The "win 3 different campaigns" assignment? Good gracious, you are a saint. I like GO, but I had that assignment slotted for one gruelling loss and noped right on out.
Finally got my V2 on Rotterdam in the DRuins at the last possible second. Finally, but felt good. Ratburner complete.
Yeah, I dunno. Even with the re-balance uncertainty, I can't stop playing it, so DICE is doing something right.
Battlefield had dropped in popularity a while ago. It's not even close to being the top two most popular shooters. And two different TTKs in past games pretty much never worked. Hardcore servers were pretty much dead or had super low player counts. The majority of the player base played normal mode. And I am not sure of COD has split their TTK for some time now. I could be wrong about COD though. And don't undermine other people's' criticisms by calling it hysteria.It's just a lot of assumptions and some stuff where he is downright wrong, like the multiple TTKs in games... freaking BF had it since Bad Company 2, they even added it to BF1 , CoD has it as well since forever. Just two of the most popular first person shooters! Suddenly calling this madness and absurd is nothing but the usual hysteria. It's just crazy talk.
And he wants the developers make custom animations that can be bought with micro transactions... custom reload animations.... right lol, how about some dances too?
Dice's approach to the issue:
I don't think they're going to do anything with it, as insane as that is.
I read some stuff about Hardline and noticed that we had this TTK discussion back then also. So I did watch some Youtube videos from Jackfrags and Westie, two of Youtubers complaining about the increased TTK in BFV.
Back in the day Jackfrags thought the TTK in Hardline should be increased, same for Westie and here is the video that is really interesting:
https://www.youtube.com/watch?v=nYge6jxC6Rc
Quote: "Due to the high damage model that Visceral adopted in an attempt to make the game skillful and maybe give the game it's own unique identity set apart from other Battlefield games, they created that environment that's even more brutal than any game that has come before and really put the emphasis on whoever lands that first bullet is going to win. This leads to players dying very quickly in gunfights which if you're constantly on the receiving end of is not very fun.... meaning if you end up in a server full of high-ranking skillful players, you're going to get crushed."
"The issues with Battlefields netcode has always been present, imagine adding those issues into an environment where some guns like the battle-rifles could kill in 3 bullets."
"Why was this system not implemented sooner? Surely, by satisfying players with a fair, consistent gameplay experience, you could have limited the decline in players."
"This change should have been done between the release and the first DLC."
I just thought that was funny. Could have been right out of the DICE explanation why they felt TTK should be increased.
It really is a sad joke.So new TTK makes the ZH-29 a 3 hit kill? And the base weapon starts with 5 rounds in a clip?
Ha. Ha. Ha.
*Cries*
What I don't understand is why people will sit and get 7 million kills in a round from hiding in rubble, yet they won't push to play the objective. I tried to play twice today and both times my entire squad was either recon and totally out of play, or hiding in the rubble. People need to realize it's not Call of Duty.
CoD always had it and still has. I know because I play Black Ops 4 as well. The HC community is also very strong in CoD. Furthermore there are still people playing HC in BF3 and BF4 (it even has full servers with all DLCs) to this day and it had a lot of people playing back in the day too. So they were far away from being "dead". Also there were people asking for HC servers for BFV since beta, they just wanted an even faster TTK than the "core" one.And two different TTKs in past games pretty much never worked. Hardcore servers were pretty much dead or had super low player counts. The majority of the player base played normal mode. And I am not sure of COD has split their TTK for some time now. I could be wrong about COD though.
For now zero chance but I'm sure they'll add them in the armory to buy soonOk so I totally did not know how Tides of War worked. I missed the first week, is there zero chance of me getting whatever the item was for that week now?
Ok so I totally did not know how Tides of War worked. I missed the first week, is there zero chance of me getting whatever the item was for that week now?
You can buy the support weapon (VGO?) with coins.Ok so I totally did not know how Tides of War worked. I missed the first week, is there zero chance of me getting whatever the item was for that week now?
Ok so I totally did not know how Tides of War worked. I missed the first week, is there zero chance of me getting whatever the item was for that week now?
Gimme flags on All maps should already be capped I agree. No sense in missing out on squad points for ignoring them though lol.Already said it but I really really really wish the first flag of each map was already capped at the start of a new round.
This :
Makes me crazy.
For the last ToW assignment... I have to call in the V1 myself? Was in a conquest core match and our squad leader killed three guys with the V1. Thought it would have counted
lmao. Of course it isThe description is wrong or it's a bugged. Either way you have to call it in yourself atm for it to work.
Bullshit. I have both games on PC and there are like max 1 or 2 servers per game playing hardcore and they are rarely full. And you can't even find DlC servers for normal mode. Specially in Battlefield 3.CoD always had it and still has. I know because I play Black Ops 4 as well. The HC community is also very strong in CoD. Furthermore there are still people playing HC in BF3 and BF4 (it even has full servers with all DLCs) to this day and it had a lot of people playing back in the day too. So they were far away from being "dead". Also there were people asking for HC servers for BFV since beta, they just wanted an even faster TTK than the "core" one.
I would say that they should go a step further depending on the map. For Rotterdam, they should start with A, B, E and D captured. A/B and E/D are usually the first flags captured by both teams before combat starts.Already said it but I really really really wish the first flag of each map was already capped at the start of a new round.
This :
Makes me crazy.
DICE had to rebalance all of the weapons along with the TTK change, cause right now things feel like a miss match of systems.
I've never seen DICE in such a mess before. The problems they had with the Battlefronts were due to leaving a small team to work with the game so updates were bug riddled and slow, but even there they felt way more competent than the team running BFV right now.
Even if the game is doing badly in sales, don't just wing it and change things on the fly to try and bring people back.
Everything I thought was going to happen with this game is happening, at this rate I highly doubt we get more than 1 pacific map. EA is ruthless with underperforming games.
There are currently 25 BF4 HC server that are full or have less than 6 open slots. 5 or more have all the DLC in rotation. So WTF are you talking about? Yes there are less in BF3 of course but BF4 is a 5 year old game too.Bullshit. I have both games on PC and there are like max 1 or 2 servers per game playing hardcore and they are rarely full. And you can't even find DlC servers for normal mode. Specially in Battlefield 3.
Voted Fjell for worst map. I think its possibly the worst map I've ever played in BF and I've been playing since BF2Guys I made two polls to see which maps everyone here likes the most and least. Go vote.
https://www.quiz-maker.com/poll2188753xEB0e4583-62
https://www.poll-maker.com/poll2188756xdF4f4744-62