience in game
  • Transport vehicles are alive on the map and can jump into them
  • Combat vehicles spawn from tactical deployment map
Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD

Battlefield V is shaping up to be a more tactical, engaging game


I...like almost every line of this list. BF5 is sounding amazing
 

Deleted member 24118

User requested account closure
Member
Oct 29, 2017
4,920
I'm excited about this. Sounds like it's going back to the series roots before BF3 turned it into large-scale CoD.
 

Blade Wolf

Banned
Oct 27, 2017
9,512
Taiwan
I am pleasantly surprised. I thought that the fact that there will be only 2 years between V and 1 meant that we weren't going to be getting any big changes. Boy am I a glad that I'm wrong

The huge amount of fan bitching worked, literally no hardcore BF fan loved BF1 as much as BF3/BF4. Every Battlefield content creator feels like it's a disappointment to some degree.
 

LightKiosk

One Winged Slayer
Member
Oct 27, 2017
11,479
I was originally bummed about WW2, but seeing all the freedom of choice they're giving us again, as well as the foundational changes makes my hyped.

Battlefield 1 got stale fast, and it's good DICE realized they needed to change it up.

Is it just me, or does it seem like they're incorporating BR mechanics into the MP, rather than a straight up BR mode? Limited health refill, gotta scavenge for ammo, start off with little ammo, emphasis on animations and interacting, etc.
 

WhiskerFrisker

Teyvat Traveler
Member
Oct 25, 2017
3,349
New York City
Ok...? You can keep playing BF1, no one is stopping you.
I... didn't mean that in a bad way. It literally is different from Bf1, which I'm saying I'm good at. I want to see how I fare in this.
BF1 is irritatingly casual.

Quite different from BF1 is exactly what this series needs.

Everything in the OP sounds incredible on paper, especially the skill-based gunplay and proper recoil system, as opposed to BF1's RNGesus bullet spray nonsense.
It seems like you think I have an opinion so far. I don't, I was just saying I'm good at Bf1 and this sounds different.
 

terrible

Member
Oct 25, 2017
1,296
Toronto
For the past 5 years everyone screamed at EA to bring back the more lighthearted tone of Bad Company and today, EA does that and everyone are mad. I really don't understand...
The Battlefield community is pretty split on Bad Company. There are those that think they were the worst games in the series and those that think they were the best. Both sides are pretty vocal too lol.
 

tarman76

Member
Oct 27, 2017
2,118
Thank God for no premium pass.

I was shaky on this because of WW2, but these details may have pullede back in.
 

KillLaCam

Prophet of Truth
Member
Oct 25, 2017
15,388
Seoul
BF1 is irritatingly casual.

Quite different from BF1 is exactly what this series needs.

Everything in the OP sounds incredible on paper, especially the skill-based gunplay and proper recoil system, as opposed to BF1's RNGesus bullet spray nonsense.
Yeah I feel like BF1 was an experiment to see how a casual BF would go. I'm glad it didn't work out because all of this sounds great.
 

Blade Wolf

Banned
Oct 27, 2017
9,512
Taiwan
It seems like these changes are going to slow the pace, put more emphasis on team-play and increase the skill gap. I couldn't have asked or hoped for more from this game. Seems like they are taking the series to the next level compared to the past few games.

It's going to be slower paced, and tactical, which is what I want from Battlefield.
 

Pitou

Member
Oct 25, 2017
3,120
oh damn this looks like it has a bad company vibe to it.

willing to give this a try
 

Mullet2000

Member
Oct 25, 2017
5,907
Toronto
I really was hoping that Combat vehicles would be on the map again. Spawning from the spawn menu is my least favorite Battlefield change ever.
 

Custard

Alt Account
Banned
May 10, 2018
1,000
Is this rebuilding down to Fortnite or something? Having destruction is awesome, rebuilding not so much.
 

Deleted member 24118

User requested account closure
Member
Oct 29, 2017
4,920
Is this rebuilding down to Fortnite or something? Having destruction is awesome, rebuilding not so much.

It's probably more down to Squad, which came out three years ago, is fairly similar to BF (it's actually based off a BF2 mod) and has similar building mechanics.

Fortnite came out not even a year ago.
 

DWarriorSN

One Winged Slayer
Member
Oct 25, 2017
3,135
PA
Yo all this sounds sick, pretty much all that i hated from BF1 is gone and they're adding a bunch of cool shit to the sandbox
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
Different from BF1 is what I wanted to hear, but ... not like this. Man I really just hope the Tanks are good.

Glad customization will finally be a thing though. Also hope that 64-players is still there, but I'm doubtful since it might be a lot to load 64 customized soldiers...
 

AlexBasch

Member
Oct 27, 2017
7,312
Aside from the health stuff none of this really excites me or makes me go "day fucking one!".

Will wait for EA Vault.
 

Raide

Banned
Oct 31, 2017
16,596
Is this rebuilding down to Fortnite or something? Having destruction is awesome, rebuilding not so much.
Well, it's giving support an added role that could be reinforcing capture points, or building tank defences etc. I doubt people will go and fix everything but key buildings can be reinforced. Not sure if this means built like new, or just propped up with bits to make it more defendable.
 

Bagelbeard

Member
Oct 30, 2017
38
Is it just me, or does it seem like they're incorporating BR mechanics into the MP, rather than a straight up BR mode? Limited health refill, gotta scavenge for ammo, start off with little ammo, emphasis on animations and interacting, etc.

Certainly seems like a lot of BR considerations are making it into Final Stand (The game mode, not the BF4 expansion... come on guys, really?!) but I'm still holding out hope that Airborne is a full blown BR mode with some Battlefield flare.
 

Siresly

Prophet of Regret
Member
Oct 27, 2017
6,580
https://youtu.be/xegBXGaFrOU?t=1018
Nooo... I tend to stick to support, but my XP while playing support eventually becoming useless, and having fuck all for options when I do decide to play a different class, sucks, makes me not want to bother with them at all.
Ditto for weapons and vehicles apparently.

It sounds like the worst.