Making the Gewehr 43 four shots to kill with a 10 round clip. Good job DICE. Why did they make "hardcore" conquest only?
Who the hell asked for this? It feels noticeably worse. I thought 5 had the best of all battlefield gunplay, and now it just feels fucked.
Yep.
I've definitely seem some people complain, but it seemed like an extreme minority. Most Battlefield fans are overwhelmingly in favor of the previous TTK.going by this thread it a was a minority of people asking for a change in TTK. was there more people asking for this on other platforms) (twitter?). because i cant understand why they did this. they were many more priorities to fix or change.
going by this thread it a was a minority of people asking for a change in TTK. was there more people asking for this on other platforms) (twitter?). because i cant understand why they did this. they were many more priorities to fix or change.
Not feeling a difference at all. Some weapons are still OP, i still die way too fast.
I haven't played yet but judging by impressions alone they fucked up. Sad to see them cater to the people that complained about the TTK when MOST people enjoyed it. They have no idea how to fix the real issue (TTD) so they just change increase the TTK as some sort of band-aid fix while they figure out what to do with the TTD.
Hopefully the feedback will be strong enough for them to revert the changes, DICE really fucked up by forcing these changes across the community instead of opening up a playlist for that is actually interested in testing these things out and provide feedback.
Either way DICE is looking incompetent but hopefully they make the better decision which is to NOT further upset the community, why can't they understand the main reason people is disliking the game is because of the TTD, the bugs, the lack of content but NOT the TTK, focus on those before forcing a change like this on the player base.
Hopefully the feedback will be strong enough for them to revert the changes, DICE really fucked up by forcing these changes across the community instead of opening up a playlist for that is actually interested in testing these things out and provide feedback.
Either way DICE is looking incompetent but hopefully they make the better decision which is to NOT further upset the community, why can't they understand the main reason people is disliking the game is because of the TTD, the bugs, the lack of content but NOT the TTK, focus on those before forcing a change like this on the player base.
With the weapons i used so far (thompson, vgo) nothing feels different. Thompson still shreds lolSo TTD is not changed then?
Do you feel the difference when you kill people? Thats what is the main thing that changes with TTK (Time To Kill).
And that's what should happen since day one. SMGs close range shredding everythingSome of the full auto assault rifles feel worse. I keep getting shredded by SMGs are close to medium range now.
I can appreciate their approach. Yes, there are lots of things that can affect churn, but it's best to work with what you can prove via data, the data here presumably being that new players who die a lot are less likely to reactivate, or more likely to immediately quit out of a match, or something similar to that.They say they have internal metrics that show its an issue for new players. But I'm skeptical. There are potentially lots of things that could make the game harder to play for new people. There is less spotting than prior games. You don't appear when you fire an un-silenced weapon unlike say battlefield 3 and 4. There are bugs in place that effect the current gunplay. So its not just one thing like TTK that would effect making the game more difficult for a newcomer. Some of those are simply design choices based around how you want the game to feel.
I think some of just have an issue not only with the change but how the change has just been forced on us without being able to adequately explain why we don't like the change. Nor has there been a CTE or anything where proper feedback has been able to be given like before when TTK has been changed in other battlefield games.
Some people here say it affects gunplay? In which way? It only increases TTK and not aiming, movement etc..
So i just played on the new TTK servers. I felt no difference whatsoever.
I was a medic using Stem, i was still destroying people. Maybe at range, the stem seemed less effective which tbh, makes sense.
Complaining about nothing.
I'm looking at it as more of a large scale CTE type thing. With the actual CTE barely anyone actually played it, with this they'll get a ton more data I assume. This is a very good way to test major changes imo, though I totally get the split player base concerns.This is officially when thinking back on the many years I have played the Battlefield franchise the dumbest fucking update I have ever seen them release. Just, come the fuck on, this is absolutely ridiculous. This is essentially them saying "We have no idea how to actually fix the issues so we are just gonna allow you to play on a server that plays the way you prefer, have fun!". In theory this sounds like "wow nice of DICE to give players more options" but all this does is split the player base and cause more headaches trying to balance everything for a team that is already struggling to keep this game working half the time. EA sucks and is probably responsible for a lot of the shit this game is going through but this is on DICE, such a dumb move and it makes me just wanna move on from this game cause at this pace it will be "feature/performance" complete in maybe 6 months from now if we are lucky.
