- Oct 28, 2017
The empty Armory seem to be a bug. For the paid content, they might be waiting for the next patch to implement them ? Hopefully ?
Flying seems janky to me now.
What is more likely?
Two kinds of struggling:
They’re all roughly the same. Firestorm feels most in line with the other non-PUBG BRs in that you can pretty much outrun the Storm always. PUBG’s storm moves a little quicker than the player plus you have to cover a lot more ground with the bigger maps, so that game has a different feel, IMO.I played a few rounds of Fire Storm over the weekend. It was my first time playing a Battle Royale game/mode. Half the time I felt I was racing to get to the next circle and not doing much other than that. Although, to be fair, I always go for the edge of the map to start off.
Do the rest of the BR games have a two minute timer?
They do have a community manager that’s active(?) on reddit. But yeah the lack of info is annoying. Besides “soon”. I would drop some money on MT.With every day passing, I am still surprised how DICE can manage to delay microtransactions 3 times, refuse to share any information AND still use microtransaction content in their promotional materials. In the weekly walls of symbols which have 0 meaning, nobody even acknowledges issues, keeps pretending that the game is doing fine and here are our community highlights...
Do they have a microwave as a community manager? The lack of communication is damaging the brand, and no doubt it will affect the next BF perception.
On the positive note, Firestorm did have an impact on the charts. The game has pushed like 7 positions forward.
may be I will stop calling stupid things instead of V1, and even may be I will be able to do it in 1 try instead of 10...
Inspired by your bravery, I have decided to go alahu akbar to open one side of the doors for the assignment. Success, although driving a light tank in firestorm is a suicide.So the last Firestorm assignment I needed was the vehicle locker and after several attempts at it that failed due to bad luck, getting killed, etc... I figured fuck this shit and I cheesed it.
Solo's, laid prone at the base of a cliff ignoring everything around me (and at least 2 kills I could have easily gotten until the firestorm was right at the vehicle locker and then unlocked it while in the Firestorm (you only need to fully open one door) as I knew no one would bother to come after me since I was inside the storm and then I just quit the round.
I echo your teammate color question. If you don't know ther names, or don't have a mic, color coordination would be useful. Including color coding spotting flags.After playing a lot of H1Z1, BlackOut, and Apex. I still really like FireStorm. Only played a couple long nights of it. But the simple shooting mechanics, and destruction, great graphics and sound go a long way. But damn is there a lot of jank around the game.
Looting and inventory could be much improved
-let me just hold down a d pad button, and give me a comma rose of items, to swap out the current item. or if I am in the inventory, and have an item selected let me just use it right there without having to navigate to anther slot to swap it, then close the inventory and then use it.
-give us death box or bag to loot, or scatter the items in a larger circle like H1Z1, instead of just dropping items on top of each other when a player dies. These seems like fairly simple things to fix.
Also who thought it would be a good idea to have players UI colors not be synced. If I am red and my buddy is green on my screen, you would think he'd be green in his game and Id be red. but nope, sounds like its just random colors for the sake of being random? I haven't seen others mention this, but when talking about waypoints and colors and other teammates, we always see different colors.
Maybe I haven't played enough, but vehicles always seem like a sort of deathtrap. Rockets seem overly abundant, and engaging mostly anyone, results in getting pelted by several enemy rockets. The terrain is pretty rocky and hilly, and getting stuck in rocks, cracks or telephone pools or random indestructible objects seems to always happen, especially when you need to keep moving to outrun the storm. And once getting stuck in the storm with low visibility makes most vehicles not worth using. On top of having limited aiming angles for weapons, and terrible camera control in third person. I'm just not a fan of most vehicles in the game. Maybe I need to play more of them.
so I am not going crazy and the colors really aren't synced? What is the point of even having player UI colors then?
Doesn't seem like it is, consistently at least.
Mostly cosmetics i suppose. It also probably contains the data for elites skins with their voices and stuff. Even if they aren't available yet.
True mastery isn't in the achievements, it is in your blood. The price and accomplishment cannot be measured by simple icons and rewards.
Hmm. "Liberte", "Alpini" and "Paracudista" weapon skins ?
When a game pushes cosmetics as a big part of the game and doesn't really offer anything cool for like six months and all the cool shit cost money then there's kind of a problem with that.I really don't understand people on reddit or even Westie crying about the fact that epic are behind a paywall. What did they expect ?? After asking for cosmetics MTX now they ask for the possibility to buy it with CC ? What would be the reaction if Dice offered the possibility to buy an epic or elite for let's say 100 or 200k CC ? " I bet it would have been "look, that's EA tactics to ask for impossible grind and push the poor gamers to spend money. It's SWBF2 all over again !!! burn Dice/EA, burn !!!!". So imagine now that they made it possible for 20 or 30k CC (or lower), then it's so easy for anyone that they won't sell any and work just for free, which obviously they don't want to.
The reality of things is that those crying now were waiting for cosmetics for free, basically, which was never a second in Dice's mind for obvious reasons (no Premium...). Whatever Dice is doing, this will never satisfy the most vocal people, they simply went to the only realistic solution for them : every cool or special cosmetics will have to be paid. Worst of all are the ones asking to "reward the most active players with the possibility to buy things with the accumulated CC". reward what ? Isn't the time they spent on the game the reward for buying it ? or they forced themselves to play countless hours without fun just in hope to get a stupid outfit that nobody will ever really notice in-game ??
I think I'm just too old for all this shit, sorry for the rant...
Unlock stunning cosmetic items to make your mark on the battlefield with the Battlefield V Premium Starter Pack. The pack contains 3,500 in Battlefield Currency, which lets you purchase cosmetic customization items such as weapon skins and soldier outfits, as well as Chapter Rewards Catch-Ups near the end of the Chapter. The Premium Starter Pack also includes two Soldier Outfits of the Epic rarity, two Vehicle skins, and one Weapon skin. (Note: The Battlefield V Premium Starter Pack is a one-time-only purchase and cannot be purchased twice.)
Sorry but i don't see any link between "pushing cosmetics" and "cool shit cost money [which is] a problem". It was quite clear, at least for me, that they removed premium not for the beauty of the gesture, but because they thought that cosmetics would bring money to sustain future DLC. Obviously, if it brings money, then cosmetics have to be behind a paywall. So where's the surprise ? I think that everybody was happy with that (remember ? "don't split the community !")
? I think by its very nature when you add something like soldier customability to your game you should allow players to have the ability to get cool shit without paying. And if we're talking about the removable a premium for Early Access I mean game at service that's a different issue entirely because so far this game has failed at that.Sorry but i don't see any link between "pushing cosmetics" and "cool shit cost money [which is] a problem". It was quite clear, at least for me, that they removed premium not for the beauty of the gesture, but because they thought that cosmetics would bring money to sustain future DLC. Obviously, if it brings money, then cosmetics have to be behind a paywall. So where's the surprise ? I think that everybody was happy with that (remember ? "don't split the community !")
Do you really think that they would remove premium, would offer cosmetics for free and then bring maps, weapons... like a premium pass but without the fee, just with the front 60$ you paid ? Is it the 6 months without anything the problem ? Would it be better if they made the same move on day one ?
there's no free lunch, no premium without paying for it (one way or another), no gaas without monetization.