Or they have slow ass download speed and are still waiting for the update to finish.
I was kinda (half) joking, but it’s a sad state of affairs if the playerbase isn’t large enough to fill up both modes...
I feel like there is more to it, yesterday I was repeatedly put into empty server with only my squad in it.
I have no idea how that came out like that lol. I hope I didn't have a stroke.
My TDM experience is totally different lolI have no idea how that came out like that lol. I hope I didn't have a stroke.
"maybe they will actually move around and not just hide in bushes"
Typically TDM is an absolute campfest compared to other modes. Barely anyone moves around the map compared to other modes. Hopefully an influx of players from other modes fixes that temporarily.
Good post, particularly the bolded point. Since Bad Company 2, I have bought every Battlefield on release. That's how much faith I had in the series. After V, I won't be doing so. Like you, I'll wait and see. This is the most disappointed I've ever been by a Battlefield game.The largest problem with BF today is as stated earlier, pulling it way too many directions. I hope we see a back to basics BF that isn't rushed next release. I certainly won't be getting this title day one which is a first for me and will watch closely to see how the game is received. My biggest fear with BFV is EA will look at the problem being that it was not a modern battlefield and they no longer choose to ever revisit WWII.
Yeah quite the different experience it seems. Maybe this is specific to late night on USEast servers when I play, I dunno. Nearly everyone just finds the nearest hiding spot from wherever they spawn and camps. Bushes, corners, buildings, wherever. Whole lotta camping in really random places! It's a fun mode when people move around the map but it gets boring fast when I have to run from spawn to spawn with my friends just to find people.
I've played both an equal amount, and BF1 just oozes so much style. BFV, on the other hand, just feels so generic in every way. It doesn't seem to have any personality.
Do not get me started on the squad leader commo rose bullshit. It's so fucking inconsistent and fundamentally broken.I'm tired of the command rose, they just need to come up with a better system. Trying to call in the arty strike, but it just won't work. There is no orange dot where it lands and I die. Squadmate revives me and I try again, somehow I call in a smoke barrage.
Just make it simple. Open up your map and call it in like that.
The main problem i see with the command rose is that it doesn't tell you wich strikes are available. Like we all know there's a hard cap on how many artillery and JB-2 can happen at a moment in time but it never tells you if it's available or not nor how much time you should wait. And thus, you end up spamming until it's available and it's a problem.I'm tired of the command rose, they just need to come up with a better system. Trying to call in the arty strike, but it just won't work. There is no orange dot where it lands and I die. Squadmate revives me and I try again, somehow I call in a smoke barrage.
Just make it simple. Open up your map and call it in like that.
Week 2"A shortened version of the ubiquitous Lee Enfield No. 4, this carbine was originally developed for use by paratroopers requiring a compact weapon. It was in wartime service for decades after World War II and variants of the design see civilian use to this day." (Ingame)
You literally just press M to open up the map, it's also transparent. I use it all the time when I fly to see where I need to bomb. I also use it as squad leader.The main problem i see with the command rose is that it doesn't tell you wich strikes are available. Like we all know there's a hard cap on how many artillery and JB-2 can happen at a moment in time but it never tells you if it's available or not nor how much time you should wait. And thus, you end up spamming until it's available and it's a problem.
As for using the map for it. I don't even know how to open the map on PC. I only see the map when i die and choose where to respawn. I don't have any use for it. The only time i tried to open it was when i tried Firestorm but never found how. And since i have no intention to ever play this mode again, there's no point.
We'll, if it's indeed M on french keyboards, that would explain why i never found it. It's like at the opposite side of the keyboard. :p
I liked the Boys. It's the only weapon that allows you to play like an actual sniper without the need to do perfect headshots everytime and you can damage vehicles on top. Too bad the maps are totally not suited for it for the most part.I really don't see the point of the Panzerbüchse 39. It's just like the Boys, but with very slight differences. It says it's 10 round mag, but it's a box mag. So you have to insert and chamber new round each time. So the 10 round mag doesn't mean anything. If you like the Boys, I guess you'll like this. I can't wait for this week to just be getting OHK all the time.
We finally get a new weapon and it's just a copy paste of an annoying weapon.
I think the Panzerbusche is supposed to do a bit more damage to vehicles. Not than anyone will ever use it on them anyway.It's fine that players like the anti-materiel rifles, however, my point is there's little point in having another one. The Panzerbüchse 39 doesn't do anything noticeably different than the Boys. They could have done something to make them stand out from each other. Right now, it's pretty much just a skin change.
The damage against light vehicles is ok. For heavier vehicles, it's good for interrupting repairs.
When we first heard about them I really expected a gadget for recon, very good at breaking/disabling vehicle part. Would have been far more interesting gameplay wise imho.The damage against light vehicles is ok. For heavier vehicles, it's good for interrupting repairs.
I still think these should be gadgets and increase the damage against vehicles. Maybe not increased damage, but make them have a higher chance of disabling vehicles than other AT options.
It shows up for new players as soon as they click either Play or Multiplayer, can't remember which one.I kind of agree with what Jack said on that video. While the tutorial should have been on launch (as many, MANY, things), them taking time and resources to put a nice tutorial like that gives me a little hope that they are indeed planning for the long run, and won't drop the game dead after the pacific.
Instead of investing time and resources in increasing the TTK to cater new players, they put said time into making that.
I hope they make it more visible for new players though
I havent played enough since the latest patch to notice this. But yeah I understand where you are coming from.This might seem insignificant, but it bothers me. It has to do with ranks. For the majority of BF, the ranks have been based on the real thing. Generally, it's US military and they go from Private to Colonel. Sometimes they’ll go pass Colonel depending on the rank cap. For instance:
BF V ranks don’t exist. They aren’t based off any military that I know of. It’s weird to see random lines and chevrons as ranks. Like what are these?
Also the dog tags for them are just bad.
Compared to these:
The dog tags for this game are just poor in general, but the rank ones are worse because the amount of time you have to put in to get them. It seems like there was no research at all with the emblems. How did we go from real ranks to some made up stuff that doesn't make any sense. I'm glad they increased the rank cap, but it seems like a rush job. I'm hoping they at least tie some type of cosmetics to the later ranks once players start to get closer. CC and some poor looking dog tags aren't good rewards for players that pour hundreds if not thousands of hours into the game.
Yeah, like I said before, this is probably a non-issue for most players. However, for me, it just shows a huge drop in quality compared to previous titles.