Put some time into the patch. Thoughts and suggestions;
- Panzerstorm is...good? I don't really understand the dislike for it yet, or the poor early reception. It actually reminds me of, if anything, an old Battlefield 1942 map where the capture points are very spaced out. Surprisingly despite being so open I never felt frustrated as infantry, and I felt that tanks were spread out enough to keep the map flowing in an interesting yet non-intrusive way. The huge spacing gives a more realistic sense of scale to the topography and soldier journey. I was with a squad attacking the church, and because of the size many other players were busy doing shit elsewhere. So the engagement of us approach the church, which had an enemy using a MMG at the top and a tank patrolling, was really exciting and tense. I've only played it once, so I might sour on it later. But yeah, early impressions are positive.
- Reload animations for anti-tank placement cannons are welcome, I missed those from BF1. DICE, please change it to the BF1 system though, where the reload doesn't happen unless you manually do so. The issue with it is the smoke from the muzzle alongside the camera movement during reload makes it difficult to track the trajectory of the shot. BF1 had it right where if you wanted to quickly reload, you could, but you could also watch your shot to see if you were on target.
- Tank gunner ducking is welcome. Huzzah.
- Tides of War is basically just more assignments but I'm cool with that.
- Medic crates, like people discussing here, are kinda useless. I get what they're going for but most people don't care. I think x2 bandages would be too much of a buff, but yeah.
- Disappointed the more fun looking vehicle customisation still hasn't made it into the game, only paint jobs, but what do you do.
- Suggestion; when your fortification kit is open and active, maybe highlight on the minimap the location of weapon fortifications that can be built. I suggest this because as it is learning what needs to be built can be a case of juts running around and looking for highlighted items. Very easy to miss machine guns, anti-tank cannons, and so on. If playing Support it'd be nice if the minimap lit up the locations in the visible area of weapons that can be built.