meh. im a medic with smoke nades up the ass. if i need to close in, pop smoke and engage in said smoke. frankly, as other posters have mentioned, i get infinite heals. i dont wanna face fucking medic snipers who heal and get back in the fight licky split.
Yup. Medics with range would be insane. People needs to be careful what they ask for.
ChippyTurtle amen to aiming the AT gun. I've used them like two times. Once I realized I couldn't adjust for aim I figured what's the fucking point. You have no idea where the shell is landing. Not even an inkling like "oh i think I saw some dust here during the reload" nope. Nothing.
Side note I'm really liking the fighter planes after upgrade although the BF 109 is far better than the spitfire which I find odd. I hardly ever use the fighter/bomber planes and instead opt for straight fighter or bomber. Anyone want to tell me what I'm missing out on with planes like the stuka or mosquito?
Hold down fire and it delays the reload animation so you can see where the shots lands.
stuka and mosquito offer air to ground options that the bigger bombers like the JU-88 and Blenheim don't.
There's a Spitfire, I think it's the VA(?), that has a 88 machine gun upgrade early on and that turns it into an absolute beast. I feel like the British have the best air to air fighters but the German bombers are much better. I've upgraded the Blenheim IF and am working on the MKI, it has far fewer bombs but I'm hoping the spotting camera upgrade will make up for it by being able to spot groups of enemies for my own bombing runs.
My biggest problem with the air combat (other than the Blenheim not replenishing gun rounds when you pass through refuel points) is that there is no emphasis on speed control and manoeuvring in air combat. It takes the fun out of dogfighting and quite often the best air combatant is a solo bomber pilot that can just switch seats to light up the fighter on their tail and then switch back to light them up once they go past.
Come DICE, make dogfighting great again!