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Dodgerfan74

Member
Dec 27, 2017
2,696
I mean prone support class is one of the biggest problems with the game right now

Yup, they're the fucking worst.

Also, the panzer nerf destroyed vehicle balance in conquest. Vehicles could already only be harmed at all by one class, with the exception of support AT mines (grenade pistol is useless). Now it takes way too many assaults and there aren't enough thanks to people chasing the medic/support ToW missions, playing prone support in a shadow somewhere, or being a pointless recon potato.
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,031
Finally got the lvl20 Tides of war skin:

6pdM6Wx.jpg

How? Has Tides of War Week #2 started? I've done every objective so far, and two assignments from week #1, and only hit level 11 or something.
 

Forerunner

Resetufologist
The Fallen
Oct 30, 2017
14,640
If I had to say where my deaths come from, it probably would look like:

1) Support
2) Recon
3) Assault
4) Medic
 

Dmax3901

Member
Oct 25, 2017
7,899
Super late to the party but damn The Last Tiger was a whole lot of nothing. Nazis have second thoughts in Spring of 1945 and I'm sposed to empathise? Fuck outta here.
 

DeaDPooL_jlp

Banned
Oct 31, 2017
2,518


This is officially when thinking back on the many years I have played the Battlefield franchise the dumbest fucking update I have ever seen them release. Just, come the fuck on, this is absolutely ridiculous. This is essentially them saying "We have no idea how to actually fix the issues so we are just gonna allow you to play on a server that plays the way you prefer, have fun!". In theory this sounds like "wow nice of DICE to give players more options" but all this does is split the player base and cause more headaches trying to balance everything for a team that is already struggling to keep this game working half the time. EA sucks and is probably responsible for a lot of the shit this game is going through but this is on DICE, such a dumb move and it makes me just wanna move on from this game cause at this pace it will be "feature/performance" complete in maybe 6 months from now if we are lucky.
 

meepfx

Member
Dec 20, 2017
154
Maybe they should give Meducs are mid-range option
After the buff the guns have plenty of range. I present to you the M1928A1, specialisations to minimise recoil (3 right, last left):


I've been running this bad boy on Twisted Steel and Hamada without any problems, it's an absolute laser. Now if what you really want, in your heart of hearts, is the Gewehr 43 with a 3x scope so you can play a sniper infinitely healing yourself on the mountains without your squad, then you should just say so. That's what I assume people mean when they ask for "more range" at this point, because that's the playstyle some people had in BF1.
 
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iRAWRasaurus

Community Resettler
Member
Oct 25, 2017
4,729
Super late to the party but damn The Last Tiger was a whole lot of nothing. Nazis have second thoughts in Spring of 1945 and I'm sposed to empathise? Fuck outta here.
I liked how
the newbie(?) and loader prob are killed. I thought it would be like commander telling the kid to live and be a better person, etc tropes ending.
 
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iRAWRasaurus

Community Resettler
Member
Oct 25, 2017
4,729
https://www.reddit.com/r/BattlefieldV/comments/a5fa7u/battlefield_v_ttk_change_list_12122018/
Hi Battlefield V Community,

Recently we announced that Battlefield V's TTK (Time to Kill) values will be changing in order to faciliate a more even gameplay experience for all of our players, resulting in a more level playing field for new and experienced players alike.

It's widely accepted within the community that the current TTK values feel 'dialed in' or is 'perfect as is', and that the elements that need to change are those that impact TTD (Time to Death), such as netcode, health models, etc. It's important to note that both TTK and TTD are closely intertwined. Making one change to TTK directly impacts TTD, and vice versa. "But, why futz around with TTK when it's ideal at its current state?" Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V. Changing TTK values in addition to improving TTD elements will help these particular instances and hopefully result in better gameplay experiences for players of all skill levels.

So, enough banter, let's get into the thick of the changes that are going live on Wednesday, December 12th on all servers. Note that we have set up a new server playlist called "Conquest Core" that uses the original TTK values. This will be live tomorrow as well. This new playlist will evolve over time and is the first step toward a traditional Battlefield "Hardcore" experience.



