I don't think the FB engine excuse applies to DICE. The Frostbite team is right there, and the engine itself is tailored towards large scale shooters with simulated projectiles. It might not be the most refined thing ever tools wise but DICE basically created a large portion of it. Frostbite isn't what makes the dev team not touch combat roles since launch, or have them keeping fully finished guns floating around since the Alpha. That's 100% on leadership.
I think morale is at an all-time low and EA more or less set the conditions for them to entirely abandon the game after the underwhelming launch. I certainly do not see an effort level that represents a desire to have this game actually succeed as a live service. I see an effort level roughly in line with what I'd expect from a token gesture to replace premium for a game that nobody wants to be working on.
Any game already launched is understandably below games to be launched in the future on the developmental totem pole. Doubly true under EA. Doubled again for a game that was underwhelming and nobody wants to be a part of. Battlefront 2 is getting love because that's not EA's IP and they have a responsibility to rehab that game. BFV? They can just abandon it.
Yeah, they half-baked everything. Even combat roles wouldve been huge variants to gameplay that would've been fun. But nope.
And is it really this hard to get Rush on every map? I just dont get what's going on. I feel like there's a big story at DICE that we'll never know. I dont understand how they have completely tanked with a single game.
Meanwhile, COD is looking to do absolutely everything right.