Battlefield V |OT| Band of Brothers and Sisters

dm101

Member
Nov 13, 2018
676
I had extra Bcoins so I bought Hanna. She's pretty cool. I didn't have enough for what's his face, so Phantom of the Opera will have to wait.

For future elite skins, I think they should be the final reward for ToW. You don't get both, but you have to pick one or the other. So that way, players can either just play your game a lot to grind it or just buy it, if they chose to go that route. I think that's a good middle ground. Plus you'd only get one, so if you really wanted the other, you'd have to buy it.
I bought all the elite skins and quite a few weapon skins so far as well. It's fun.
 

terrible

Member
Oct 25, 2017
799
I had extra Bcoins so I bought Hanna. She's pretty cool. I didn't have enough for what's his face, so Phantom of the Opera will have to wait.

For future elite skins, I think they should be the final reward for ToW. You don't get both, but you have to pick one or the other. So that way, players can either just play your game a lot to grind it or just buy it, if they chose to go that route. I think that's a good middle ground. Plus you'd only get one, so if you really wanted the other, you'd have to buy it.
The only issue with that is I imagine the people that play the most are also the people that are the most likely to buy the skins. Sounds like a less than ideal business decision. Would be great for the players but they gotta make money too!
 

Serpens007

Member
Oct 31, 2017
2,085
I had extra Bcoins so I bought Hanna. She's pretty cool. I didn't have enough for what's his face, so Phantom of the Opera will have to wait.

For future elite skins, I think they should be the final reward for ToW. You don't get both, but you have to pick one or the other. So that way, players can either just play your game a lot to grind it or just buy it, if they chose to go that route. I think that's a good middle ground. Plus you'd only get one, so if you really wanted the other, you'd have to buy it.
That, and I don't know why you wouldn't put the SP characters. I mean, most aren't all that great, but it would be recognizable.

Plus, everyone would buy Peter Muller
 
Oct 29, 2017
1,321
Load into a match. All of my class icons are black, I cant spawn, and I cant change any of my weapons or edit any of my classes. Load another match, cant spawn on my teammates.

DICE is by far the least competent AAA studio. Baffling.
 

2Bee

or not 2B
Moderator
Oct 27, 2017
5,512
So hows the new map?

Played a round. It's an extremely small map with all tanks/aircraft available and very close capture points. High terrain dominates the south run from B/C/D, while a series of buildings and beachfront take A/E. The time between the closer capture points is literally a handful of seconds. It's like they were going for a breakthrough/frontlines style rush map where there's a perpetual sense of chaos. As players learn the map it could be fun, but 32v32 with aircraft and tanks is going to be...madness. I suspect it might have a similar problem to Arras where if it were two/three times the size but the same conceptual layout it'd be ten times the map it is. We'll see.


Words like mediocre and lukewarm come to mind.
If this is what they come up with after 7 months.....

oh :(
 

Forerunner

The Fallen
Oct 30, 2017
4,819
San Diego
Even though I started playing again, I find myself not playing that much, even with the new map. The progression in this game is so poor. You can’t tell the difference between a level 50 that has 20 hours compared to one that has 300 hours. The dog tags are underwhelming and so are the golden weapons. There is zero incentive to play atm. Well, Forerunner, you should be playing because you enjoy the game and not for a carrot on a stick! True, but there are plenty of other games I can play that fit both of these criteria. ToW is a poor substitute and doesn’t keep me engaged.

Hopefully, we hear something about progression and levels soon.
 

Skade

Member
Oct 28, 2017
2,901
I am conflicted with the new map.

If anything, that one of few maps, if the not the only one, in BFV where the Conquest experience actually has a sense of Frontline and where you don't have people running in circles capturing undefended points one after another. So that's cool. But on the other hand, it's a sniper fest where it's kinda hard to move more than 50m without catching a bullet in your head. Wich is much less cool.

So i like the general idea of the map, but too much snipers is too much snipers.
 

Ostron

Member
Mar 23, 2019
77
When you're running tank-gunner and you see a glint from someone who can't hit a tank without a scope <3

Not sure about the new map, it feels like a new Narvik when you always have people with height advantage around you. It has more cover so it's not as bad, and it doesn't have as much visual clutter or buildings prone to falling apart. I guess I can settle for a map that's slightly better than Narvik to put that one further back in the rotation...
 

Theorry

Member
Oct 27, 2017
18,821


Afternoon folks -

One of the standout pieces of feedback that we’ve received over the past six months has been that you want the ability to keep levelling your Career Rank beyond 50. So during the later part of Chapter 4: Defying the Odds, we’re upping the cap to let you progress all the way to Career Rank 500.

Note: This post is numbers heavy! Don’t be shy to ask questions in the comments and I’ll do my best to answer. We're in active development of the feature now and so take the below as a first look at the work that we've done so far.

PROMOTED

For every 50 ranks that you gain, you’ll earn a Promotion, signifying your progress on the road to 500. During Ranks gained from 51 through to 100, you’ll receive Company Coin, and this will repeat between each Promotion.









At level 100 you’ll be Promoted for the first time, a new Dog Tag will be delivered to your Company, plus you’ll now have a shiny new Career Rank Icon for your in game scoreboard. You’ll receive further Promotions at Rank 150, 200, 250, 300, 350, 400, 450, and finally 500.

500 RANKS

I’ll list out our current thinking in terms of exact XP required to level up at the bottom of the thread, but to set the scene, the distance from Rank 50 to 51 (and the ranks that follow) won’t be on the same trajectory that got you from 49 to 50.

Currently, in order for you to get from 49 to 50, you need 35,000 XP, but getting from 50 to 51 will only require 12,000 XP. This is 3x higher than when you went from Rank 0 to 1, and you’ll see a similar trend as you continue on through to your first promotion at Rank 100.