BATTLEFIELD V TTK CHANGE LIST

With the TTK changes, we are changing how much damage certain weapons deal to body parts. However, the damage of all weapons to the head remains unchanged and some weapons will not be affected by those changes or very little to limit balance inconsistencies.

In the table below, you can get an overview of what the body parts vs weapon damage multipliers will be when the TTK changes are active.

The value in (red, bold parenthesis) represents what this value was with the original TTK values.
j28g7xel9s321.png

HOW MANY BULLETS WILL I NEED TO KILL SOMEONE NOW?

In practice, the maximum damage is now lower for most weapons. This means that it will take on average one more bullet to kill with the weapons that are affected.

The distances at which you will need more bullets to kill will also be affected. Like the table above, here is how it changes now with the original TTK equivalent in (bold parenthesis).

  • Semi Auto Rifles:
    • Gewehr 43, Selbstlader 1916: Drop to 4 Bullets To Kill around 39 m (never).
    • Turner SMLE: Drops to 4 BTK around 28 m (50 m), 5 BTK around 68 m (never).
    • Gewehr 1-5: Drops to 4 BTK around 13 m (30 m), 5 BTK around 44 m (50 m), 6 BTK around 63 m (never).
    • M1 Carbine: Drops to 5 BTK around 39 m (50 m), 6 BTK around 63 m (never).
  • Assault Rifles:
    • Can no longer 4 hit kill with body shots only.
    • Drop to 6 BTK around 21 m (50 m), 7 BTK around 53 m (never).
  • LMGs, MMGs:
    • Can no longer 4 hit kill with body shots only.
    • Drop to 6 BTK around 21 m (50 m), 7 BTK around 57 m (never).
  • SMGs:
    • Can no longer 4 hit kill with body shots only.
    • Drop to 6 BTK around 15 m (25 m), 7 BTK around 32 m (50 m), 8 BTK around 49 m (75 m), 9 BTK around 70 m (never).
    • MP34 does not drop to 9 BTK at range.
  • Self-Loading Rifles:
    • Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.
  • Buckshot Shotguns
    • Unchanged: Same damage.
  • Slug Shotguns:
    • Slightly adjusted: Will deal less damage when hitting lower body, arms or legs.


Please hop into Battlefield V once the TTK changes are live and spend time with the new values. Compare them with the 'Conquest Core' values of the 'old' TTK stats. We want to know what you think of the changes and if these are viable across all of our dedicated players within the community.

edit:
Alongside these changes, we are still working on elements related to TTD improvements including netcode, damage and health feedback, and much more.

We also recognize that a highly engaged portion of our community prefers the current damage model as it is. To account for this, we have set up a new server playlist called "Conquest Core". This will be live tomorrow as well. Please use this new playlist when comparing the two models as your feedback on both is instrumental in helping us improve Battlefield V's gameplay experience. Additionally, this new playlist will evolve over time and is the first step toward a traditional Battlefield "Hardcore" experience.

W [/qoute] https://forums.battlefield.com/en-u...field-v-ttk-changes-are-rolling-out-tomorrow/
 
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meepfx

Member
Dec 20, 2017
154
That thread is full of people going "DICE catering to noobs" and "way to lower the skill gap". I made the mistake of trying to explain how a longer TTK actually puts emphasis on aim, makes head shots more important and enables better players to win more firefights, but less surprisingly I'm mainly getting downvoted. Reddit gonna reddit I guess.
 

TheUnseenTheUnheard

Attempted to circumvent ban with alt account
Banned
May 25, 2018
9,647
So unless I install the new buggy nvidia driver I can't play the game. Im glad I only paid 15 dollars for the month. I'd rather not break Just Cause 4 or any other games. Break Through was a ton of fun though.
 
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iRAWRasaurus

Community Resettler
Member
Oct 25, 2017
4,729
People are gonna complain more about smgs and the FG42 :/ I like the FG42. Regardless I will def try it out and see..
 

