The progression was supposed to be seasonal with weekly/chapter progression being the main drive. It doesn't explain why you cap the account progression so low, but most speculated that they didn't want to give any extra rewards.
As if people would care about another way to earn rewards, we’ve already have three ways to earn stuff/coins. They literally could’ve kept everything in place and upped the levelcap with only the icons/medals as rewards. The decisions they make are baffling sometimes.....
They thought ToW would be a sufficient substitute for it. It turns out it wasn't. They also said that they underestimated the time it would take players to get to level 50. So, they pretty much fucked up twice and now are finally fixing it.
There seems to be some kind of surprise regarding the missing two flags.Well to be fair, I think that the map is unfinished. It has less flags than the trailer, it has placeholder music that doesn't suit the feel of it (it's Narvik music, made for a snowy map on a sunny beach day? LOL). The after round music is good though, etc.
Holy shit lol 500 levels
Well I would prefer the map we waited 6 month for, not to be released as version 0.5 but I'll take anything which could make the map better. Still expect/hope that it mean the island will be a flag/access to sea, but that boat will sadly only come with the japan/usa release.
Please also take the opportunity to add more cover against sniper.
Now if they could do something about that :
Looking outside from a building shouldn't make you blind, crazy talk I know. I encourage people from Dice who deal with the lighting, to look through their window or something.
I like camera effects in the trailer, but the second I am controlling my avatar, get that sun exposure effect out of my monitor. Worst case scenario, there has to be a slider somewhere which disables it.
A slider or on/off option would be amazing but I think it's been said that it's way more complicated than that? I totally have no clue hah. Also it'd be the first thing the more hardcore players would disable with the average player probably having no idea of its existence putting beginners at a big disadvantage so it's super tricky. Ugh lol.I like camera effects in the trailer, but the second I am controlling my avatar, get that sun exposure effect out of my monitor. Worst case scenario, there has to be a slider somewhere which disables it.
Advertising the game using cinematic effects, while removing them from the game for the benefit of the players, could be an interesting discussion in itself.
Here is how I believe it works:A slider or on/off option would be amazing but I think it's been said that it's way more complicated than that? I totally have no clue hah. Also it'd be the first thing the more hardcore players would disable with the average player probably having no idea of its existence putting beginners at a big disadvantage so it's super tricky. Ugh lol.
I'm neutral on the map, because of the open lines of sight and therefore there are far too many snipers. It's very difficult to move out of cover. On the other hand, it's the prettiest map.
working as intended
thats how I feel as well. Frankly disappointed in the size. The trailer gave off a much larger map. But in the end it’s pretty small.
I assume this will be for Grand Operations or Breakthrough, not Conquest.
Well you can still play frontlines... in the final day of two Grand Ops.....
I really want to like Mercury, but from the moment of every spawn I am at constant unease that i'm about to be shot from some angle and distance I can't anticipate. I just.. can't.
I also can't believe defenders have a clean line of sight on the attacker spawn in the airfield. It's absurd.
That's odd.yes the left path close to mountains is your best chance for A and push to B. The airfield is sniper alley and your chances to survive are close to 0. The right path on the beach is also easy to defend from B and as an attacker the need to climb to take the position makes it very difficult to take the flag.
I had 8 matches in a row (on the same server) on merkur, and the 4 breakthrough I had were ALL as attacker (seriously Dice ???) and we lost ALL of them.
The game just switches teams every other round, since its just Conquest and Breakthrough it means every other round you will always be on the same side.
until a sniper shoots you in the face 2 seconds after you open up
The Battlefield V problem. I said it ages ago but my two main issues with most of the maps is the flat topographical layouts, and the dense distribution of capture points. The former causes the issue of many areas of the map being prone to very long range gunfire from all directions, and the latter breaks a sense of flow and accomplishment between capture and the defence. Battlefield V doesn't do enough interesting with vertical terrain, larger cover, and complex layouts that help break up engagements and obscure capture points and player movement so you're not getting shot from miles away every side.
Some things will never change
Well I hope for some things. Pacific Trailer, incl. new fractions. That 5vs5 mode, new map and an updated version of the roadmap. Hope DICE is planning few more maps for this year.