Battlefield V |OT| Band of Brothers and Sisters

Harpua

Member
Oct 25, 2017
48
Do a lot of people still play Battlefield 4? It's $9.99 on PSN, sorta want to get it. Only interested in PS4 version.
I played a week or so ago and it was mostly custom servers that I saw in the browser. Had no problem finding a game though. Felt good, but funny how dated it looks now.

I'd say it's well worth the $10 though. Especially since it's the last modern BF.
 

RNG

Member
Oct 25, 2017
466
For those that didn't do the TOW assignment last week, how much is it to buy the plane? Is it 100 cc?
 
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Oct 26, 2017
883
For those that didn't do the TOW assignment last week, how much is it to buy the plane? Is it 100 cc?
I missed the weapon from like 2 weeks ago an it was like 1700CC to buy, wtf. Vehicles for 100, gun for 1700? Even though the vehicle upgrades are way more expensive than gun upgrades? Just another Battlefield thing that doesn't make any sense.
 

Captjohnboyd

Member
Oct 25, 2017
2,279
For those that didn't do the TOW assignment last week, how much is it to buy the plane? Is it 100 cc?
I missed completing it and went to buy the plane but couldn't find it. It didn't pop up under my company when changing vehicles. Is it somewhere else or is this another case of it not being available for purchase yet?

Also have we gotten those YouTuber firestorm videos yet? If so anyone have a link to some good ones?
 

Nemesis121

Member
Nov 3, 2017
3,597
Since i max level my last class i have no desire to play, i could get every weapon to level 4, that goal isn't grand enough for me, they better increase the cap soon, i reinstalled BF3, gonna load that up tonight..
 

mullah88

Member
Oct 28, 2017
52
I played a week or so ago and it was mostly custom servers that I saw in the browser. Had no problem finding a game though. Felt good, but funny how dated it looks now.

I'd say it's well worth the $10 though. Especially since it's the last modern BF.
For some reason playing bf4 (xshadow_wolf) the characters seem to run slower than bf1 and 5 and the lack of sliding always takes getting used to again
 
Oct 27, 2017
1,772
I am demoralized by the sheet of assignments that I have to equip... It is so pointless, just up all the kill/score counts by 2x and track all that shit at the same time. I feel like I am railed into a playstyle before I even see the map...

I have started mowing people down with MG42, it looks like a better MG1922. However, all of these guns feel and play the same, the differences in reload speed or RPM are superficial, even linear. MG34 < MG 1992? < MG42.
 

Nemesis121

Member
Nov 3, 2017
3,597
This is why Guild Wars 2 is my favorite game, all their achievements are active you don't have to turn it on, kill 5000 Minotaur you can be playing the game naturally and earn that achievement, the game is constantly tracking every achievement, and GW2 has thousands of them, BFV can't track a few hundred lol
 
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Oct 27, 2017
1,772
You the only fucking one, Welfare train did nothing to change the flow of the game, you were still going to lose, i have never played a game in which the Welfare vehicle brought us back to victory..
It did sometimes, but it was 100% on the driver of the thing to either dominate, don't move or just lose it. At least half of the time, "Fuck Driver" and "Driver is a retard" were unpleasant, yet accurate comments on the behemoth's performance. Train and Tank were especially dependant on the driver because positioning was everything. A ship could never dive too far, and its weapons were super long range compared to the tank/train.

Conquest Behemoths performance: 50% of the time Behemoths were just delaying the inevitable, 25% pinatas/useless, 25% actually making it close or even turning the match around.

Behemonths on Operations were great, they were almost always guaranteed to break-through one sector, sometimes even two. A train at the end of Sinai sectors was almost mandatory to hold all 3 points.
 

Heromanz

Member
Oct 25, 2017
14,293
Giving a how conquest works in Battlefield 1 it was almost impossible for a behemoth to change the game. like I played a lot about for one and I remember like one or two times they ever did anything useful. Also they are really easy to take out
 

Keasar

Member
Oct 25, 2017
3,231
Skövde, Sweden
Brrrr.

I suddenly have horrifying flashbacks to Ship Behemoth drivers who just point the front of the ship towards the enemy and leave the rear turrets completely useless.
 

