I finally started the SP campaign last night!I am getting very bored of these maps... Am I the only one?
If they don't release some new maps or something soon, I guess I will move completely off this onto The Division 2.
I am getting very bored of these maps... Am I the only one?
If they don't release some new maps or something soon, I guess I will move completely off this onto The Division 2.
It doesn't take long to reach level 4, but I agree it's a baffling and unnecessary restriction. Also I wonder how many players don't even realize you can upgrade the guns like that. It's kind of buried in the menus and the player gets no notifications.Also the decision to prevent people from switching from our level upgrades before lvl.4 is a severe handicap and frankly I need to ask, why? What's the point of this?
Ouch...
I think BF1 maps were overall much better.
Seriously though, I pretty much only play Devastation, Arras, and sometimes Fjell, the other maps bore me to death.
bf3 had the best maps of the modern battlefields by far. strike at karkland, sharqi peninsula, caspian border, damavand peak, seine crossing and plenty more
Lol no. All of BF3's launch maps were bad and several are easy candidates for worst map in the series. The only good BF3 maps are the Return to Karkand ones, and those are still worse than their original incarnations.
ive never heard anyone say caspian border, seine crossing, damavand peak, grand bazaar and norshare canals are terrible. you are for sure in the minority here
It's because we were busy playing on server with good/decent map rotation :ive never heard anyone say caspian border, seine crossing, damavand peak, grand bazaar and norshare canals are terrible. you are for sure in the minority here
I bought Battlefield 1 end of last year in a PSN sale and I only just got round to trying it today. Man it's great. Feels so much more polished than BFV. I think I prefer the core gameplay in 5 but everything else is so much better in 1, feels way more polished. I realise it's been out for a lot longer but it surely it should have been the base to start 5 from?
Finally got to play with tanks a little more, reached level 5 with the Flakpanzer.
What should I get as the final upgrade? I have a choice between flame rounds and smoke airburst. I camp infantry in most cases, but I feel like smoke in flak shells could seriously mess with other tanks because they will be 100% in smoke as long as I attack.
This is what you get when you play a game that's been constantly tweaked and expanded upon for the last 2+ yrs. If it wasn't more polished I would be pretty surprised! I also remember all the bitching and moaning about lack of content and no incentive to continue, people "dropping the game after 2mths"...sounds oddly familiar.
Yeah yeah I understand it's obviously going to be a lot more polished. I was just surprised at the difference between the two.
I wasn't around when BF1 first launched but what you are describing there, it sounds like history repeating itself with 5.
The videogame maker cut its projections for full-year adjusted revenue to about $4.75 billion from $5.20 billion and said it had faced a challenging third quarter.
"The video game industry continues to grow through a year of intense competition and transformational change," Chief Executive Andrew Wilson said in a statement. "Q3 was a difficult quarter for Electronic Arts and we did not perform to our expectations."
For the third quarter that ended in December, EA reported revenue of $1.61 billion, well below Wall Street analysts' average estimate of $1.75 billion, according to IBES data from Refinitiv.
same opinion. Amiens beat any of bfv. imo ofc. Same for Q.scar ..
I bought Battlefield 1 end of last year in a PSN sale and I only just got round to trying it today. Man it's great. Feels so much more polished than BFV. I think I prefer the core gameplay in 5 but everything else is so much better in 1, feels way more polished. I realise it's been out for a lot longer but it surely it should have been the base to start 5 from?
They are supporting the game through 2020, so that's good to hear. Maybe we will get the Pacific and other things.
The third paragraph is interesting. So BFV had the highest concurrent player count in the entire franchise when S2 released? Or am I reading this wrong?
I like the Battlefield V maps.
But I was looking at Battlefield 4 maps the other day, and it's interesting how regressive DICE has gotten with topography and pathways. Maps were more inclined to experiment with verticality and wider topography before Battlefield 1. Greater emphasis on various terrain heights, and capture zones broken up with rivers, bridges, mountains, and larger buildings.
Battlefield 1 and V follow kinda formulaic design, much more consistently flatter topography with mild height variances, with templated buildings scattered around. I still enjoy playing them, but there's a lot of map design style in Battlefield 3 and 4 (and earlier) that is really nowhere to be found in both Battlefield 1 and V. While still fun, topography has gotten simpler, less varied in heightmaps, and I'd also argue diminished play space. Panzerstorm is flat, but the play spacing is a lot more like older Battlefield titles.
I think that's why I liked St Quentin Scar, Monte Grapp and Empire's Edge so much as they're the ones most reminiscent of older Battlefield. But even so, the topography between capture points is still largely open without much in the ways of design breaking up the flow.
It looks so much better (on the Pro), too. Almost no LOD pop-in, better AA, more realistic looking lighting, and consistent visuals in general. Meanwhile on Twisted Steel everything further than an arm length away is a cardboard cutout. So distracting.
Also, does BFV even have dynamic weather? Never witnessed it.
I like the Battlefield V maps.
But I was looking at Battlefield 4 maps the other day, and it's interesting how regressive DICE has gotten with topography and pathways. Maps were more inclined to experiment with verticality and wider topography before Battlefield 1. Greater emphasis on various terrain heights, and capture zones broken up with rivers, bridges, mountains, and larger buildings.
Battlefield 1 and V follow kinda formulaic design, much more consistently flatter topography with mild height variances, with templated buildings scattered around. I still enjoy playing them, but there's a lot of map design style in Battlefield 3 and 4 (and earlier) that is really nowhere to be found in both Battlefield 1 and V. While still fun, topography has gotten simpler, less varied in heightmaps, and I'd also argue diminished play space. Panzerstorm is flat, but the play spacing is a lot more like older Battlefield titles.
I think that's why I liked St Quentin Scar, Monte Grapp and Empire's Edge so much as they're the ones most reminiscent of older Battlefield. But even so, the topography between capture points is still largely open without much in the ways of design breaking up the flow.
"Largest Battlefield game ever"... like wtf does this even mean?! Size on hard drive? lol
I'm totally unconvinced by Fortifications, too often it seems like something the guys at the bottom of the scoreboard are doing just for points before they give away the flag.
BF doesn't compete. With Fortnite and Apex free, and the more popular CoD and PUBG already with large BR audiences, the odds of BFV selling more units thanks to BR, or in general really, is slim to none. I am lowering my already low expectations for how many maps we might get.
I need new maps, even if it's just BF1 maps ported to BFV, I play less and less because of the lack of new maps.