Dodgerfan74

Member
Dec 27, 2017
2,696
That thread is full of people going "DICE catering to noobs" and "way to lower the skill gap". I made the mistake of trying to explain how a longer TTK actually puts emphasis on aim, makes head shots more important and enables better players to win more firefights, but less surprisingly I'm mainly getting downvoted. Reddit gonna reddit I guess.

You're totally right, but I really don't come to Battlefield for Halo-style duels. They should have actually finished the game and dealt with all of its issues, then experimented with adding, you know, recoil to the guns so everything isn't a death laser to increase TTK.

There's just a lot of stuff they should have done before changing fundamental game mechanics with no testing or planning.

All of this seems like an incredibly panicked response to a potentially worrisome playerbase situation. Seriously though, next time they could avoid all of this by just actually finishing the game they're asking people to give them money for.
 

Mr Eric

Member
Oct 28, 2017
2,141
might be a stupid question but : is the killcam bugged or is it working as intended ? 8 times out of 10 it just shows a direction but nothing more, and for the other 2 times it shows a very faint red silhouette in the distance, anyway it's so short (I would say 2s max) that it's almost impossible to guess were your killer is positionned or exactly where the kill came from. That's a huge difference with the previous Bf were you could see very clearly and for a few seconds after your death were the ennemy was heading to.
 

Se_7_eN

Member
Oct 25, 2017
1,721
Can ANYONE explain the suppression system to me?

I have a sniper suppressed with an MG42 and he is able to pop up and head shot me, no problem... Happens ALL the time.
 

Mr Eric

Member
Oct 28, 2017
2,141
Smoke is enormously underappreciated by the community. It's not just useful for covering revives, the most common use. They're just as useful for breaking MMG camping and disorientating defending enemies as your team assaults a capture point. This is particularly useful on maps with open lines of sight on efficient camping positions, like the rail line on Rotterdam. Punt a smoke grenade at the enemy and they'll be forced to move their position. It might not kill them, or damage them at all, but breaking their cosy little defensive position forcing their movement and breaking their line of sight is an extremely effective tactic.

Most of my best medic runs have revolved around this tactic. Disorientate with smoke, push ahead hard, and keep to the side of the main assault picking off disorientated enemies and those trying to get around the smoke. Medic really shines here as the enemy cant see shit, and you're right on top of them with an SMG.

I started to play with smoke exactly like that yesterday and it was brillant. Smoke is key if you want to take E or B in Scrapped Metal, it's even the only viable solution to enter C on Aerodrome : just throw some smoke in the left corridor and push with your team as far as you can to break any defense from inside. Honestly, I think that Medic are the real Support because they are really key to a squad/team survival just with a small syringe, dirty bandages packs and some smoke grenades...
 

Meccs

Banned
Nov 1, 2017
869
The r/BattlefieldV thread about the TTK changes is really cancer. And no one has even played the new TTK yet. I am losing all hope for humanity. At least my comment about "lets just wait and see and complain later" has over 200 upvotes, so there seem to be sane, open minded people still on Reddit. Funny thing is, literally everyone that replied to me didn't realize that the old TTK will stay on separate severs, basically like the old hardcore ones. This means a ton of people just read the headline and not the whole text which explains that the old TTK will stay as "core severs". Lol, so typical. I am curious how many people here on Resetera don't realize this either...
 

PintSizedSlasher

The Wise Ones
Member
Oct 26, 2017
3,366
The Netherlands
I'm in camp "TTK is fine", but if they want to change it up, fine. I'll adapt. I'll get used to it.
It's just the way they are going about it that grinds my gears.
First of all, the game has bugs up the wazoo, make that your damn priority.
Second, if you want to implement such changes, do it across the board or not at all. Not this half measured shit.
Third, if you somehow still want two separate playlist with different TTK, make a testserver for the new situation and keep the main game the way it was.
The choices Dice are making are baffling really...
 

meepfx

Member
Dec 20, 2017
154
You're totally right, but I really don't come to Battlefield for Halo-style duels. They should have actually finished the game and dealt with all of its issues, then experimented with adding, you know, recoil to the guns so everything isn't a death laser to increase TTK.