Forerunner

The Fallen
Oct 30, 2017
4,757
San Diego
I want some more info on the new map. Hopefully they talk about it next week. Everything seems Firestorm focused, I wonder if it's even coming this month.
 
Oct 27, 2017
757
USA
Why did they get rid of Battlelog/Companion support for BFV??

Being able to see your stats, class/weapon progress, change loadouts, etc... from a handy app or web interface was great!
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
2,174
You the only fucking one, Welfare train did nothing to change the flow of the game, you were still going to lose, i have never played a game in which the Welfare vehicle brought us back to victory..
Haha I think I just liked the arcade chaos they injected into the match, and I honestly never felt any were particularly overpowered given how defeatable they were. Battlefield 1 streamlined so many game systems and the moment-to-moment play is so fast and arcadey that I was comfortable with the Behemoth addition, even if their triggering seemed painfully inconsistent.
 

Kal Shintar

Member
Dec 11, 2018
24
Behemonths on Operations were great, they were almost always guaranteed to break-through one sector, sometimes even two. A train at the end of Sinai sectors was almost mandatory to hold all 3 points.
I don't know, I had at least three games where we'd steam rolled the defenders across that preceding two maps without losing a battalion only to be hung up on that last sector in Sinai even with a train. Sometimes I think you really needed to still have a couple of tanks or planes from a previous sector to be able to do it.

I did hope that we'd get a Battle of Jutland with lots of Dreadnoughts after we got Heligoland Bight.
 
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EatChildren

Wonder from Down Under
Member
Oct 27, 2017
2,174
Someone correct me if I'm wrong, RE squad leader vehicle call-ins.

The way it seems to work is that if I'm the squad leader and have enough points, I can call in a vehicle. That vehicle appears on the main spawn and is selectable only by members of the squad, however has a timer attached to it with expectation to be selected before it reduces to zero. If it reduces to zero the vehicle is no longer selectable, and the squad points evaporate instead of being returned.

I don't call in a lot of vehicles, but this seems to be the case when I do. Am I misreading, or am I right? If it's the latter, who the fuck decided this?
 

Crumpo

Member
Oct 28, 2017
621
Bournemouth, UK
Someone correct me if I'm wrong, RE squad leader vehicle call-ins.

The way it seems to work is that if I'm the squad leader and have enough points, I can call in a vehicle. That vehicle appears on the main spawn and is selectable only by members of the squad, however has a timer attached to it with expectation to be selected before it reduces to zero. If it reduces to zero the vehicle is no longer selectable, and the squad points evaporate instead of being returned.

I don't call in a lot of vehicles, but this seems to be the case when I do. Am I misreading, or am I right? If it's the latter, who the fuck decided this?
You're right. I have no idea why the call in is time-limited...maybe to stop you from blocking other people's call-in? It would be more annoying for a squad to call reinforcements and troll people by not selecting them for the whole game. But it's dumb as it relies on you having to die and go to the spawn screen to select the reinforcement. You can definitely select it too, BTW.
 
Oct 26, 2017
883
Someone correct me if I'm wrong, RE squad leader vehicle call-ins.

The way it seems to work is that if I'm the squad leader and have enough points, I can call in a vehicle. That vehicle appears on the main spawn and is selectable only by members of the squad, however has a timer attached to it with expectation to be selected before it reduces to zero. If it reduces to zero the vehicle is no longer selectable, and the squad points evaporate instead of being returned.

I don't call in a lot of vehicles, but this seems to be the case when I do. Am I misreading, or am I right? If it's the latter, who the fuck decided this?
A fucking moron, that's for sure. The timer doesn't seem to be very long either, though I'm not quite sure what it is. And there's a decent chance that after you hit redeploy, bleed a ticket and eat a death that the worst person in the squad with 25 deaths already happened to be on the redeploy screen and took it for himself.

If they are so concerned about a squad 'blocking' another and not spawning in, after a (LONGER FOR FUCK'S SAKE) timer just open up that spawn to the whole team so you know... it still goes to use. I mean, that's still kind of a stupid system, but that speaks to how ridiculous it is in the first place, where another bad system would feel like a huge improvement.
 
