Not a serious problem. you could also make rockets only refillable at ammo stations.Support getting the rockets would mean rocket spam, on the plus side people would switch from the ammo pouch and you would see crates everywhere.
Correct me if I'm wrong, but wasn't the original plan for specialisations something like that? Being able to choose to play recon with dynamite as an example. Then it was cut for some reason (I believe they said balance which is pretty hilarious) and now we have the piss weak ones that 99% of people ignore.
+for BF2 specs. Special forces was my shit. C4 the enemies arty and then kill the commander when he gets pissed enough to come and repair them.
Removes teamwork a little and there are instances where the supply station is on the objective. Not that I'm seeing lots of that sort of teamwork.Not a serious problem. you could also make rockets only refillable at ammo stations.
Second ever round of Rush, after winning a pretty easy defense... on attack we push to the final objective as tickets are running out, someone rezzes me, I pick off two guys near the obj as another guy is planting... the voice says "objective is now armed" or whatever at the exact time the screen goes white and I guess we all go to heaven and it declares us the loser. What a piece of shit.
The guy who planted and I were pretty livid in the postgame chat, but I'll spare you that.
I tried to be positive, but what prospects does this game have left? The base game is in real trouble, and having Firestorm attached to it will sabotage that game. Either be there at launch, or be standalone f2p. Could it have been any more obvious? Firestorm IMO is in a position where it just needs be the best BR game out by a significant margin, otherwise it's going to be DOA.
It played the objective armed sound, if the game is over, maybe it shouldn't do thatEDIT #2: Now that I can see the video, the final objective was not armed (was still in progress) when the counter hit 0. The loss was valid.
It played the objective armed sound, if the game is over, maybe it shouldn't do that
Something like that then they watered it down. The specializations really need to be fleshed out to make them meaningful.
Like:
Sniper or Special Forces
Support or Engineer
Assault or Anti-Tank
Medic or ???
Yeah. Little room to flanking, encourage mmg camping, lack of teamplay from your brain dead allies is even more punishing, high player density on objectives make explosives even more efficient, a single flare spot the entire ennemy team, and so on.lol Rush is yet another mode that embodies my entire bewilderment as to why anybody plays Battlefield for anything other than Conquest
Yeah. Little room to flanking, encourage mmg camping, lack of teamplay from your brain dead allies is even more punishing, high player density on objectives make explosives even more efficient, a single flare spot the entire ennemy team, and so on.
Yeah. Little room to flanking, encourage mmg camping, lack of teamplay from your brain dead allies is even more punishing, high player density on objectives make explosives even more efficient, a single flare spot the entire ennemy team, and so on.
When balanced, Rush is good. Flanking routes add a bit of oportunities when your team is at a choke point. I've taken objectives alone in Twisted Steel due to this, while eveyone on the team is on the other objective.
Had some really good back and forth matches yesterday, after my first rounds friday nights weren't so good due to imbalanced teams.
I swear some people don't realize some important stuff. Flanking and demolishing fortifications is crucial as an attacker.
In Devastation you have at least 4 entry points without going to the back of the library. The main entrance is covered by the second floor machineguns while the first floor has fortifications. to the left, there is an entrance to the second floor that's fortified. Destroy that damn thing and you can flank the machineguns opening a path inside. In the second sector, there are actually multiple points to get through, since the back of the church is open to get quick to objective B. Objective A turns into a meatgrinder though, but you can get there from three different points. Third sector is the easiest one for the attackers, objective B is open without fortifications, you only need to be aware of the entrance to the theatre.
Twisted Steel has the first two sectors being super hard for attackers though. Machine gun fire and snipers can get the best of you. That's when the Tank comes and it need to be handled well. You also have a flanking point under the bridge to get to objective A. Once you get through the first sector, the second one turns into another MMG's nest. Tank again is the main tool to get into Objective A, while Objective B is harder since it can be covered in every corner. You need to be agressive. From there, you have a more open path, with flaking routes like the swamp. Smart use of smoke and you're good to go.
Narvik is similar to Twisted Steel in it's first sector, but it's more consistent in it's difficulty. Tank is super important since there are more open places to get killed going to First Sector's Objective B. Objective A in the other hand has some vantage points for the attackers. Second Sector has Objective B pretty much open to flank and take out. Objective A is harder and better defended. Tank and explosives are a must to clear buildings, but overall you need to be aggressive from here on. Smart use of smoke and artillery and you win.
It isn't easy though, defenders have a way of succesfully defend each sector, and again, balancing is the bigger issue here. If the teams aren't balanced, there's no point in flanking since you'll get killed anyway by a sniper not concentrated on the choke points.
The trailer is cool but not choosing an iconic WW2 location (Normandy, the Bulge, etc.) for the BR is a missed opportunity imo. The trailer reminds me Narvik a lot.
I legit laughed and shed a tear. Too true.Opportunity for what? Round 2 of "historical" bitching about how choppers weren't used in the Normady, or it wasn't 16 squads fighting for survival?
The trailer is cool but not choosing an iconic WW2 location (Normandy, the Bulge, etc.) for the BR is a missed opportunity imo. The trailer reminds me Narvik a lot.