There's just a lot of stuff they should have done before changing fundamental game mechanics with no testing or planning.

All of this seems like an incredibly panicked response to a potentially worrisome playerbase situation. Seriously though, next time they could avoid all of this by just actually finishing the game they're asking people to give them money for.
I don't disagree with anything in your post. I would also like more recoil, because there are a lot of guns that shoot like absolute lasers right now (looking at you, LMGs).

The r/BattlefieldV thread about the TTK changes is really cancer. And no one has even played the new TTK yet. I am losing all hope for humanity. At least my comment about "lets just wait and see and complain later" has over 200 upvotes, so there seem to be sane, open minded people still on Reddit. Funny thing is, literally everyone that replied to me didn't realize that the old TTK will stay on separate severs, basically like the old hardcore ones. This means a ton of people just read the headline and not the whole text which explains that the old TTK will stay as "core severs". Lol, so typical. I am curious how many people here on Resetera don't realize this either...
You mean to tell me reddit users post comments and upvote/downvote based on just the topic and nothing in the post/link? Surely not, no. That would be silly (and also very true).
 

Xater

Member
Oct 26, 2017
8,907
Germany
I am starting to get unhappy with the way Dice is dealing with the game. Comparitively Treyarch is doing a much better job with CoD. Well they also didn't launch with a very buggy incomplete game, I guess. Maybe that's again what it comes down to. This game should have actually launched in March with all that content and a lot more polish.

Can ANYONE explain the suppression system to me?

I have a sniper suppressed with an MG42 and he is able to pop up and head shot me, no problem... Happens ALL the time.

Suppression no longer has any effect except for spotting that enemy.
 

Meccs

Banned
Nov 1, 2017
869
I'm in camp "TTK is fine", but if they want to change it up, fine. I'll adapt. I'll get used to it.
It's just the way they are going about it that grinds my gears.
First of all, the game has bugs up the wazoo, make that your damn priority.
Second, if you want to implement such changes, do it across the board or not at all. Not this half measured shit.
Third, if you somehow still want two separate playlist with different TTK, make a testserver for the new situation and keep the main game the way it was.
The choices Dice are making are baffling really...
They clearly think the TTD issues are related to the fast TTK even if they didn't say so explicitly.
Did they say at what time exactly the changes go live today? I assume they don't need a patch and can adjust the values per in-game update?
 

Deleted member 12317

Account closed at user request
Banned
Oct 27, 2017
2,134
I just today learned that as medic you can press the spotting button on some downed teammate to tell them you are coming to save them, while you do this you get that speed boost that the basic medic skill gives, that is not explained anywhere you could do that.
It's explained on the Field Medic role page, the other medic role has another perk (you can still mark the downed player - like in BF1 - but won't get the speed boost).

So it's not "explained anywhere", it's just in the right place and you did not search. You see it when you want to see the different roles, this is the right place for it to be, where would you want it to be as it only affects this medic role ?
Also, when spotting a downed mate with this medic role there's a hint on the right side of the screen telling you to run to run faster than usual.
 

0ptimusPayne

Member
Oct 27, 2017
5,754
Would've preferred the TTK update to have its own server, instead of the other way around. Like I said a page or two back. The changes with the damage values, isn't going to make a bad/ average player better imo. Dice is worried about them logging back on, because they feel like they're dying too much. Now they'll die a lot still with an extra bullet to the chest, or lose a headshot damage battle with a good player 10/10 times, while not scoring any kills cause it's harder to kill the good/great players. I'm just not convinced it's going to even the playing field for those people.
 