Each time you get promoted, the XP Curve is reset, but made stronger, with much bigger jumps in the curve coming for the final Promotions.







AWARDS

By the time you reach Rank 500, you’ll have earned close to 2 million in Company Coin, just from ranking up by playing the game. Once you reach level 500, you’ll continue to earn Company Coin through Assignments, Daily Orders, and Tides of War Rewards. To help balance out the addition of Company Coin earned per rank, you will find that End of Round Company Coin awards will be switched off once the new ranks are added to the game in August.

You’ll get 1500 Company Coin per Rank from 50 through till 70, and then 3000 Company Coin per Rank until you reach 100. On your Promotion, you’ll receive more Company Coin, the Dog Tag, scoreboard icon, and then the cycle resets, with increases to the amount of Company Coin you receive.





And that’s the news, this will be live during the later half of Chapter 4. I’ll see if I can come back with an update on our progress at the end of June. Please do let us know what you think here on the official Battlefield Forums, Battlefield V subreddit, Twitter, Facebook, Discord.

See you at EA Play?

Freeman
 

Serpens007

Member
Oct 31, 2017
2,085
Well to be fair, I think that the map is unfinished. It has less flags than the trailer, it has placeholder music that doesn't suit the feel of it (it's Narvik music, made for a snowy map on a sunny beach day? LOL). The after round music is good though, etc.


Holy shit lol 500 levels
 

Theorry

Member
Oct 27, 2017
18,821
Hopefully level 500 is like BF3 100 where its unique. Happy to see Rank icons also on the scoreboard.
 

Forerunner

The Fallen
Oct 30, 2017
4,819
San Diego
It would be nice if it was retroactive, but I highly doubt that. They had a hard enough time figuring out the retroactive of CC. Halo: Reach did a retroactive rank gain, so I'd like to see it here too.
 

elyetis

Member
Oct 26, 2017
1,640
That's really good news.

Thought that "later half of Chapter 4" sound painfully like a august/september release.
 

AnotherNils

Member
Oct 27, 2017
4,282
Glad they raised the cap.

Looking forward to salt about dying to level 300s and such.

(shame they won't prorate our xp towards the new system because the cap was around for too long)
 

Skade

Member
Oct 28, 2017
2,901
Mercury, the map where spawning is not authorized. Seriously, in Conquest there's times where you can get shot the second you spawned, no matter where you spawn and this can happen several times in a row. This is so fucking frustrating.
 

foxxsoxx

Member
Oct 28, 2017
1,396
Mercury, the map where spawning is not authorized. Seriously, in Conquest there's times where you can get shot the second you spawned, no matter where you spawn and this can happen several times in a row. This is so fucking frustrating.
Yep died twice in a row yesterday simply flag spawning and getting shot by like 5 dudes on my screen the second I spawned in.
 

Skade

Member
Oct 28, 2017
2,901
Yep died twice in a row yesterday simply flag spawning and getting shot by like 5 dudes on my screen the second I spawned in.
Trying to spawn on E is like a death wish. The devs probably thought that putting us in the house would protect us for a few seconds. But this house gets evaporated in few minutes after the start of the round. And then you just appear in a middle of a flat surface in front of 5+ snipers on the hills or in houses nearby just waiting for you to spawn in front of their rifles. Yay.
 

Tokyo_Funk

Member
Dec 10, 2018
1,843
I'm now completely disillusioned by this game.

I just had 4 rounds in a row with hackers. Multiple people said they reported the same people weeks ago, yet they still managed to retain level 50 and play for months. Wall hacks, aim bots and one invisible character but visible gun hack. I no longer enjoy this game. I have tried.
 
Oct 26, 2017
1,345
The Netherlands
The progression was supposed to be seasonal with weekly/chapter progression being the main drive. It doesn't explain why you cap the account progression so low, but most speculated that they didn't want to give any extra rewards.
As if people would care about another way to earn rewards, we’ve already have three ways to earn stuff/coins. They literally could’ve kept everything in place and upped the levelcap with only the icons/medals as rewards. The decisions they make are baffling sometimes.....
 

Secondspace

Member
Dec 12, 2017
256
I wonder if they originally wanted that sort of tiered system where you had to grind MP every week to stay gold on the scoreboard.
 

Forerunner

The Fallen
Oct 30, 2017
4,819
San Diego
Probably a stupid question, but if player retention is so important, why not do a levelcap of 500 from the get go?
They thought ToW would be a sufficient substitute for it. It turns out it wasn't. They also said that they underestimated the time it would take players to get to level 50. So, they pretty much fucked up twice and now are finally fixing it.

BF 2 had the best system and it's fucking 14 years old.

 

Overflow

Member
Oct 29, 2017
1,644
Wollongong
So not sure if anyone else has mentioned this yet, but Mercury gives me huge regular performance hits on my PS4 Pro. Unlike any other map. Also really doesn't seem to be any more taxing than other maps afaik?..
 

etta

Member
Oct 27, 2017
1,494
I came back to this with the new Greece map, Christ almighty the game looks so muddy at 1440p, and they force the TAA...
Is there any way to clean this image up, make it look as it should?
 

etta

Member
Oct 27, 2017
1,494
Also, what the hell, the characters with hair like in the promotional images are being sold now??
Why are the default characters still bald, why can't there be hair customization??
 

Thomas

Member
Dec 11, 2017
40
Sweden
Well to be fair, I think that the map is unfinished. It has less flags than the trailer, it has placeholder music that doesn't suit the feel of it (it's Narvik music, made for a snowy map on a sunny beach day? LOL). The after round music is good though, etc.


Holy shit lol 500 levels
There seems to be some kind of surprise regarding the missing two flags.