Oct 27, 2017
1,772
When I lost a couple of AT Halftracks, I was looking for a thief on the mini-map, HOW DID HE STEAL MY HALFTRACK?

Then, after the trial and error, I realized that there are around 60 seconds to claim the vehicle or lose it. It makes no sense... At the very least, it could be 60s of the squad priority, and then it is up for everyone.
 
Oct 27, 2017
1,772
Was airdropping tanks a thing in WWII? If so, problem solved. Just let the vehicle call-ins be airdropped in certain locations.
While there were light vehicles dropped during WW2, it would just open a whole different can of worms. What if a random teammate crew it? What if the enemy kills you while the airdrop is in the progress, capturing the vehicle? What if you drop it into a stupid location, like the rooftop etc. What if you drop it onto the rocks? I have driven multiple Halftracks in the dead-end rock or cliff positions already. And then you have the historical corner, who would object to 60t heavy tanks being dropped from the air.

Over-engineering the solution to the problem that shouldn't be there in the first place.
 
Oct 26, 2017
1,337
The Netherlands
While there were light vehicles dropped during WW2, it would just open a whole different can of worms. What if a random teammate crew it? What if the enemy kills you while the airdrop is in the progress, capturing the vehicle? What if you drop it into a stupid location, like the rooftop etc. What if you drop it onto the rocks? I have driven multiple Halftracks in the dead-end rock or cliff positions already. And then you have the historical corner, who would object to 60t heavy tanks being dropped from the air.

Over-engineering the solution to the problem that shouldn't be there in the first place.
I didn’t say drop it anywhere, only in certain locations, preferably not on or near flags, but something you can easily run to without having to respawn to acces the vehicle.
As for the other problems you raised: like someone suggested above, the first 60 seconds it’s only accessible for you and your squad and after that let it blow up or something. Or maybe even make it accessible to the rest of the team.
But it’ll probably not change in the near future, with DICE having their hands full with making all the awesome maps we’re getting...
 

Forerunner

The Fallen
Oct 30, 2017
4,757
San Diego
Was airdropping tanks a thing in WWII? If so, problem solved. Just let the vehicle call-ins be airdropped in certain locations.
The M22 Locust was designed to be transported by glider. They weren't dropped by parachuting though. However, BF isn't exactly realistic, so whatever. Seeing a glider come in would be cool though, but I'm sure that would require a lot of work and they would never do it. We had to have a poll just for the Ju 52.

The vehicle call in design is just stupid. First, you have to die to even use the shit then you have a time limit. lol
 
Oct 26, 2017
1,337
The Netherlands
The M22 Locust was designed to be transported by glider. They weren't dropped by parachuting though. However, BF isn't exactly realistic, so whatever. Seeing a glider come in would be cool though, but I'm sure that would require a lot of work and they would never do it. We had to have a poll just for the Ju 52.

The vehicle call in design is just stupid. First, you have to die to even use the shit then you have a time limit. lol
Yeah, it wouldn’t surprise me if this is one of the corners that got cut during development to save time. It’s such a backwards design.
 

Nemesis121

Member
Nov 3, 2017
3,597
First game in a few days and ran into a hacker, played BF3 last night ran into a hacker but he was banned by server admin....
 

Moai

Avenger
Oct 27, 2017
266
Chile
What is the fastest way to reach level 40 on tides of war? I missed some of the previous orders and i dont have enough xp.
 
Oct 27, 2017
757
USA
What is the fastest way to reach level 40 on tides of war? I missed some of the previous orders and i dont have enough xp.
If you missed the assignments themselves the only way to grind XP during matches themselves. It's doable but you have to play a lot.

Not sure but I think quick matches (like TDM) would be your best bet for fast/quick XP, especially if you stay near the top of the leaderboard.
 

terrible

Member
Oct 25, 2017
798
If you missed the assignments themselves the only way to grind XP during matches themselves. It's doable but you have to play a lot.