TheRaidenPT

Editor-in-Chief, Hyped Pixels
Verified
Jun 11, 2018
5,949
Lisbon, Portugal
Would've preferred the TTK update to have its own server, instead of the other way around. Like I said a page or two back. The changes with the damage values, isn't going to make a bad/ average player better imo. Dice is worried about them logging back on, because they feel like they're dying too much. Now they'll die a lot still with an extra bullet to the chest, or lose a headshot damage battle with a good player 10/10 times, while not scoring any kills cause it's harder to kill the good/great players. I'm just not convinced it's going to even the playing field for those people.

This is poor management and bringing something like this to live it's gonna hurt the game even more... I have no idea what DICE are doing at this point.. I understand that they want a bigger pool of players to test it out but bringing it live? Casual players are dying because they aren't using their brains out like everyone else in this thread and on Reddit.

DICE should focus on fixing the game instead of worrying about a TTK when it's the first thing the community has been giving good feedback on ever since the game out.

Would've preferred the TTK update to have its own server, instead of the other way around. Like I said a page or two back. The changes with the damage values, isn't going to make a bad/ average player better imo. Dice is worried about them logging back on, because they feel like they're dying too much. Now they'll die a lot still with an extra bullet to the chest, or lose a headshot damage battle with a good player 10/10 times, while not scoring any kills cause it's harder to kill the good/great players. I'm just not convinced it's going to even the playing field for those people.

It's just going to piss everyone off... Now Medics aren't gonna kill at that with these changes..

We taking 1 step forward and 50 steps backwards with this update.
 
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Meccs

Banned
Nov 1, 2017
869
If you look at symthic.com, the new changes bring most automatic guns to the level of BF4. They significantly reduce the BTK at range for all Semi Auto Rifles though which makes Snipers the only true ranged weapon now.
Assault rifles and SMGs need more BTK (5 or more) than most in BF1. This is the most significant change besides the Semi range nerf and in line with BF4. It still should feel significantly better than BF4 because of the removal of random bullet spread.

I don't see why people say Medics are worse now. They reduced that BTK at range for all weapons. SMGs have still a faster ROF so you will be better off against semi autos especially since they have to engage you closer now. Same for LMG/MG.

I am so curious how this will play out. In theory this will change the play style by quite a bit. It should draw out people that hide a lot because you will be able to react, especially if they try to MG sniper you. I think things will improve.
 
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DrDamn

Member
Oct 27, 2017
466
might be a stupid question but : is the killcam bugged or is it working as intended ? 8 times out of 10 it just shows a direction but nothing more, and for the other 2 times it shows a very faint red silhouette in the distance, anyway it's so short (I would say 2s max) that it's almost impossible to guess were your killer is positionned or exactly where the kill came from. That's a huge difference with the previous Bf were you could see very clearly and for a few seconds after your death were the ennemy was heading to.

I think the red only shows when the killer is not normally "visible" i.e. when they are now behind cover. However as the Wheres Wally clip above shows them being "visible" doesn't necessarily mean they can be seen!
 

Mr Eric

Member
Oct 28, 2017
2,141
I think the red only shows when the killer is not normally "visible" i.e. when they are now behind cover. However as the Wheres Wally clip above shows them being "visible" doesn't necessarily mean they can be seen!

OK, that would explain why in can only see a pair of legs or half a torso in red from time to time. Needless to say, with this system if you are getting shot by a sniper far away and the guy is moving in the open just after the kill, you just see nothing because the killcam is so zoomed out (and fast) that you can't see a thing. That also means that I'm killed a lot by snipers hidden far away :(
 

meepfx

Member
Dec 20, 2017
154
Sniperfield 5 amirite? However most interesting will be the fact that the Assault Rifles needing 5 bullets to kill across the board now.
Sniperfield indeed. Gewehr 43 and Turner had way too much range imo, I was constantly coming across people using them as snipers (and they don't have any scope glint either!) and I regularly used them to kill snipers from across the map when they tried sniping me and missed their first shot. Those weapons have no bullet drop whatsoever, so you just take that extra second to line your shot and quickly tapped 2 head shots. Let's hope they didn't get over-nerfed in close and mid-range fights, they were a bit too powerful but I can see the balance being so delicate that they might be garbage level now.
 