Needing 1-2 shots more when using SARs makes a huge difference.Some people here say it affects gunplay? In which way? It only increases TTK and not aiming, movement etc..
I haven't played the changes yet, but it could affect gunplay by virtue of the recoil model.Some people here say it affects gunplay? In which way? It only increases TTK and not aiming, movement etc..
I'm looking at it as more of a large scale CTE type thing. With the actual CTE barely anyone actually played it, with this they'll get a ton more data I assume. This is a very good way to test major changes imo, though I totally get the split player base concerns.
I urge you to check reddit, forums, even ERA and find positive responses regarding the changes.Impressions from where? Most I have seen have said they barely notice difference and that its fine.
Then play on the original TTK servers?lol
I didn't pay 70 bucks to become a playtester for this game.
I don't think it's the automatic weapons that will feel worse. Semiautos are hit hardest, especially SLRs with low mag size.So i just played on the new TTK servers. I felt no difference whatsoever.
I was a medic using Stem, i was still destroying people. Maybe at range, the stem seemed less effective which tbh, makes sense.
Complaining about nothing.
Yes. That's huge.Needing 1-2 shots more when using SARs makes a huge difference.
I refuse to play Fjell because I can't see anyone on that map lol. I just quit as soon as it loads, it's not even worth my time.Not quite sure about the changes so far, it's a lot harder to take out multiple people in a squad than before but I am enjoying the added reliance on headshots to get kills. I do seem to be having an easier time getting kills as medic though so that's pretty nice!
I have to say that this is the first Battlefield game where I dislike a map so much that I immediately quit the server. As soon as I see Hamada I am out of there as fast as I can, it's the only map where it is just flat out bad in every single game mode that I have tried it on, just absolutely does not work with the style of gameplay, panzerstorm is also looking like another one of those maps. They both feel like they were designed for massive vehicular combat but there just aren't enough vehicles to support this so you just end up running around the map getting shot at from snipers praying that the match finishes quickly. I'm probably alone in thinking that though.
They don't have original TTK servers for the other modes? That's a mistake imo. I didn't know that, I assumed they had the original TTK available in all modes. They should fix that.Good idea. Oops, now I want to play Team Deathmatch or Domination...
Don't you see how backwards this whole "let's make the game a test environment"?
I played a few rounds with the Turner and I had to check that the changes were actually live. As long as you hit at least one head shot it's very difficult to tell the difference. Played more than a few maps with the FG-42 and wtf I actually have to track people with this gun now? Awesome! You do have to pick your engagements better though because there's only 20 rounds in the mag. Feels really great that head shots actually matter now, you can really tell the difference on only body shots vs head shots + body shots, especially when using automatic weapons.Played two rounds with Gewehr 43 and Turner SMLE and the new TTK is horrible.
They said they'll add them one by one. It's the usual "the sky is falling" at the moment.They don't have original TTK servers for the other modes? That's a mistake imo. I didn't know that, I assumed they had the original TTK available in all modes. They should fix that.
How do 1v1 situations feel? Greatly improved? That's the one often overlooked benefit to a longer TTK. 1v1 engagements become much more aim based and the better player wins more often.I played a few rounds with the Turner and I had to check that the changes were actually live. As long as you hit at least one head shot it's very difficult to tell the difference. Played more than a few maps with the FG-42 and wtf I actually have to track people with this gun now? Awesome! You do have to pick your engagements better though because there's only 20 rounds in the mag. Feels really great that head shots actually matter now, you can really tell the difference on only body shots vs head shots + body shots, especially when using automatic weapons.