Oh look, yet another game where the clearly premade clan squads absolutely destroyed the random players.
This is totally fun, and not at all fucking awful in any way.
Multiple premade squads on one team. Constantly.I don't get it. that's the very purpose of any BF past and present : play as a squad because that's how you win (and have most fun). you can have some good squads of randoms as long as people know how to use the commorose or talk while playing, but even so you will have really hard time to play against 4 people that are used to play together (even if individually they are less skilled than you).
I don't get it. that's the very purpose of any BF past and present : play as a squad because that's how you win (and have most fun). you can have some good squads of randoms as long as people know how to use the commorose or talk while playing, but even so you will have really hard time to play against 4 people that are used to play together (even if individually they are less skilled than you).
Multiple premade squads on one team. Constantly.
Shuffle. The. Teams.
2 interesting tweet from Florian
Regarding this last one I completely agree with Battlenonsense answer :
Making SMGs mid range weapons now lol What the hell?! Why are they so against giving Medics other weapons?
Let the Medic use the Drilling.
Oh yeah!
Roy : uniform aiming means that you keep the same aiming speed hip firing or ADS. If you don't use it you have slower movement when using ADS. Keeping uniform aiming helps muscle memory as you will have a consistent speed in aiming.
Uniform soldier aiming is designed to make aiming down sight (ADS) sensitivity feel the same for all infantry weapons that have different ADS magnifications (for muscle memory). It isn't to make ADS and hip fire sensitivity feel the same.
2 interesting tweet from Florian
Regarding this last one I completely agree with Battlenonsense answer :
Isn't it keeping it uniform across guns and removing the acceleration? ADS is still impacted by the value you set in the advanced settings (I have mine at 50%).
Edit: See here :- https://www.reddit.com/r/Battlefiel..._important_information_about_uniform_soldier/
Uniform soldier aiming is designed to make aiming down sight (ADS) sensitivity feel the same for all infantry weapons that have different ADS magnifications (for muscle memory)
Yes. The fast TTK also makes it difficult to fire back and win the encounter if you get surprised by someone you couldn't see. That makes it even more rewarding to camp in bushes and such since you know a better player probably still won't be able to beat you if you do that.The biggest issue I have with this game is it rewards passive play too much. You know how you do well in this game? Slap a 3x on your weapon and sit back, bonus points if you prone in a corner. However, there are two main reasons why most players gravitate towards this playstyle.
Player visibility, if you have a hard time tracking players you are going to move around less. On maps like Devastation it is exceptionally bad because of the black/grey color palette and all the rubble. Also, to get a better view, you're going to use a sight that has a great sight picture, the 3x. This leads me to my next point, the sights.
The sights in this game suck. The 3x is by far the best one. The circle red dot and AA aren't too bad, but the other oval shaped one (predator) is complete ass. Also, don't get me started on the 1.25x and 2x, these are just horrendous. This just leads to everyone using a mid/long range sight (3x) and sitting back.
If you fix these two problems, I'd guarantee you'd see more fluid and dynamic play and less static bipod support and recon players.
The biggest issue I have with this game is it rewards passive play too much. You know how you do well in this game? Slap a 3x on your weapon and sit back, bonus points if you prone in a corner. However, there are two main reasons why most players gravitate towards this playstyle.
Player visibility, if you have a hard time tracking players you are going to move around less. On maps like Devastation it is exceptionally bad because of the black/grey color palette and all the rubble. Also, to get a better view, you're going to use a sight that has a great sight picture, the 3x. This leads me to my next point, the sights.
The sights in this game suck. The 3x is by far the best one. The circle red dot and AA aren't too bad, but the other oval shaped one (predator) is complete ass. Also, don't get me started on the 1.25x and 2x, these are just horrendous. This just leads to everyone using a mid/long range sight (3x) and sitting back.
If you fix these two problems, I'd guarantee you'd see more fluid and dynamic play and less static bipod support and recon players.
No.Controversial opinion, no spotting should've stayed in hardcore. Game rewards just being stationary too much.
Ideally 3d spotting would still be there but be toned down (last for less time etc).
I actually agree. I wish spotting was still in. If they don't add it back in, they need to seriously address player visibility issues (and I believe they have already commented that they are looking into it).Controversial opinion, no spotting should've stayed in hardcore. Game rewards just being stationary too much.
Ideally 3d spotting would still be there but be toned down (last for less time etc).
The biggest issue I have with this game is it rewards passive play too much. You know how you do well in this game? Slap a 3x on your weapon and sit back, bonus points if you prone in a corner. However, there are two main reasons why most players gravitate towards this playstyle.
Player visibility, if you have a hard time tracking players you are going to move around less. On maps like Devastation it is exceptionally bad because of the black/grey color palette and all the rubble. Also, to get a better view, you're going to use a sight that has a great sight picture, the 3x. This leads me to my next point, the sights.
The sights in this game suck. The 3x is by far the best one. The circle red dot and AA aren't too bad, but the other oval shaped one (predator) is complete ass. Also, don't get me started on the 1.25x and 2x, these are just horrendous. This just leads to everyone using a mid/long range sight (3x) and sitting back.
If you fix these two problems, I'd guarantee you'd see more fluid and dynamic play and less static bipod support and recon players.
Controversial opinion, no spotting should've stayed in hardcore. Game rewards just being stationary too much.
Ideally 3d spotting would still be there but be toned down (last for less time etc).
I tried to play a game on hamada mostly spotting people as a recon. Work pretty well, with a good position you can easily keep 10+ player spotted. But while you do get points for it ( spot, and spot kill assist ), it's still on the low end, you could probably increase that by a good 50% without making it too rewarding.Spotting is in there still if people use it. Recon has a spotting scope, support suppression spots, assault vehicle damage can spot and squad mates can point out areas of danger on the map quickly and easily. Maybe they just need to reward these and encourage/promote them a bit more? They can, if used properly, really help influence the result of a match.
The problem is that a lot playing recon won't spot as they don't want others "stealing" their kill. They don't understand the team value in scanning across the capture or defense they are meant to be supporting and really making much more of a difference than a couple of headshots. You can rack up a decent score spotting well, but the game isn't very good at feeding that back to you - with small white text on normally bright background.