TheRaidenPT

Editor-in-Chief, Hyped Pixels
Verified
Jun 11, 2018
5,949
Lisbon, Portugal
If you look at symthic.com, the new changes bring most automatic guns to the level of BF4. They significantly reduce the BTK at range for all Semi Auto Rifles though which makes Snipers the only true ranged weapon now.
Assault rifles and SMGs need more BTK (5 or more) than most in BF1. This is the most significant change besides the Semi range nerf and in line with BF4. It still should feel significantly better than BF4 because of the removal of random bullet spread.

I don't see why people say Medics are worse now. They reduced that BTK at range for all weapons. SMGs have still a faster ROF so you will be better off against semi autos especially since they have to engage you closer now. Same for LMG/MG.

I am so curious how this will play out. In theory this will change the play style by quite a bit. It should draw out people that hide a lot because you will be able to react, especially if they try to MG sniper you. I think things will improve.

Recon gameplay is basically dead because flares bring no advantage to your squad.. Maybe this will help out giving Recon a position in the battlefield to snipe out squads a bit from afar.. Problem really was the Semi-Auto were good at everything basically.
 

Secondspace

Member
Dec 12, 2017
378
I would prefer a slower TTK, the game really isn't my thing as it was. Saying that, the way it's been done isn't great. The instant deaths and the emphasis on hiding and prone were obvious from the beta and should have been apparent even before that to the developers.

Tinkering at this stage, especially with a split suggests that we're in for a lot of tinkering going forward. I'm not sure that these things ever bring players back. Surely the proper way to do things was a normal vanilla mode and a properly balanced hardcore, even if it meant ditching game types until later.
 

Meccs

Banned
Nov 1, 2017
869
Problem really was the Semi-Auto were good at everything basically.
Yeah, but people complained that they were basically snipers without glare if you use the 3x scopes. This brings them a bit in line with the other weapons, making them more mid ranged. They'll be the best weapon at mid range and still be deadly.
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,031
Caving to TTK whiners is such a shame, worse that they're splintering the playlists while they do it. Ridiculous.

Also, did they do something to the MG34 in any of the recent patches? Because I've gone back to it and I cannot articulate how much I fucking hate it now. Absolutely awful damage.
 

Acewon

Member
Oct 2, 2018
493
I think the TTK changes are too much and too early in the games life. For AR's i think they should just have increased the BTK at close range to 5, kept it at 6 bullets to kill at all ranges past 50m and removed/nerfed some of the recoil specializations. Nerfed the semi autos at range(5 BTK at 70+ m) since right now i can out snipe snipers with the G43. Maybe keep 4 BTK on SMG's at close range to give them that edge since now they are even more worthless at range or remove the 8 and 9 btk at long range and keep it at 6 max.

Another thing they could have tried is to just reduce the damage to limbs/lower body and then kept everything else as it is.

They probaly need to buff the M1907 and FG42 with these changes. Using extended mag on the 1907 is now mandatory, pretty much the same same for the Suomi and the M1928A1.

Im willing to give it a try but i hope they are flexible with these changes and just not all or nothing.
 
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IgnotumCL

Banned
Oct 29, 2017
1,170
might be a stupid question but : is the killcam bugged or is it working as intended ? 8 times out of 10 it just shows a direction but nothing more, and for the other 2 times it shows a very faint red silhouette in the distance, anyway it's so short (I would say 2s max) that it's almost impossible to guess were your killer is positionned or exactly where the kill came from. That's a huge difference with the previous Bf were you could see very clearly and for a few seconds after your death were the ennemy was heading to.

Is BUGGEDFIELD V dude
 

Jaaake

Avenger
Oct 25, 2017
2,215
Australia
Very interesting.

I'll have to test it myself. I really didn't mind the TTK before though. Took a bit of adjusting but I was managing just fine. I fear the changes will feel a bit sluggish in comparison, given I already adjusted. But we'll see
 
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