Yeah ok so, last night played quite a bit of the new map. Overall I liked it
Pros:
- Map design allows a lot of fluidity, which is NOT something normal for a Metro map. It's clearly design to be a grind, which I normally don't like, however mobility keeps the game fun with different ways of getting into said grind. Unlike for example, Twisted Steel grind, since it isn't a map design for it, and it's a version of it, you only have two ways, up or down, both with the same result. In Underground, you have several, several chokepoints with different approach. For example, once you capture the second sector on BT as attacker, you then have to push outside the metro again towards the plaza. Then you'll have 6 ways to get out: the main gates upstairs with two doors by the side, one main open area underground with other two by the sides. There's always a moment in which one will be with less players due to the revive mechanics of the game and the spawn times. Once a squad pushes, the defenders have to fall back allowing attackers to push as a team, and chaos releases in a both open and close area. On the main ticketbooth, where you have to push upstairs, there is this chokepoint where MMGs can stay, you can build a ladder by the windows, allowing an assault to leave explosives ot just any one to push and flank through the windows with the help of smoke. There's just always a way.
- Ambiance. In BFV, due to the period some maps take place, there normally isn't much on ambiance like in BF1. In Operation Underground, there is. It's Metro but it does feel like a WW2 version of it. It's really good.
- It's an actual good change of pace. Marita is an infantry map, but it keeps the MMG and Assault 3x scope gameplay. Metro allows the medic class to shine. Yeah, there are MMG's and shit, but it's not "more than" other maps.
Cons:
- Performance is bad, specially on the first sector of Breakthrough. I normally play above 70 or 80 fps, this is way below 60 most of the time. Underground is better but it's still bad and way too fluctuating. I had a multikill of 5 people in one Tommygun magazine which ended with the prize of a frameskip of like two seconds. The game litterally froze and I thought I had a crash.
- The map is THICC but short. The Original metro was skinnier but larger, I think the Breakthrough sectors would benefit from a larger battlezone, as the final sector is. It's not that big of a "con" but while being thicker it also feels smaller, which is weird.
- You bump into enemies, and not in the positive sense, a lot due to several reasons, most because of them lying on the ground looking like dead bodies, but also because among the smoke you bump into them. It's fun but also a problem. I don't think it should be "fixed" (well, the looking like dead bodies should), but it's important to take it into consideration
Pro tip: Use incendiary grenades to attack MMG prone users. I've never had so many kills with them like in this map lol