Not sure but I think quick matches (like TDM) would be your best bet for fast/quick XP, especially if you stay near the top of the leaderboard.
TDM has the worst SPM potential out of any of the modes I think. Even the best players will struggle to consistently hit 400+ SPM in TDM while 600+ is achievable in most other modes.
 

Nemesis121

Member
Nov 3, 2017
3,597
The first person to get to 40 did it by spamming Squad Conquest. So you need to play quick modes for the most xp gain.
Even if your the best player in the game that's a lot of grinding, i couldn't do it, the rewards are trash anyways, IMO the unlocked class outfits are better than the ToW....Originally i thought those ToW outfits looked great, that's because i was level 18 when Lighting Strikes dropped, none of my characters use a single outfit piece.

Allied Assault..

Axis Recon..
 
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Jan 24, 2018
183
Hey all, back to see if battle royale is out yet, and to get a general consensus of everyone's opinion of where the game is now vs CD a month ago when I dropped off the radar. Anyone happy with the changes being made or is it all still doom and gloom?
 

HotHamWater

Member
Oct 25, 2017
275
UK
Hey all, back to see if battle royale is out yet, and to get a general consensus of everyone's opinion of where the game is now vs CD a month ago when I dropped off the radar. Anyone happy with the changes being made or is it all still doom and gloom?
The "changes" so far have mostly been fixing shit that was broken at launch. They are still ignoring most things, stupid stuff like squad call-ins (mentioned above) and class balance are completely brushed over and they've yet to do a thing about the plethora of cheaters on PC; they don't even communicate about that stuff. The game is packed with idiotic decisions, most of which have literally been done better in previous games but somehow have been deleted for BFV. It's very, very hard not to be negative. IMO the best thing about the game is the gun play, but I don't even trust that really, because it could just be because I destroy people as assault with a 3x semi-auto rifle all the time.

There's a new roadmap this month supposedly, with a new map as well. The problem is even with a new map, this BF still has the least number of 'em this far post release, and in my opinion there aren't many maps atm that I'd consider good so I don't have much faith.

Personally, I've mostly moved on to Apex or The Division 2. I don't really see Firestorm changing that, either.
 
Oct 27, 2017
1,772
Hey all, back to see if battle royale is out yet, and to get a general consensus of everyone's opinion of where the game is now vs CD a month ago when I dropped off the radar. Anyone happy with the changes being made or is it all still doom and gloom?
DICE:


The story of BFV so far: let's deploy this buggy mess and see what happens. The reaction times are as terrible as they were with BF1: one month to fix respawn eye-rape, 6+ (and still counting) weeks to fix the reverse tank bug.
 

Forerunner

The Fallen
Oct 30, 2017
4,757
San Diego
The "changes" so far have mostly been fixing shit that was broken at launch. They are still ignoring most things, stupid stuff like squad call-ins (mentioned above) and class balance are completely brushed over and they've yet to do a thing about the plethora of cheaters on PC; they don't even communicate about that stuff. The game is packed with idiotic decisions, most of which have literally been done better in previous games but somehow have been deleted for BFV. It's very, very hard not to be negative. IMO the best thing about the game is the gun play, but I don't even trust that really, because it could just be because I destroy people as assault with a 3x semi-auto rifle all the time.

There's a new roadmap this month supposedly, with a new map as well. The problem is even with a new map, this BF still has the least number of 'em this far post release, and in my opinion there aren't many maps atm that I'd consider good so I don't have much faith.

Personally, I've mostly moved on to Apex or The Division 2. I don't really see Firestorm changing that, either.
This is how I feel atm. I haven't played since I posted that screenshot a page back. The new road map is supposed to be this week and that's what I'm most interested in. If it's detailed and the game looks to be going in a better direction, I'll stick with it. However, if it's another vague road map, I'll probably be out. I don't really care about Firestorm, I'll give it a shot, but it's not something I'm really excited about or play BF for. There are a ton of high quality and complete games out there atm, so I'd rather spend my time with those rather than this early access BF we got.
 

AnotherNils

Member
Oct 27, 2017
4,178
Behemoths always felt like punishment for doing too well.

Except for the Dreadnaught. That felt like punishment for both sides.